GPxPatch 4.52 [Released]

Posted by SDI 
Re: GPxPatch 4.52 [Released]
Date: May 02, 2019 10:03AM
Posted by: SDI
Yes, you can, just make sure they are under the right section.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.52 [Released]
Date: May 03, 2019 02:04AM
Posted by: heidern
Rene, sorry for being so insistent, but I wrote these lines at the end of [Digital 2010] section, in gpxsat.ini:

ShowDriver =1
ShowDriverForTiming =1
ShowDriverForFastestLap =1
ShowDriverForWinner =1

Also, I created a directory named "drivers" with the *.png images and created a key named DriversDir in gpxsat.ini. But it didn´t work. What is missing please?
Re: GPxPatch 4.52 [Released]
Date: May 03, 2019 10:33PM
Posted by: RegularJohn
@SDI Cheers René, seems to have subsided now. Wouldn't have guessed that extending the replay time would fix it though!
Re: GPxPatch 4.52 [Released]
Date: May 06, 2019 09:41PM
Posted by: SDI
@heidern: you can check gpxsat.log for any errors.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.52 [Released]
Date: May 06, 2019 09:52PM
Posted by: SDI
@heidern: perhaps you forgot to set Ext under [Image] to png in drivers.ini?

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.52 [Released]
Date: May 06, 2019 11:50PM
Posted by: heidern
I did it. Checking errors made me realize what was missing: the name of those files that contains the images must be the same of the drivers written in performance.txt

Thanks a lot
Re: GPxPatch 4.52 [Released]
Date: May 15, 2019 09:21AM
Posted by: rracunis
Please what does it mean ? Which is the error ?
It happens if I leave the race , accelerate time and click on return to cockpit . Doing so , the MOD always crashsn.
Also has happened when exit the game to the desktop

