heres my log..........
Starting log
GPxPatch version: 3.91
GPx version detected: decrypted GP4 v1.00
Verbosity level is 2
OS version info: Windows XP Service Pack 2 build 2600
Total physical memory: 502 MB (free: 318 MB)
Debugging GP4.exe
Process created:
Process ID = 0x00000fd4
Process handle = 0x00000058
Main thread ID = 0x000008a4
Main thread handle = 0x0000005c
Process will run on CPU 1 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x000008a4
Entry point = 0x005db0b6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path ntdll.dll
base 0x7c900000
size 708096
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\kernel32.dll
base 0x7c800000
size 983552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\d3d8.dll
base 0x6d9a0000
size 1179648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\d3d8thk.dll
base 0x6d990000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\GDI32.dll
base 0x77f10000
size 278016
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\USER32.dll
base 0x77d40000
size 577024
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\msvcrt.dll
base 0x77c10000
size 343040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\ADVAPI32.dll
base 0x77dd0000
size 616960
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\RPCRT4.dll
base 0x77e70000
size 581120
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\VERSION.dll
base 0x77c00000
size 18944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\DINPUT8.dll
base 0x6ce10000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\WINSPOOL.DRV
base 0x73000000
size 146432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\ole32.dll
base 0x774e0000
size 1285120
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\DINPUT.dll
base 0x72280000
size 159232
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\WINMM.dll
base 0x76b40000
size 176128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\DSOUND.dll
base 0x73f10000
size 367616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\Program Files\Infogrames\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\WSOCK32.dll
base 0x71ad0000
size 22528
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\WS2_32.dll
base 0x71ab0000
size 82944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\WS2HELP.dll
base 0x71aa0000
size 19968
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000008a4
First chance exception
Exception address: 0x7c901230
Module name: 'ntdll.dll' (base 0x7c900000, size 708096)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005db0b6)
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000008a4
First chance exception
Exception address: 0x005db0b6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x01040000...
Injection succesful
Setting instruction pointer to injected code (0x01040000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\Program Files\Infogrames\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\imagehlp.dll
base 0x76c90000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x76c90000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\imagehlp.dll
base 0x76c90000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x76c90000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\uxtheme.dll
base 0x5ad70000
size 218624
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\Program Files\Gateway\Gateway Ink Monitor\inkpeek.dll
base 0x10000000
size 36864
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000338
Thread handle = 0x000000cc
Start address = 0x7c810856
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\CLBCATQ.DLL
base 0x76fd0000
size 501248
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\OLEAUT32.dll
base 0x77120000
size 553472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\COMRes.dll
base 0x77050000
size 792064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\dplayx.dll
base 0x6c750000
size 229888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\dpmodemx.dll
base 0x6c740000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\SHLWAPI.dll
base 0x77f60000
size 473600
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000001c4
Thread handle = 0x000000f0
Start address = 0x7c810856
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
base 0x773d0000
size 1050624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x6c740000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x76eb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x76e80000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\dpmodemx.dll
base 0x6c740000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\Secur32.dll
base 0x77fe0000
size 55808
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000200
Thread handle = 0x00000108
Start address = 0x7c810856
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000200
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x6c740000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x76eb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x76e80000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\dpwsockx.dll
base 0x669a0000
size 57344
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x669a0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\dpwsockx.dll
base 0x669a0000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\mswsock.dll
base 0x71a50000
size 245248
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\hnetcfg.dll
base 0x662b0000
size 344064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\System32\wshtcpip.dll
base 0x71a90000
size 19968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\dpnhupnp.dll
base 0x6c6d0000
size 60928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\rsaenh.dll
base 0x0ffd0000
size 152576
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\iphlpapi.dll
base 0x76d60000
size 94720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\rasapi32.dll
base 0x76ee0000
size 236544
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\rasman.dll
base 0x76e90000
size 61440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\NETAPI32.dll
base 0x5b860000
size 332288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\dpnhpast.dll
base 0x6c6f0000
size 35328
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x6c6f0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000002c8
Thread handle = 0x00000140
