GPGSL S11: R14 Flevoland GP [VACANCIES, join now!!! || R13 QUAL online p.157, RACE p.158!!!]

Posted by GPGSL 
We should assemble a party:-)

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]
Wow, a wild point was spotted next to my name.
Blimey folks give it time! When I managed Christel we started at the back and then moved to the midfield before falling to the back again. I would have loved to manage Christel with the new boost system in place as it would have made the role of team manager a lot more interesting and strategic. We've had one race and I for one, am just grateful for all the hard work that is being putt in to keep this series alive.

The best drivers in the best cars don't, and shouldn't always, win. Look at Hamilton last year.

GPGSL - Christel VXR team Boss S6-S8, S12 Onwards



When you want a change on the boosts and perf systems but your team is still in the back.




Stats: 139 Starts / 7 Wins / 9 Poles / 5 Fastest laps
truecrysis schrieb:
-------------------------------------------------------
> JohnMaverick Wrote:
> --------------------------------------------------
> -----
> > Turbo Lover schrieb:
> >
> --------------------------------------------------
>
> > -----
> > > It also makes the perf calculations a lot
> > easier.
> >
> > Thank you for the positive comment, this feels
> so
> > refreshing!
> > But could you please elaborate on this? I don't
> > see, yet, how flexible boost values would make
> the
> > calculations easier than fixed numbers.
>
> You could stick to the single boost system, but
> say that "extra boost" earned doesn't mean
> anything until it reaches 200/400/whatever. So
> someone with 405 points earned would have 2 extra
> boosts, whilst someone with 368 points would just
> have one, until they reached that 400 point line
> at the end of a season. It's a little extra work,
> but it'd a simple "points total/x rounded down" at
> the end of a season so wouldn't be too much?
>
> A strong/smart driver would earn an extra boost
> quicker, whilst a weak/unsensible one slower. Then
> you add in some recency calculations like "only
> the last 3/5/100 seasons count", and with some
> smart boost usage a newer driver could earn a
> little advantage to try and match the best.
>
> The experts would have to work out some exact
> numbers to prevent the strong getting too strong
> though ;)

I still don't see how this would make the perf calculations easier, just the contrary. Cause those formulas are set up and running in the background. If we were to start in S1 and had to set up everything afresh, you'd have a valid point. The rest of the idea just complicates things again, which isn't a no to it per se! Just saying that it's not making things easier but harder.

@Ruben: I know the basics of the GPGNC boost system, but I'm wondering how this is so massively different from the situation we have now. Thing is that the base perf for every team is the absolute same for every race (before boost is applied), only with the chance that over some seasons extra boosts can be collected, fair enough. But this is once again something that tackles the boost system and the new GPGSL boost system hasn't even been seen, yet. As far as the base perfs go, the situation for long-term teams is about the same as it is for them here in GPGSL with the levelling. In the case of the GPGNC there is everybody on the same level as far as car performance goes. Also consider that the GPGNC boost system only has to consider one person, the manager, and can hence regulate itself with a boost that only tackles driver perf, as far as I'm aware, please correct me if I'm wrong. In GPGSL, however, we want to give a strategic opportunity both to the manager and the drivers, so a 1:1 adaption of the GPGNC boost system won't work.


GPGSL : Team Owner of 'Maverick Track Performance' (MTP)
JohnMaverick Wrote:
-------------------------------------------------------
> I still don't see how this would make the perf
> calculations easier, just the contrary. Cause
> those formulas are set up and running in the
> background. If we were to start in S1 and had to
> set up everything afresh, you'd have a valid
> point. The rest of the idea just complicates
> things again, which isn't a no to it per se! Just
> saying that it's not making things easier but
> harder.


Well I don't think it would make things easier, but it wouldn't change the calculations surely? Obviously I don't know how the boost system looks in the background, but I'm suggesting just changing how many boosts a driver has available per season, as opposed to offering flexible amounts per race. The system would look exactly the same asides with a very minor change to the check for how many boosts have been used? It's done for teams already, so it'd just be one more step.