Starting log
GPxPatch version: 4.52
GPx version detected: decrypted GP4 v1.02
Date/time: 15-05-2019 11:12
Verbosity level is 0
OS version info: Windows 7 Service Pack 1 build 7601
Total physical memory: 3893 MB (free: 2172 MB)
Debugging GP4.exe
Process will run on CPU 0 only
Waiting for debug events...
Injecting DLL loading code...
Injection succesful
First chance exception
Exception address: 0x771dd0ac
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c44c05
First chance exception
Exception address: 0x76feb727
Exception code: 0x000006ba
Exception is non-continuable
First chance exception
Exception address: 0x76feb727
Exception code: 0x000006ba
Exception is non-continuable
First chance exception
Exception address: 0x76feb727
Exception code: 0x000006ba
Exception is non-continuable
First chance exception
Exception address: 0x76feb727
Exception code: 0x000006ba
Exception is non-continuable
First chance exception
Exception address: 0x7351425e
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xbaadefe1
First chance exception
Exception address: 0x7351425e
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xbaadefe1
Unhandled exception
Exception address: 0x7351425e
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xbaadefe1
Stack trace:
7351425E: <no module><no symbol>
7351B119: <no module><no symbol>
09F05A5E: <no module><no symbol>
09F0594F: <no module><no symbol>
09F0105A: <no module><no symbol>
09F052BC: <no module><no symbol>
09F03828: <no module><no symbol>
09F0905B: <no module><no symbol>
09F02B2C: <no module><no symbol>
09F091AD: <no module><no symbol>
77789930: Windows\SysWOW64\ntdll.dll! RtlQueryEnvironmentVariable + 577 bytes
777B0000: Windows\SysWOW64\ntdll.dll! LdrRemoveLoadAsDataTable + 1374 bytes
77791221: Windows\SysWOW64\ntdll.dll! LdrUnloadDll + 74 bytes
76FF1DA7: Windows\syswow64\KERNELBASE.dll! FreeLibrary + 21 bytes
09A059C4: <no module><no symbol>
09A05B67: <no module><no symbol>
09A031D8: <no module><no symbol>
09A031C5: <no module><no symbol>
Registers:
EAX=BAADF00D ECX=BAADF00D ESI=BAADF00D
EBX=09F00000 EDX=06165D90 EDI=00000000
CS:EIP=0023:7351425E
SS:ESP=002B:0018F8B8 EBP=0018F8B8
DS=002B ES=002B FS=0053 GS=002B
Flags=00210293
Stack dump:
0018f8b8: 0018f8cc 7351b119 baadf00d 00000005 '......Qs........'
0018f8c8: 0000000d 0018f8e0 09f05a5e baadf00d '........^Z......'
0018f8d8: 00000000 06165d90 0018f8f0 09f0594f '.....]......OY..'
0018f8e8: 06165d90 f693459c 0018f908 09f0105a '.]...E......Z...'
0018f8f8: 0018fa34 06165d68 06165d90 06165d90 '4...h]...]...]..'
0018f908: 0018f920 09f052bc 00000000 09f0d122 ' ....R......"...'
0018f918: 06165d68 06165d68 0018f92c 09f03828 'h]..h]..,...(8..'
0018f928: 09f0d122 0018f95c 09f0905b 00000000 '"...\...[.......'
0018f938: 02ae3e7c 09f00000 00000000 7777f53e '|>..........>.ww'
0018f948: 0018f48c 0018fa34 09f0930c 09f0a2e0 '....4...........'
0018f958: 00000000 0018f974 09f02b2c 09f0d122 '....t...,+.."...'
0018f968: 0000000d 0000004a 09f03810 0018f99c '....J....8......'
0018f978: 09f091ad 00000000 09f09242 09f00000 '........B.......'
0018f988: 00000000 00000000 00000000 0018f9b0 '................'
0018f998: 09f0f7a0 0018f9bc 77789930 09f00000 '........0.xw....'
0018f9a8: 00000001 00000000 09f0f7a0 00000000 '................'
0018f9b8: 03c5cd10 0018fa44 777b0000 09f0f7a0 '....D.....{w....'
0018f9c8: 09f00000 00000000 00000000 770a6843 '............Ch.w'
0018f9d8: 771db2b7 76906c30 09f00000 00000024 '...w0l.v....$...'
0018f9e8: 00000001 00000000 00000000 00000030 '............0...'
