France V2.0 coming soon

Posted by GPGeneration 
Re: Work on France
Date: July 06, 2005 12:23AM
Posted by: vesuvius
texture for it is tarmacx( it was there in the orginal .wad so I didn't change it) but it will still be invisible :(
Re: Work on France
Date: July 06, 2005 12:24AM
Posted by: Mini Maestro
should be either

road.tex
road2.tex
road3.tex
tarmacmap.tex
magnycours2001_page_253.tex

i would go for the latter :P
Re: Work on France
Date: July 06, 2005 12:27AM
Posted by: vesuvius
ok I will try some of those :)
Re: Work on France
Date: July 06, 2005 12:46AM
Posted by: Lo2k
In six degrees' shot, it seems both .gp4 tarmac and .bin files were visible, that's why I suggested you to make .gp4 tarmac invisible.
But if .bin tarmac is also disappearing, you should make the .gp4 tarmac visible and put the .bin sections slightly lower than .gp4 tarmac to avoid blending (this is long task anyway).





Edited 1 time(s). Last edit at 07/06/2005 12:47AM by Lo2k.
Re: Work on France
Date: July 06, 2005 12:53AM
Posted by: vesuvius
I have fixed one thing (simply deleted one file and as you can see no green thing over the track anymore but now there are two invisible spot on the track....):






Edited 2 time(s). Last edit at 07/06/2005 01:03AM by vesuvius.
Re: Work on France
Date: July 06, 2005 02:58AM
Posted by: celinho
Great Work!!!
Knew that like this that the first trails arose a lot people would be able to help. ....
Re: Work on France
Date: July 06, 2005 10:54AM
Posted by: Lo2k
You have to check objects properties, try to set all objects unk values to 0.
and check objects names/class too.

Re: Work on France
Date: July 06, 2005 12:21PM
Posted by: vesuvius
Lo2k Wrote:
-------------------------------------------------------
> You have to check objects properties, try to set
> all objects unk values to 0.
> and check objects names/class too.
>
>


ok I have set unk values to 0.and it says TRACK on the object names/class....
Re: Work on France
Date: July 06, 2005 12:40PM
Posted by: Lo2k
if these object have TRACK class, they risk to become invisible, rather try NLAND class.

Re: Work on France
Date: July 06, 2005 01:10PM
Posted by: GPGeneration
It would be nice, if some of you could help to improve the track and help to work on the version number two with this track as base...
would be great guys...
Re: Work on France
Date: July 06, 2005 01:17PM
Posted by: vesuvius
GPGeneration Wrote:
-------------------------------------------------------
> It would be nice, if some of you could help to
> improve the track and help to work on the version
> number two with this track as base...
> would be great guys...


it would be great if I could help you guys but I will go to army monday 11th july so I don't maybe have enough time :( but I think you could ask Lo2k to help you :)



Edited 1 time(s). Last edit at 07/06/2005 01:19PM by vesuvius.
Re: Work on France
Date: July 06, 2005 01:19PM
Posted by: stifflers mum
they will do GPGeneration!
note: they are the best! ;)
Re: Work on France
Date: July 06, 2005 01:23PM
Posted by: stifflers mum
vesuvius Wrote:
-------------------------------------------------------
> GPGeneration Wrote:
> --------------------------------------------------
>
> it would be great if I could help you guys but I
> will go to army monday 11th july so I don't maybe
> have enough time but I think you could ask Lo2k
> to help you


uff. dont let shoot you down vesuvius...i did civilian service years ago.
the bang of weapons appal me... ;)
Re: Work on France
Date: July 06, 2005 02:00PM
Posted by: GPGeneration
We know the problem with the tamarc. When we rename the scenes in the *.gp4 in trackxx than there are many errors with the *.bin. I don`t know why but without the c (trakxx) there are little errors who you can get over.
I think if there are no problems with the *.bin than there are no problems with the tamrac.

At the moment the 3DEditor can't makes perfect bin files but I think we approach the problem.

The problem with the last corner: I don`t know why you have this. I think that`s a problem with the *.col.

I think that the cc-line is nearly perfect but when you think that it's not perfect then I will overwork it.

In the last time we had one problem: we had not enough time to bring it before the GP. But in the next version it will be nearly perfect.
Re: Work on France
Date: July 06, 2005 02:11PM
Posted by: JC_1507
Nice work guys, so nice to see that chicane gone! I'm pathetic at magny cours anyway i got a 1:20.xxx using this physics file


[mars.walagata.com]
Re: France V1.0 out now!
Date: July 06, 2005 03:06PM
Posted by: vesuvius
yes:) finally fixed it no holes anymore :

Re: France V1.0 out now!
Date: July 06, 2005 03:10PM
Posted by: fongu
nice work :)


Re: France V1.0 out now!
Date: July 06, 2005 03:43PM
Posted by: GPGeneration
homepage does not work...don't know why.

You can download the track here: [home.arcor.de]

And thanks to ROOKIE007 for the link and his webspace...
Re: France V1.0 out now!
Date: July 06, 2005 04:08PM
Posted by: rapid_f1
amazing track!!! thanks very much!!! feels like a whole new game! lol

is it possible to [roduce a non highres version cos my pc is screaming lol but really amazing work mate.

I.Tz No Problem
For all your home and business I.T needs
[www.itznoproblem.com]
enquiry@itznoproblem.com
Re: France V1.0 out now!
Date: July 06, 2005 04:19PM
Posted by: GPGeneration
low-res will come, too...
tomorrow or friday...
it should be there, but...you know..problems over problems...
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