_________________________________________________

For a list of EVERY download for GP4, look here: [docs.google.com]



Edited 2 time(s). Last edit at 04/28/2017 07:29PM by truecrysis.
natasp Scritto:
-------------------------------------------------------
> Nothing against you Sanvitale, but you ruined my
> race ;)


No, you ruined my race!

As Jack did...

BTW, did anyone notice that the cars with the low nose looks just like the current F1 cars?

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GPGSL: Snake Motorsport Test Driver for S10 (promoted to Race Driver from Monza Onwards)

GPGSL-3: Christel VXR Race Driver for S9
I did, and use one for Team 11 in my F1 2017 season setup.
truecrysis schrieb:
-------------------------------------------------------
> JohnMaverick Wrote:
> --------------------------------------------------
> Well I don't think it would make things easier,
> but it wouldn't change the calculations surely?
> Obviously I don't know how the boost system looks
> in the background, but I'm suggesting just
> changing how many boosts a driver has available
> per season, as opposed to offering flexible
> amounts per race. The system would look exactly
> the same asides with a very minor change to the
> check for how many boosts have been used? It's
> done for teams already, so it'd just be one more
> step.

After the inital calculations of which driver would get how many extra boosts in retrospect, this would be fairly easy to implement, I agree. But it's yet again a change on the boost side and not on the base perf side and would hardly have a major impact on the randomness that was on the table before. Plus, where do we set the boarder when a driver gets an extra boost? It can't be too much since we already kept 6 driver boosts despite the reduction to 14 races. If we add to many, we'll soon have drivers having boosts for about every race which would ruin the strategic part of it.
And my earlier reply also referred to Ruben's post about the GPGNC boost system. I totally see the benefit of it, but I don't think it works well for the GPGSL because of a completely different structure. And neither do I think that it tackles the randomness, which, to some degree, we need to avoid drivers and teams running away again.


GPGSL : Team Owner of 'Maverick Track Performance' (MTP)
JohnMaverick Schreef:
-------------------------------------------------------
> truecrysis schrieb:
> --------------------------------------------------
> -----
> > JohnMaverick Wrote:
> >
> --------------------------------------------------
>
> > -----
> > > Turbo Lover schrieb:
> > >
> >
> --------------------------------------------------
>
> >
> > > -----
> > > > It also makes the perf calculations a lot
> > > easier.
> > >
> > > Thank you for the positive comment, this
> feels
> > so
> > > refreshing!
> > > But could you please elaborate on this? I
> don't
> > > see, yet, how flexible boost values would
> make
> > the
> > > calculations easier than fixed numbers.
> >
> > You could stick to the single boost system, but
> > say that "extra boost" earned doesn't mean
> > anything until it reaches 200/400/whatever. So
> > someone with 405 points earned would have 2
> extra
> > boosts, whilst someone with 368 points would
> just
> > have one, until they reached that 400 point
> line
> > at the end of a season. It's a little extra
> work,
> > but it'd a simple "points total/x rounded down"
> at
> > the end of a season so wouldn't be too much?
> >
> > A strong/smart driver would earn an extra boost
> > quicker, whilst a weak/unsensible one slower.
> Then
> > you add in some recency calculations like "only
> > the last 3/5/100 seasons count", and with some
> > smart boost usage a newer driver could earn a
> > little advantage to try and match the best.
> >
> > The experts would have to work out some exact
> > numbers to prevent the strong getting too
> strong
> > though ;)
>
> I still don't see how this would make the perf
> calculations easier, just the contrary. Cause
> those formulas are set up and running in the
> background. If we were to start in S1 and had to
> set up everything afresh, you'd have a valid
> point. The rest of the idea just complicates
> things again, which isn't a no to it per se! Just
> saying that it's not making things easier but
> harder.
>
> @Ruben: I know the basics of the GPGNC boost
> system, but I'm wondering how this is so massively
> different from the situation we have now. Thing is
> that the base perf for every team is the absolute
> same for every race (before boost is applied),
> only with the chance that over some seasons extra
> boosts can be collected, fair enough. But this is
> once again something that tackles the boost system
> and the new GPGSL boost system hasn't even been
> seen, yet. As far as the base perfs go, the
> situation for long-term teams is about the same as
> it is for them here in GPGSL with the levelling.
> In the case of the GPGNC there is everybody on the
> same level as far as car performance goes. Also
> consider that the GPGNC boost system only has to
> consider one person, the manager, and can hence
> regulate itself with a boost that only tackles
> driver perf, as far as I'm aware, please correct
> me if I'm wrong. In GPGSL, however, we want to
> give a strategic opportunity both to the manager
> and the drivers, so a 1:1 adaption of the GPGNC
> boost system won't work.