0018f9f8: ffffffff ffffffff 777affdf 00000000 '..........zw....'
0018fa08: 03c5cd4c 03c5cd4c 09f0f7a0 fffde000 'L...L...........'
0018fa18: 00000000 00000000 03c5cd10 03c5cd4c '............L...'
0018fa28: 03c5cd10 0018f9d4 771db2b7 0018fa78 '...........wx...'
0018fa38: 777c1ecd 00652e77 00000002 0018fa88 '..|ww.e.........'
0018fa48: 77791221 09f00000 0018fa68 770a688f '!.yw....h....h.w'
0018fa58: 771db2b7 76906c30 09f00000 c0000001 '...w0l.v........'
0018fa68: 00000000 00ae0f30 0018fa54 0018faa8 '....0...T.......'
0018fa78: 0018ff78 777c1ecd 00652eaf 00000000 'x.....|w..e.....'
0018fa88: 0018fa98 76ff1da7 09f00000 00000000 '.......v........'
0018fa98: 0018faa8 09a059c4 09f00000 09a100c5 '.....Y..........'
0018faa8: 0018fab4 09a05b67 00000005 0018fac4 '....g[..........'
0018fab8: 09a031d8 00000000 76ff27a2 00400000 '.1.......'.v..@.'
0018fac8: 09a031c5 771db2b7 76906c30 00400000 '.1.....w0l.v..@.'
0018fad8: 0018faec 00000000 00000000 76ff27a2 '.............'.v'
0018fae8: 00000000 00200246 005089db 00000000 '....F. ...P.....'
0018faf8: 00000000 0018ff88 777922c6 00000604 '........."yw....'
0018fb08: 50000163 07c20d08 00000120 77792135 'c..P.... ...5!yw'
0018fb18: 770a6e1b 00c20000 00000120 00c20d10 '.n.w.... .......'
0018fb28: 00000000 00ce36b0 01000006 0018fb14 '.....6..........'
0018fb38: 00cb0000 0018fc20 777c1ecd 00654237 '.... .....|w7Be.'
0018fb48: fffffffe 77820f6e 777dae1e 00cb0000 '....n..w..}w....'
0018fb58: 502c0163 77783ca3 770a6e37 00000000 'c.,P.<xw7n.w....'
0018fb68: 00000000 00cb0000 770a6e47 00000000 '........Gn.w....'
0018fb78: 0000007f 0018fc68 77783c2a 00c229e0 '....h...*<xw.)..'
0018fb88: 77782c67 00c221d0 00000000 77783ca3 'g,xw.!.......<xw'
0018fb98: 770a6e6f 00000800 00000000 00c20000 'on.w............'
0018fba8: 00c20150 00c20150 00c20150 00000027 'P...P...P...'...'
0018fbb8: 00000e08 00000006 00000000 000000c0 '................'
0018fbc8: 00000104 00c20150 00c20000 00c221d0 '....P........!..'
0018fbd8: 00000000 00c20d08 00c20d0f 00000110 '................'
0018fbe8: 00000000 00000025 00000138 00c20d08 '....%...8.......'
0018fbf8: 00000000 00c20000 50000163 0018fb18 '........c..P....'
0018fc08: 009ed59d 0018fcd0 777c1ecd 00655f67 '..........|wg_e.'
0018fc18: fffffffe 77792135 77791fec 00c20d10 '....5!yw..yw....'
0018fc28: 00000120 00c20000 00c20d08 7777b864 ' ...........d.ww'
0018fc38: 00000012 009ed59c 00000000 0018fca4 '................'
0018fc48: 00000000 005e94dd 00000110 00c20d08 '......^.........'
0018fc58: 77805665 00c20e20 778056d0 00000008 'eV.w ....V.w....'
0018fc68: 0018fc98 77820706 00c20000 00000000 '.......w........'
0018fc78: 00c20000 00c20d08 00c20e38 00c20d08 '........8.......'
0018fc88: 00000000 00c20000 00c20e38 00c20d08 '........8.......'
0018fc98: 0018fce0 7782142f 00c20138 77821413 '..../..w8......w'
0018fca8: 770a6ee7 00c20000 00c20d10 00c20d08 '.n.w............'
0018fcb8: 4949b025 00c20d10 00000000 014a4d81 '%.II.........MJ.'
0018fcc8: 0018fca8 fffde000 0018fdec 777c1ecd '..............|w'
0018fcd8: 0065425f fffffffe 77821413 777ddcac '_Be........w..}w'
0018fce8: 00c20000 50000163 00c20d10 77792135 '....c..P....5!yw'
0018fcf8: 770a6ffb 00c20000 00000120 00c20d10 '.o.w.... .......'
0018fd08: 0075006c 0065006d 005c0032 00720050 'l.u.m.e.2.\.P.r.'
0018fd18: 0067006f 00610072 0020006d 00690046 'o.g.r.a.m. .F.i.'
0018fd28: 0065006c 00200073 00780028 00360038 'l.e.s. .(.x.8.6.'
0018fd38: 005c0029 006e0049 006f0066 00720067 ';).\.I.n.f.o.g.r.'
0018fd48: 006d0061 00730065 0047005c 00610072 'a.m.e.s.\.G.r.a.'