Start address = 0x7c810856
Thread local base = 0x7ffdc000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x76d60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x6c6d0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000002c8
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x71a90000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x662b0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x669a0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000001c4
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\DNSAPI.dll
base 0x76f20000
size 148480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\System32\winrnr.dll
base 0x76fb0000
size 16896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\WLDAP32.dll
base 0x76f60000
size 172032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\rasadhlp.dll
base 0x76fc0000
size 8192
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x76fb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x76f60000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\WINTRUST.dll
base 0x76c30000
size 176640
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\CRYPT32.dll
base 0x77a80000
size 597504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\MSASN1.dll
base 0x77b20000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\IMAGEHLP.dll
base 0x76c90000
size 144384
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000198
Thread handle = 0x00000160
Start address = 0x7c810856
Thread local base = 0x7ffdd000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000134
Thread handle = 0x00000164
Start address = 0x7c810856
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e04
Thread handle = 0x00000168
Start address = 0x7c810856
Thread local base = 0x7ffdb000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\xpsp2res.dll
base 0x20000000
size 2897920
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b5c
Thread handle = 0x00000170
Start address = 0x7c810856
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\userenv.dll
base 0x769c0000
size 723456
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000858
Thread handle = 0x00000178
Start address = 0x7c810856
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\cryptnet.dll
base 0x75e60000
size 63488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\WLDAP32.dll
base 0x76f60000
size 172032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\WINHTTP.dll
base 0x4d4f0000
size 351232
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\SensApi.dll
base 0x722b0000
size 6656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x732f0000
>> ati2dvag.dll>>
>> RADEON 9250>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x732f0000
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): RADEON 9250>>
>>
GP_win95 :: Running gfx at 16 bit (565)
>> win95_startup() - Initialize3DEnvironment ok
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\HID.DLL
base 0x688f0000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\SETUPAPI.DLL
base 0x77920000
size 983552
>> No joysticks found -- closing dinput
>> Closing DINPUT
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 35328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\Program Files\Infogrames\Grand Prix 4\gp4tweak.dll
base 0x40000000
size 59392
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\wdmaud.drv
base 0x72d20000
size 23552
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x72d20000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\wdmaud.drv
base 0x72d20000
size 23552
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000001e4
Thread handle = 0x000001bc
Start address = 0x7c810856
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\msacm32.drv
base 0x72d10000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\MSACM32.dll
base 0x77be0000
size 71680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\midimap.dll
base 0x77bd0000
size 18944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d00
Thread handle = 0x000001cc
Start address = 0x7c810856
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\KsUser.dll
base 0x73ee0000
size 4096
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c2c
Thread handle = 0x000001d4
Start address = 0x7c810856
Thread local base = 0x7ffd5000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\System32\spool\DRIVERS\W32X86\3\CNMUI5c.DLL
base 0x66900000
size 1470976
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\COMCTL32.dll
base 0x5d090000
size 611328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\comdlg32.dll
base 0x763b0000
size 276992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\SHELL32.dll
base 0x7c9c0000
size 8450048
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\MSIMG32.dll
base 0x76380000
size 4608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\System32\spool\DRIVERS\W32X86\3\CNMCP5c.DLL
base 0x67100000
size 61952
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x67100000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path
base 0x02af0000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Volume = 45 - >> MUSIC:Start Music!
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000100
Thread handle = 0x000001f4
Start address = 0x7c810856
Thread local base = 0x7ffd4000
>> Fading!
>> Volume = 0 - >> MUSIC:Stop Music!
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Fading!
>> Volume = 3 - >> MUSIC:Start Music!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e5c
Thread handle = 0x000001f8
Start address = 0x7c810856
Thread local base = 0x7ffaf000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e5c
Thread exit code = 0
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000007b8
Thread handle = 0x000001f8
Start address = 0x7c810856
Thread local base = 0x7ffaf000
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000007b8
Thread exit code = 0
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000100
Thread exit code = 0
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3DUninit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>>
D3DDevice GetInfo Results [DESTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> D3D_Cleanup3DEnvironment() - ok
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): RADEON 9250>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Volume = 45 - >> MUSIC:Start Music!