For the team managers we should stick to the current boost system, but an adoption of the gpgnc system for the drivers allows to use different boost points for qualifying and race. This ads a more strategic element. I have no problems to see how it goes this season with the increased boost amount from 100 to 200, which is definitely a step forward. Nevertheless I think it's still too low to make it very effective, I think 300 the best value for boost. Maybe something for s12.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
JohnMaverick Wrote:
-------------------------------------------------------
> After the inital calculations of which driver
> would get how many extra boosts in retrospect,
> this would be fairly easy to implement, I agree.
> But it's yet again a change on the boost side and
> not on the base perf side and would hardly have a
> major impact on the randomness that was on the
> table before. Plus, where do we set the boarder
> when a driver gets an extra boost? It can't be too
> much since we already kept 6 driver boosts despite
> the reduction to 14 races. If we add to many,
> we'll soon have drivers having boosts for about
> every race which would ruin the strategic part of
> it.
> And my earlier reply also referred to Ruben's post
> about the GPGNC boost system. I totally see the
> benefit of it, but I don't think it works well for
> the GPGSL because of a completely different
> structure. And neither do I think that it tackles
> the randomness, which, to some degree, we need to
> avoid drivers and teams running away again.

Yup I can agree with all of that, there'd need to be a load of testing done to get it close to what people want :). I can appreciate there's always going to be an amount of randomness, but maybe there'll be a good level of content if a driver/team knows they're going to have more good results than bad over the course of a season. Whilst the smaller teams know they can grab something if they boost at the right time or enough don't boost.

I will say you understand this way more than me, and the GPGSL system is way more complex and refined than the GPGSL. It was just an idea that I'd not seen considered before :)
Plus maybe the battles towards the end of the season will be more fun if people can visualise how many points will get them to a next boost? :)

_________________________________________________

For a list of EVERY download for GP4, look here: [docs.google.com]
I really don't care anymore.



5 x WCC - S5, S6, S7, S8, S10 | 4 x WDC - S5 Nick van der Voort ; S6, S7, S8 Ed Greenhalgh | 2 x WTC - S6 Stuart Ingers; S8 Andrei Sevastian
I do agree with John.
I do agree with Stu.

Are you discussing about boost system changes for season 12 yet ?
Can you do that in another thread and can we continue this season that has just started ?
Can people stop to feed the troll ?



Boost Announcement

Applications for team and driver boosts for round 2, Malaysian Grand Prix, Sepang, are now open. The closing date is 8pm BST Sunday, 30th April 2017. For team boost you must use the subject "Team Boost - (team's name) - Sepang". For drivers boost "Driver Boost - (driver's name) - Sepang". Boost applications must be sent to the GPGSL. Any applications not following these instructions will be rejected.


SEASON 11 Race Calendar

The GPGSL reserves the right to change venues for S11

Round 01: Australian GP - Melbourne - Winner: Joseph Gilson - Southern Cross Racing
Round 02: Malaysian GP - Sepang - 70% - 40 AI Errors
Round 03: Japanese GP - Suzuka - 19% - 10 AI Errors
Round 04: Italian GP - Monza - 19% - 40 AI Errors
Round 05: Spain GP - Barcelona - 19% - 40 AI Errors
Round 06: South African GP - Kyalami (Classic Layout) - 19% - 40 AI Errors
Round 07: Brazilian GP - Interlagos - 75% - 40 AI Errors
Round 08: US GP - Road America - 25% - 40 AI Errors
Round 09: Canadian GP - Montreal - 50% - 40 AI Errors
Round 10: German GP - Hockenheim (Classic Layout) - 19% - 10 AI Errors
Round 11: Austrian GP - Österreichring (not A1) - 25% - 4 AI Errors
Round 12: Belgian GP - Spa-Francorchamps - 66% - 40 AI Errors
Round 13: British GP - Silverstone (Classic Layout) - 33% - 10 AI Errors
Round 14: Flevoland GP - Emmeloord - 19% - 4 AI Errors



can you extend the boost deadline up to the usual standarts?