0018fd58: 0064006e 00500020 00690072 00200078 'n.d. .P.r.i.x. .'
0018fd68: 005c0034 00500047 002e0034 00780065 '4.\.G.P.4...e.x.'
0018fd78: 00000065 770a6fff 0018fe58 00000000 'e....o.wX.......'
0018fd88: 0018fe58 770a6fcf 0018fe20 0018fef0 'X....o.w .......'
0018fd98: 771a0000 0018fe90 00000000 000000e8 '...w............'
0018fda8: 771a00e8 00000000 00c20000 00cb0000 '...w............'
0018fdb8: 0018fea4 00000000 0018fef0 00000000 '................'
0018fdc8: 00000000 771a0000 771a0000 00c20d08 '.......w...w....'
0018fdd8: 00000000 00c20000 00000120 00000120 '........ ... ...'
0018fde8: 00c20d08 77805665 00c20e30 778056d0 '....eV.w0....V.w'
0018fdf8: 00000008 00c20d10 00c20d08 00c20000 '................'
0018fe08: 0018fe28 777e2990 00000008 00c20d08 ';(....)~w........'
0018fe18: 00c20000 00c20d10 00c20d10 00000001 '................'
0018fe28: 00c20000 0018fe70 77821b7d 00c20138 '....p...}..w8...'
0018fe38: 77821b61 770a6c77 00000000 00c20000 'a..wwl.w........'
0018fe48: fffde000 00000120 00000120 0118fe38 '.... ... ...8...'
0018fe58: 0018fe3c 0018fec0 0018fec4 777c1ecd '<.............|w'
0018fe68: 00654327 fffffffe 77821b61 777d9b9a ''Ce.....a..w..}w'
0018fe78: 00c20000 50000061 00c20d10 006011e8 '....a..P......`.'
0018fe88: 0018fed4 005df5fb 00c20000 00000000 '......].........'
0018fe98: 00c20d10 00000000 006011e8 fffde000 '..........`.....'
0018fea8: 00000000 00000000 009ee164 00000000 '........d.......'
0018feb8: 00000000 fffde000 00560b06 0018fed0 '..........V.....'
0018fec8: 005e09c0 00b47800 0018ff88 005deab4 '..^..x........].'
0018fed8: 0000000d 005daa75 00000000 00000000 '....u.].........'
0018fee8: fffde000 005ec514 00560b06 00000000 '......^...V.....'
0018fef8: 00000000 0018ff88 005ddfa6 00400000 '..........]...@.'
0018ff08: 00000000 00cb3737 0000000a 00000000 '....77..........'
0018ff18: 00000000 fffde000 0018ff28 00cb3737 '........(...77..'
0018ff28: 00000000 00000044 00cd0e18 00cd2038 '....D.......8 ..'
0018ff38: 00cd2910 00000000 00000000 00000000 '.)..............'
0018ff48: 00000000 00000000 00000000 00000000 '................'
0018ff58: 00000000 00000000 00000000 ffffffff '................'
0018ff68: ffffffff ffffffff 0018ff14 0018ff88 '................'
0018ff78: 0018ffc4 005e1908 005fabd0 00000000 '......^..._.....'
0018ff88: 0018ff94 771b33ca fffde000 0018ffd4 '.....3.w........'
0018ff98: 77789ed2 fffde000 770a6dd3 00000000 '..xw.....m.w....'
0018ffa8: 00000000 fffde000 00000000 00000000 '................'
0018ffb8: 00000000 0018ffa0 00000000 ffffffff '................'
0018ffc8: 777c1ecd 00655727 00000000 0018ffec '..|w'We.........'
0018ffd8: 77789ea5 005ddec6 fffde000 00000000 '..xw..].........'
0018ffe8: 00000000 00000000 00000000 005ddec6 '..............].'
0018fff8: fffde000 00000000 78746341 00000020 '........Actx ...'
00190008: 00000001 0000330c 000000dc 00000000 '.....3..........'
00190018: 00000020 00000000 00000014 00000001 ' ...............'
00190028: 00000007 00000034 0000017c 00000001 '....4...|.......'
00190038: 00000000 00000000 00000000 00000000 '................'
00190048: 00000000 00000002 1a26ef4e 00000298 '........N.&.....'
00190058: 00000044 000002e0 00000260 00000000 'D.......`.......'
00190068: f33271ba 00000540 0000004a 0000058c '.q2.@...J.......'
00190078: 0000031e 00000000 2d59495b 000008ac '........[IY-....'
00190088: 00000032 000008e0 00000300 00000000 '2...............'
00190098: 32ceeacd 00000be0 00000042 00000c24 '...2....B...$...'
001900a8: 00000336 00000000 38505fc8 00000f5c '6........_P8\...'



