GPxPatch 4.52 [Released]

Posted by SDI 
Re: GPxPatch 4.52 [Released]
Date: May 10, 2022 10:11PM
Posted by: SDI
I'm sorry to hear you have these problems. Disabling the fix should indeed be added manually to gpxpatch.ini:

[Game]
FixRefuelTimingBug=0

I forgot to write something to the log when it is applied, so there's no way to check that, I'm sorry for that too.

Is it possible that you're using a mod that was made to be used with a specific GPxPatch version? Or aren't you using any mods at all?

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.52 [Released]
Date: May 22, 2022 05:12PM
Posted by: klausfeldmann
Great to see you here, SDI!

Sorry, for the very late answer, but in the meantime, I had some more 100% races to investigate this problem with pit stop timing. The results are:

- The problem with the team mate to get stuck in the pits did not appear once again, so far. So, I hope this issue (happened at Kyalami) was just a random one-time event.
- Changing the fuel laps to be refueled during a pit stop manually still leads in too short pit stop times. The player's car is getting released too early and he is able to drive away from the pits, but if you stay standing at your pit, in the mirrors you can see the pit crew still refueling your car. They still need some seconds until your mirrors show how they withdraw the nozzle out of the car. That's probably the moment at which the player should be released, actually. The only way to avoid this problem is not to change the fuel laps during the pit stop.
- Also changing the pit stop strategy during a race, (at least very often) leads to an abnormal pit stop time. In the mirrors you can see the pit crew working the same way as above.

I still don't know how to fix this. I'm not using any mod via CSM, but I'm modding my GP4 game on my own, of course. But as I see it, I haven't moded anything related to pit stops, so far, except some standard settings via GPxPatch ("fix pit stop bug" and "MikhailM's refuel timing bug fix";). In the meantime, I over-installed GPxPatch version 3.43 over the new version to see, if it happens there as well. And yes, it also happens in the older version. So, either something went wrong while over-installing the older GPxPatch version (GPxPatch says it's v4.43) or the problem exits quite a long time up til now and I simply never noticed it so far.
Re: GPxPatch 4.52 [Released]
Date: May 26, 2022 12:03AM
Posted by: SDI
So it also happens without GPxPatch?

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.52 [Released]
Date: December 05, 2022 03:50PM
Posted by: ___Flanker___
one question:

is it possible to assign my G27 wheel buttons as GPxPatch shortcuts ?

i know that is possible to change the keyboard keys for the shortcuts, but i didnt know if its possible to use my wheel for the actions.
Re: GPxPatch 4.52 [Released]
Date: December 06, 2022 09:59PM
Posted by: Duffer
Else you can use Joytokey.

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Re: GPxPatch 4.52 [Released]
Date: December 10, 2022 06:20PM
Posted by: SDI
With the Logitech Profiler software you can also map buttons to keys.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.52 [Released]
Date: April 12, 2023 04:33PM
Posted by: twimpix
Could I please ask someone to provide an example of the relevant lines I need to add to the performance files for the car-specific power and failure, error chance, and braking range to work? Thank you.
Re: GPxPatch 4.52 [Released]
Date: April 13, 2023 05:43PM
Posted by: Soutsen
Here are mine, just change the values:

[ErrorChance]
Team #00=50,50
Team #01=60,50
Team #02=60,30
Team #03=40,60
Team #04=30,50
Team #05=50,70
Team #06=20,20
Team #07=80,60
Team #08=40,160
Team #09=40,70
Team #10=30,30

[BrakingRangeMin]
Team #00=-325,-425
Team #01=250,250
Team #02=-525,-375
Team #03=-225,-325
Team #04=-25,-175
Team #05=-750,-250
Team #06=-100,-600
Team #07=50,-50
Team #08=-250,500
Team #09=100,100
Team #10=250,750

[BrakingRangeMax]
Team #00=175,75
Team #01=350,500
Team #02=-25,125
Team #03=275,175
Team #04=475,125
Team #05=-250,250
Team #06=400,-100
Team #07=550,450
Team #08=250,1000
Team #09=600,600
Team #10=-150,350

[QualifyPower]
Team #00=888,887
Team #01=890,888
Team #02=886,887
Team #03=872,875
Team #04=881,877
Team #05=887,886
Team #06=875,866
Team #07=882,881
Team #08=872,862
Team #09=840,833
Team #10=874,881

[RacePower]
Team #00=888,887
Team #01=890,888
Team #02=886,887
Team #03=872,875
Team #04=881,877
Team #05=887,886
Team #06=875,866
Team #07=882,881
Team #08=872,862
Team #09=840,833
Team #10=874,881

[FailureProbability]
Team #00=7284,3824
Team #01=11014,11092
Team #02=4696,5468
Team #03=6890,7290
Team #04=7830,7940
Team #05=9910,13360
Team #06=13550,14278
Team #07=13050,10308
Team #08=16012,13748
Team #09=20548,24866
Team #10=11694,15126


Also don't forget to make sure that you have these in your gpxset.ini file

[PerfManager]
Enable=1
CarSpecificPerformance=1
PatchBrakingRange=1

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]
Re: GPxPatch 4.52 [Released]
Date: April 13, 2023 06:12PM
Posted by: jcgrj
Nice

Didn't know we can use this format to performance files.
Thanks!!!
Re: GPxPatch 4.52 [Released]
Date: April 14, 2023 09:01AM
Posted by: twimpix
Brilliant, thank you very much.
Re: GPxPatch 4.52 [Released]
Date: October 03, 2023 09:23PM
Posted by: Eldante
Hello,

I have a question about the extra section.

Have we to put it manually on the performance file or it will appear by a special command on gpxSet or something else ?

I'm very interessted on this extra section, thanks in advance.
Re: GPxPatch 4.52 [Released]
Date: October 03, 2023 10:08PM
Posted by: jcgrj
Hi Eldante,

I only know the manual way to change performance files !!!

_______________________________________________________________________________

I have another question. Anyone was capable to implement and play multiplayer on internet?

thanks guys!!!

Jose
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