>> Finished GP2001Menu_GraphicsSwitchResolution
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f14
Thread handle = 0x000001f4
Start address = 0x7c810856
Thread local base = 0x7ffd4000
>> Fading!
>> Volume = 0 - >> MUSIC:Stop Music!
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Volume = 3 - >> MUSIC:Start Music!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ea8
Thread handle = 0x000001f8
Start address = 0x7c810856
Thread local base = 0x7ffaf000
>> **************************
*
* Font Created!
*
************************
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ea8
Thread exit code = 0
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a0c
Thread handle = 0x000001f8
Start address = 0x7c810856
Thread local base = 0x7ffaf000
>> **************************
*
* Font Created!
*
************************
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b5c
Thread exit code = 0
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a0c
Thread exit code = 0
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
path C:\WINNT\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e08
Thread handle = 0x00000170
Start address = 0x7c810856
Thread local base = 0x7ffda000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008a4
base 0x732f0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> Volume = 2 - >> MUSIC:Stop Music!
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f14
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Driver_Status_green
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000134
Thread exit code = 0
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 16
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> No joysticks found -- closing dinput
>> Closing DINPUT
>>
ReAquiring>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000008a4
First chance exception
Exception address: 0x00473dc0
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xbaadefc5
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000008a4
Unhandled exception
Exception address: 0x00473dc0
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xbaadefc5
Stack trace:
00473DC0: Program Files\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
BAADF00D: <no module><no symbol>
04BBBC20: <no module><no symbol>
6D9F7BC0: <no module><no symbol>
F7E6E950: <no module><no symbol>
8A45E947: <no module><no symbol>
Registers:
EAX=01C75020 ECX=00000010 ESI=BAADEFC5
EBX=00000000 EDX=BAADEFC5 EDI=01B8CEC8
CS:EIP=001B:00473DC0
SS:ESP=0023:0012F004 EBP=01D5B418
DS=0023 ES=0023 FS=003B GS=0000
Flags=00200202
Stack dump:
0012f004: baadefc5 03fc3d48 00000004 00000001 '....H=..........'
0012f014: 00475f45 3df5c28f bdb851eb 3dcccccd 'E_G....=.Q.....='
0012f024: 0012f06c 00000001 00000000 00000001 'l...............'
0012f034: 00000002 00000002 004761f0 baadefc5 '.........aG.....'
0012f044: baadefc5 04be9d48 00480f1d baadefc5 '....H.....H.....'
0012f054: 00000000 00a5fd5c bdf5c28f 00000005 '....\...........'
0012f064: 3d23d70a ff595959 2d2d3a2d 2d2d2d2e '..#=YYY.-:--.---'
0012f074: 0012f000 6d9de00a 01c75020 01c75024 '.......m P..$P..'
0012f084: 00000000 0012f0c8 6d9d7324 01c75020 '........$s.m P..'
0012f094: 00000005 00000000 00000002 00000000 '................'
0012f0a4: 01c75020 00000001 01c75024 00000000 ' P......$P......'
0012f0b4: 00000003 0012f0a0 0012ffb0 6daabf38 '............8..m'
0012f0c4: 00000001 00000004 00480557 01c75020 '........W.H. P..'
0012f0d4: 00000005 00000000 00000002 04c41080 '................'
0012f0e4: 0048014a 00a5fd5c 00499f08 00a4b1c8 'J.H.\.....I.....'
0012f0f4: 0012fac4 0012f6b8 00000001 01c75024 '............$P..'
0012f104: 00000000 3f800000 bf23d70a c274300b '.......?..#..0t.'
0012f114: 3e8706c2 c3ee3b6f 0000005c 00000000 '...>o;..\.......'
0012f124: be0f5c29 bf59999a bf028f5c 0045d626 '
\....Y.\...&.E.'
0012f134: 3f9295aa 3f2f9209 80000000 00000000 '...?../?........'
0012f144: be5f75a0 3ebab99c 3f3ab99c 00000000 '.u_....>..:?....'
0012f154: bba06728 bb3ff6cb bbbff6cb 00000000 '
g....?.........'