Edited 2 time(s). Last edit at 05/15/2019 11:25AM by rracunis.
Re: GPxPatch 4.52 [Released]
Date: May 15, 2019 12:00PM
Posted by: SDI
Can you also show gpxsound.log?

I suspect a sound file did not load. If you fix that then it should not crash anymore. I also just made a fix for the next version so that won't happen again in the future.

René Smit, Independent Software Developer.
Download my GPx tools here.



Edited 1 time(s). Last edit at 05/15/2019 12:36PM by SDI.
Re: GPxPatch 4.52 [Released]
Date: May 15, 2019 02:56PM
Posted by: rracunis
Rene , thank you for your reply . Which sound file you mean , a engine sound file or some sound file inside GpxPatch/snd folder ? Here you have the gpxsound.log


*** Starting log 15-05-2019 16:49:03
Enabling event sounds
Enabling 3D engine sounds
Enabling 3D pit siren sound
Disabling GPx's fake 3D sounds
Sound device capabilities:
dwFlags: 0x00000f1f
dwMinSecondarySampleRate: 100
dwMaxSecondarySampleRate: 200000
dwPrimaryBuffers: 1
dwMaxHwMixingAllBuffers: 1
dwMaxHwMixingStaticBuffers: 1
dwMaxHwMixingStreamingBuffers: 1
dwFreeHwMixingAllBuffers: 0
dwFreeHwMixingStaticBuffers: 0
dwFreeHwMixingStreamingBuffers: 0
dwMaxHw3DAllBuffers: 0
dwMaxHw3DStaticBuffers: 0
dwMaxHw3DStreamingBuffers: 0
dwFreeHw3DAllBuffers: 0
dwFreeHw3DStaticBuffers: 0
dwFreeHw3DStreamingBuffers: 0
dwTotalHwMemBytes: 0
dwFreeHwMemBytes: 0
dwMaxContigFreeHwMemBytes: 0
dwUnlockTransferRateHwBuffers: 0
dwPlayCpuOverheadSwBuffers: 0
Speaker config: 0x00140004
Available sound devices:
Primary Sound Driver
Speakers and Headphones (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{17088b56-608f-4a1b-a006-78aa08b4548d})
Loading event sounds
Loading sound set 'C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\snd\soundset.ini'
Using volume of 0 dB
Loading event sound '5.wav'
Loading event sound '4.wav'
Loading event sound '3.wav'
Loading event sound '2.wav'
Loading event sound '1.wav'
Loading event sound 'go.wav'
Loading event sound 'final lap bring.wav'
Loading event sound 'win1.wav'
Loading event sound 'racefastlap.wav'
Loading event sound 'lost fastest race.wav'
Loading event sound 'pb.wav'
Loading event sound 'pit_stop_in.wav'
Loading event sound 'Pit_Stop_Out.wav'
Loading event sound 'pole.wav'
Loading event sound 'lost pole position.wav'
Loading event sound 'pb.wav'
Loading event sound 'fastlap.wav'
Loading event sound 'lost fastest practise.wav'
Loading event sound 'fastest right now.wav'
Loading event sound 'RLsusp.wav'
mmioOpen failed: file not found
Re: GPxPatch 4.52 [Released]
Date: May 15, 2019 11:13PM
Posted by: SDI
Event sound: RLsusp.wav

René Smit, Independent Software Developer.
Download my GPx tools here.



Edited 1 time(s). Last edit at 05/15/2019 11:14PM by SDI.
Re: GPxPatch 4.52 [Released]
Date: May 16, 2019 03:19PM
Posted by: rracunis
Thank you Rene for your help . Another issue popped up because now after a minute or so playing the game , suddenly it crashs to the desktop and there is a message related to the gp4.exe . I installed the gpxpatch 4.51 instead of the 4.52 but the problem continued . This is the log , any help is most welcome