ok, i guess i should just shut the @#$%& up, my apologies to Stu

*feels like a party pooper*

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]



Edited 1 time(s). Last edit at 04/28/2017 10:50PM by Soutsen.
If everyone's unhappy, change it. But to be honest, as usual, I just see Tobi whinging and that's about it.

Rules are the same for everyone. Tobi, you won more races than I did in this series (I never even won once) so I don't know what you're complaining about to be frank. You joined a team with the base perf, you must have expected things to start slowly.

The number of people running this series is starting to dwindle. To be honest, if I was Stu right now, I'd pack it in and save the effort. When you spend a ton of time getting everything together, building the mod and helping keep this series afloat, and then have it thrown back in your face by people who only care about themselves then that's not fair. What's the point in Greg running 90% of the races when people are just going to moan about the result? What's the point in Stu and John making the mods and verifying the perfs if someone can't accept the rules of engagement?

What I'm not saying is that you should never criticise. Sometimes (although very rarely) there will be genuine moments of unfairness when the game does something dumb or whatever, and then you can voice your concern. But sitting there after the season's only just one race old and moaning about how you're "not getting what you deserve" isn't voicing concern, it's just whinging.

Seriously, it's a game.



GPGSL: S6 - TafuroGP Tester (14th) /// S7 - ART Tester (6th) /// S8 - Demon Driver (13th) /// S9 - Demon/Snake Driver (13th) /// S10 - Snake Driver (???) ///]
"My ambition is handicapped by laziness" - Charles Bukowski



Edited 1 time(s). Last edit at 04/28/2017 11:56PM by Incident 2k9.
Healthy respectful discussion on improving the series should always be welcome, but spitting the dummy after just 1 race is poor. We all know what we enter the season with, whether it is right or wrong or not quite perfect.
The whinging after 1 race is amazing. The whinging about perfs is amazing. GPGSL is just a game, run on a voluntary basis - if it is too much trouble, no one is forced to participate!





GPGSL Team Owner Debut - Melbourne, Season 8 - present
GPGSL Test Debut - Hungary, Season 4. GPGSL Race Debut - Adelaide, Season 5.
Stoopid Wrote:
-------------------------------------------------------
> I really don't care anymore.

This, to a degree. In all honesty I've stopped reading this thread at times because I'm getting sick to death of the negativity (not to mention I've been hugely busy with work and my own projects).

My inclination right now is to end my participation in the series if this continues.

However, my other thought is there's no guarantee of getting everything right first time. F1 has been doing it for years to try and balance things out and never really got it right.

I do have a few potential things I'd want to try out, but it is rather radical and I'd like to discuss it first with the board. I feel it would be a feasible way of getting the drivers involved with team strategy, and could distance people from the sense of self-entitlement based on historic results.






Edited 2 time(s). Last edit at 04/29/2017 02:56PM by Diax F1.
Sorry if my suggestion came across as criticism. I'm perfectly happy with the way things are, and fully respect the work Stu, John, Greg and everyone put into this. It was just an attempt to chuck an idea out to further improve things. Let's roll on to round 2.

_________________________________________________

For a list of EVERY download for GP4, look here: [docs.google.com]
truecrysis Schreef:
-------------------------------------------------------
> Sorry if my suggestion came across as criticism.
> I'm perfectly happy with the way things are, and
> fully respect the work Stu, John, Greg and
> everyone put into this. It was just an attempt to
> chuck an idea out to further improve things. Let's
> roll on to round 2.


+1



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
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