0012f164: bebab54d be5f7079 bedf7079 00000000 'M...yp_.yp......'
0012f174: 3f000000 00000000 00000000 3f800000 '...?...........?'
0012f184: bf03725e 34250003 3f5bad30 00000000 '^r....%40.[?....'
0012f194: bc3cb598 3f7ffa1b bbe1d70c 00000000 '..<....?........'
0012f1a4: bf5ba81e bc5be9f7 bf036f56 00000000 '..[...[.Vo......'
0012f1b4: 00000000 00000000 00000000 3f800000 '...............?'
0012f1c4: 3f000000 00000000 00000000 00000000 '...?............'
0012f1d4: 00000400 00000300 3f5bacca 00000000 '..........[?....'
0012f1e4: bded8561 3f7da6ad 3f310712 3c5be9f5 'a.....}?..1?..[<'
0012f1f4: 3f38e498 43c11f84 3f7b5519 3bee4d30 '..8?...C.U{?0M.;'
0012f204: be4281b6 c3053366 be6dff97 3bee4f5b '..B.f3....m.[O.;'
0012f214: 3f78fb8c 4409defb 3e95d515 3f67f380 '..x?...D...>..g?'
0012f224: 3e9c7d42 4322cf3d 3e9e63d6 bf64f5b7 'B}.>=."C.c.>..d.'
0012f234: 3ea56d67 432d392d bf3106bb bc5c4ca5 'gm.>-9-C..1..L\.'
0012f244: bf38e4e6 c61307b9 00000007 00000000 '..8.............'
0012f254: 00000006 00000001 00000003 00000004 '................'
0012f264: 00000007 00000000 00000005 00000002 '................'
0012f274: 00000000 00000007 3f9295ab 3f66935b '...........?[.f?'
0012f284: 3e7ae148 460cd947 3f475665 3f20a025 'H.z>G..FeVG?%. ?'
0012f294: 3f4e48b8 41d9c670 3f1a1391 c40c21b1 '.HN?p..A...?.!..'
0012f2a4: bf310713 bc5be9f4 bf38e498 3f76de14 '..1...[...8...v?'
0012f2b4: 00000000 be8788fc 00000000 00000000 '................'
0012f2c4: 3f800000 00000000 00000000 3e8788fc '...?...........>'
0012f2d4: 00000000 3f76de14 00000000 00000000 '......v?........'
0012f2e4: 00000000 00000000 3f800000 3f59999a '...........?..Y?'
0012f2f4: 00000000 00000000 00000000 00000000 '................'
0012f304: 3f59999a 00000000 00000000 00000000 '..Y?............'
0012f314: 00000000 3f59999a 00000000 00000000 '......Y?........'
0012f324: 00000000 00000000 3f800000 3fc68fac '...........?...?'
0012f334: 00000000 00000000 00000000 00000000 '................'
0012f344: 40045fc8 00000000 00000000 00000000 '._.@............'
0012f354: 00000000 3f8000e4 3f800000 00000000 '.......?...?....'
0012f364: 00000000 be7ae307 00000000 bf38e8dc '......z.......8.'
0012f374: bc1815e1 bf310713 00000000 3424cdaf '......1.......$4'
0012f384: 3f7ffa17 bc5be9f6 00000000 3f310b28 '...?..[.....(.1?'
0012f394: bc1ed8a4 bf38e499 00000000 43cba79b '......8........C'
0012f3a4: c0b912bf c3c10029 3f800000 00000003 '....)......?....'
0012f3b4: 3f800000 3f800000 3f800000 3f800000 '...?...?...?...?'
0012f3c4: 3f733333 3f733333 3f733333 3f800000 '33s?33s?33s?...?'
0012f3d4: 00000000 00000000 00000000 3f800000 '...............?'
0012f3e4: 00000000 00000000 00000000 be0f5c29 '............)\..'
0012f3f4: bf59999a bf028f5c 5f7fffff 00000000 '..Y.\......_....'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000338
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000001e4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d00
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c2c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008a4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000198
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e04
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000858
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000e08
Process exit code = -1073741819