Starting log
GPxPatch version: 4.51
GPx version detected: decrypted GP4 v1.02
Date/time: 16-05-2019 17:10
Verbosity level is 1
OS version info: Windows 7 Service Pack 1 build 7601
Total physical memory: 3893 MB (free: 2172 MB)
Debugging gp4.exe
Process will run on CPU 0 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x77be0f3b
Exception flags: 0x00000000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> FTH: (6876): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x763ed0ac
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c42151
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x763ed0ac
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c44c05
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D Constructor!
>> Starting WinMain
>> ** ERROR ** BAD LINE IN SETTINGS FILE :
>> >>
>> AUTO-SAVED UPDATED SETTINGS FILE
Debug event: LOAD_DLL_DEBUG_EVENT
>> WM_ACTIVATE (active)(not minimized)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001c0
Start address = 0x73bea3e0
Thread local base = 0xfffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001c8
Start address = 0x74069682
Thread local base = 0xfffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001e4
Start address = 0x77b841f3
Thread local base = 0xfffaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001e8
Start address = 0x73fff1ac
Thread local base = 0xfffac000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000214
Start address = 0x73c262ee
Thread local base = 0xfffac000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000218
Start address = 0x74034819
Thread local base = 0xfffa9000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000298
Start address = 0x77b86679
Thread local base = 0xfffd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002e0
Start address = 0x759785ed
Thread local base = 0xfffd7000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002e4
Start address = 0x77b86679
Thread local base = 0xfffac000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002f0
Start address = 0x77b86679
Thread local base = 0xfffa9000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> atiu9pag.dll
>>
>> ATI Mobility Radeon HD 5650
>>
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>>
Win95_Startup : 1600 x 900
>>
win95_initialiseD3D : 1600 x 900
>> Initialize3DEnvironment(1600 x 900 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000324
Start address = 0x77b86679
Thread local base = 0xfffa6000
>> D3DDevice created =
>> HAL (hw vp): ATI Mobility Radeon HD 5650
>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000037c
Start address = 0x724f27e1
Thread local base = 0xfffa3000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000037c
Start address = 0x7418e4a1
Thread local base = 0xfffa3000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000390
Start address = 0x724f27e1
Thread local base = 0xfffa0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000394
Start address = 0x77b86679
Thread local base = 0xfff9d000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000398
Start address = 0x7418e4a1
Thread local base = 0xfff9a000
>> Bink init completed
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x75b7b727
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x75b7b727
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x75b7b727
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x75b7b727
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x75b7b727
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: LOAD_DLL_DEBUG_EVENT
>> D3D: Start of D3D_Init()
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> D3D: fontmanager
>> D3D: message manager
>> D3D: Add Animation Objects
>> Allocated 40000 bytes for animation replay storage.
>> D3D: Menu Init
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003a0
Start address = 0x741e91f0
Thread local base = 0xfff97000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003a4
Start address = 0x77ba14f1
Thread local base = 0xfff94000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003a8
Start address = 0x74164f9d
Thread local base = 0xfff91000
Debug event: LOAD_DLL_DEBUG_EVENT
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>> D3D: Render texture manager [5%]
>> D3D: LOD manager [8%]
>> D3D: CarDynamicTexture init [9%]
>> D3D: CReflectedScene [10%]
>> D3D: Haze manager [12%]
>>
HazeManager : Autosize for backbuffer width 1600 [512 x 512]
>> D3D: CGP4Vdu [13%]
>> D3D: D3D_LoadCockpit [14%]
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Water_CapT_On

>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_06

>> CGP4Cockpit::LoadMesh() No object found for name - Fuel_F_on

>> CGP4Cockpit::LoadMesh() No object found for name - Fuel_B_on

>> CGP4Cockpit::LoadMesh() No object found for name - Fuel_F_-

>> CGP4Cockpit::LoadMesh() No object found for name - Position_P_on

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_L_on

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_V_on

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_R_on

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_4_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_5_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_6_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_7_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_8_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_9_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_7_Grey_on

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV4_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV5_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV4_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV5_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag1_on

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag2_on

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag3_on

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - LCD

>> D3D: D3D_LoadCars [14%]
>>
Extending Material bin
>> D3D: InitVideoWallsMethod [45%]
>> D3D: InitialiseEnvMapManager [47%]
>> D3D: CGP4SkyText [48%]
>> D3D: CGP4Lcd [52%]
>> D3D: Track load [54%]
>> D3D: Load Collision Data [54%]
>> D3D: Load track [55%]
>>
>> * A generic error occured while exporting this mesh
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>> D3D: Quad tree generation (b) [59%]
>> D3D: Env map load [59%]
>> D3D: Extract special objects (b) [67%]
>>
SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class ::
>> model
>>
>> ** WARNING ** Failed to match object to class ::
>> model2
>>
>> ** WARNING ** Failed to match object to class ::
>> model3
>>
>> ** WARNING ** Failed to match object to class ::
>> model4
>>
>> ** WARNING ** Failed to match object to class ::
>> model5
>>
>> ** WARNING ** Failed to match object to class ::
>> model6
>>
>> ** WARNING ** Failed to match object to class ::
>> model7
>>
>> ** WARNING ** Failed to match object to class ::
>> model8
>>
>> ** WARNING ** Failed to match object to class ::
>> model9
>>
>> ** WARNING ** Failed to match object to class ::
>> model10
>>
>> ** WARNING ** Failed to match object to class ::
>> model11
>>
>> ** WARNING ** Failed to match object to class ::
>> model12
>>
>> ** WARNING ** Failed to match object to class ::
>> model13
>>
>> ** WARNING ** Failed to match object to class ::
>> medical_car_2016
>>
>> ** WARNING ** Failed to match object to class ::
>> medical_car_2016
>>
>> ** WARNING ** Failed to match object to class ::
>> medical_car_2016
>>
>> DONE.

>> D3D: Init video walls [68%]
>> D3D: Weather manager init [70%]
>> D3D: Get Horizons [72%]
>> D3D: Init TV Manager (a) [75%]
>> D3D: Create Sky Dome [75%]
>> CSkyDome::CreateSkyVertexBuffers() - ok

>> D3D: Clouds init [77%]
>> D3D: BuildReflectedMesh [78%]
>> D3D: CrowdManager [78%]
>> D3D: FlagManager() [79%]
>> D3D: Hazes [81%]
>> D3D: Droplets [86%]
>> D3D: droplet manager init (b) [86%]
>> D3D: Animation Data [87%]
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************
>> time : 61
>> Importing scene scripts.
>> Failed on scene stage ID: 0
>> Failed to read file in C3DANIM_EventGenerator::ReadScenes().
>> D3D: Init Track rendering [89%]
>> D3D: Init Icon Sprites [90%]
>> D3D: Init Old Style Particles [91%]
>> D3D: Init Rain [91%]
>> D3D: HWStartLightsInit [91%]
>> D3D: Fire manager [93%]
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gfx\fonts\MGBOLD.TTF
>> : error adding font resource
>> C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gfx\fonts\MGBOLD.TTF
>> : error adding font resource
>> C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gfx\fonts\MGBOLD.TTF
>> : error adding font resource
>> C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gfx\fonts\MGBOLD.TTF
>> : error adding font resource
>> C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gfx\fonts\MGBOLD.TTF
>> : error adding font resource
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Failed in FindStateStageIndex.
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x004d9e87
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xffffffd0
Debug event: EXCEPTION_DEBUG_EVENT
Unhandled exception
Exception address: 0x004d9e87
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xffffffd0
Stack trace:
004D9E87: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
004E65F7: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
Registers:
EAX=03D0EC00 ECX=0000000C ESI=FFFFFFD0
EBX=00000220 EDX=FFFFFFD0 EDI=0018FA20
CS:EIP=0023:004D9E87
SS:ESP=002B:0018F9EC EBP=03D54BA0
DS=002B ES=002B FS=0053 GS=002B
Flags=00210282
Stack dump:
0018f9ec: 00626884 03d54ba0 00000200 0066fe68 '.hb..K......h.f.'
0018f9fc: 00000004 ffffffff ffffffff 00000000 '................'
0018fa0c: 00000000 00000000 00000000 00000000 '................'
0018fa1c: 00000000 004e65f7 00000000 00000004 '.....eN.........'
0018fa2c: 00000009 00a96ac8 004e7619 00626884 '.....j...vN..hb.'
0018fa3c: 00675958 00000200 00000000 0018fa5c 'XYg.........\...'
0018fa4c: 00000000 004d9ba3 0000007d 00626884 '......M.}....hb.'
0018fa5c: 00675958 00000200 0051f84f 00626884 'XYg.....O.Q..hb.'
0018fa6c: 00675958 00000200 0018fa88 0066fe68 'XYg.........h.f.'
0018fa7c: 00622dc8 00000000 00002000 00436479 '.-b...... ..ydC.'
0018fa8c: 00436457 09a0251a 0040f965 ffffffff 'WdC..%..e.@.....'
0018fa9c: 00000000 00010000 0018fab8 00866da8 '.............m..'
0018faac: 00000002 00000088 00000080 00523ae1 '.............:R.'
0018fabc: 0051131a 00511cd8 0051267c 0051e500 '..Q...Q.|&Q...Q.'
0018facc: 0053742d 763eb2b7 75a86c30 00400000 '-tS...>v0l.u..@.'
0018fadc: 0018faf0 00000000 00000000 75b827a2 '.............'.u'
0018faec: 0000095c 005089c8 00000000 00000000 '\.....P.........'
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0018fb7c: 0000007f 00000000 0000002b 02e60150 '........+...P...'
0018fb8c: 02e60150 00000030 02e63b78 00000000 'P...0...x;......'
0018fb9c: b30400b7 02e600c4 000001e0 00fca304 '................'
0018fbac: 02e60150 00000140 0000007f 00000000 'P...@...........'
0018fbbc: b30400b7 000005a8 00000000 00f80000 '................'
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Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Process exit code = -1073741819
Re: GPxPatch 4.52 [Released]
Date: May 18, 2019 06:37PM
Posted by: SDI
The log shows many problems, try to fix them first.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.52 [Released]
Date: July 12, 2019 03:47PM
Posted by: ParisHL
SDI Wrote:
-------------------------------------------------------
> Add new sections to the performance file called
> QualifyPower and RacePower. Specify two values
> for Team #00 through Team #10, separated by a
> comma.

Is it possible to have seperate reliability ratings for each car just like Quali and Race Power?
Re: GPxPatch 4.52 [Released]
Date: July 12, 2019 04:24PM
Posted by: Noog
ParisHL Wrote:
-------------------------------------------------------
> SDI Wrote:
> --------------------------------------------------
> -----
> > Add new sections to the performance file called
> > QualifyPower and RacePower. Specify two values
> > for Team #00 through Team #10, separated by a
> > comma.
>
> Is it possible to have seperate reliability
> ratings for each car just like Quali and Race
> Power?

Add a section called [FailureProbability] to whatever performance file you are using, eg:

[FailureProbability]
Team #00=30625,26250
Team #01=17500,21875
Team #02=43750,43750
Team #03=17500,21875
...etc

These values will be used instead of the 'team' reliability figure, which will be ignored.
Re: GPxPatch 4.52 [Released]
Date: July 13, 2019 05:26AM
Posted by: ParisHL
Thank you!
Re: GPxPatch 4.52 [Released]
Date: August 01, 2019 02:27AM
Posted by: ParisHL
What's the difference between Error Chance and BRMax? I mean, I understand what they do, but is there a way to differentiate between the two on track? If I see a driver lock-up and run wide, is that an error or is that braking too late? Is it worth having both in a perf file or just one?
Re: GPxPatch 4.52 [Released]
Date: August 01, 2019 07:23PM
Posted by: Noog
ParisHL Wrote:
-------------------------------------------------------
> What's the difference between Error Chance and
> BRMax? I mean, I understand what they do, but is
> there a way to differentiate between the two on
> track? If I see a driver lock-up and run wide, is
> that an error or is that braking too late?

Unless SDI indicates otherwise it seems to me that it's impossible to tell.

>Is it worth having both in a perf file or just one?

I did some very brief tests a while ago and concluded that just one was probably the best option - and that ErrorChance was the better variable of the two for the job - but then I got distracted with other things and never followed up on it. If you give it a try I'd be interested to hear how you get on, ie what kind of EC value starts to become visible on the track and at what value does a weak driver get unrealistically accident prone etc.
Re: GPxPatch 4.52 [Released]
Date: August 02, 2019 12:20AM
Posted by: SDI
BRMax would make the driver brake later most of the time, especially if BRMin is increased too. If that is too late to make the corner, he would overshoot it many times. Error Chance seems to randomly force the driver to make a mistake. With an aggressive braking range and a high error chance, I wouldn't be able to tell the actual cause if he overshoots the corner. If BRMax is too high but BRMin is low, it should work similar to error chance. But I'm not too sure if error chance only affects braking.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.52 [Released]
Date: August 02, 2019 01:56AM
Posted by: Noog
Thanks René.

My position remains the same. I've yet to spend time with it, but it seems to me that the EC variable is more likely to create the effect desired (by me anyway); that of creating a daring driver who is more likely to mess things up once in a while than the cooler heads on the circuit. Hares and tortoises....

While we're on the topic, I've noticed that sometimes a CC driver will press hard, progressively more and more on each corner until he makes a mistake (and this is without BRMin/BRMax or EC values being used at all). It seems to happen most often when he is being caught by someone, ie me, over a few consecutive laps. Do you think there might be a variable governing that behaviour somewhere perhaps? It often seems to happen later in a race when a CC car is higher in the running order than the PF would suggest he ought to be. It doesn't occur a lot, but it I'm pretty certain it DOES happen and I suspect it might involve one of the values in the MD that are still unknown. Any thoughts?
Re: GPxPatch 4.52 [Released]
Date: August 02, 2019 06:01AM
Posted by: ParisHL
I run half distance races with just a mandatory pit stop but I'm trying to hone it down to exactly the perfect ranges for everything.

For ErrorChance and BRMax I wouldn't go over 500 and BRMin I just do the opposite of BRMax. So if BRMax is 300, then I do -300.

I originally had them set at a max of 1000 (or -1000 for BRMin) but it seemed to create far too many incidents. Testing at Bahrain and Hungaroring saw at least one car go off every lap which seemed silly.
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