JohnMaverick Wrote:
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> Correct me if I'm wrong, all you track
> specialists, but so far I understood it that it's
> the race retirement value (the third in the team
> perfs) that determines how likely it is for a car
> to DNF because of technical issues and the track
> values only determine which part of the car breaks
> IF the car has a technical issue?! Of course we
> can go in all realism mode but there's still a lot
> of work ahead of us and deciding which track
> causes which technical failures isn't really at
> the top of my priority list. The goal is to have
> not more than 1-3 DNFs at a normal race, which has
> and still does reflect pretty well the fortitude
> of the GPGSL cars. Whether a car now drops out
> because of any technical issue or a driver mistake
> is secondary, imo.
Whenever I've been playing around with tracks I've assumed it was a combination of both numbers. I could be wrong but if that is the case, the entire trackpack is available for everyone to use for strategy decisions. If someone wants that information but can't get it, then I can provide it. But i'm not overly fussed about changed failure in the trackpack as the variation is interesting, and the tracks I've chosen are all very well made so I assume the failure rates are set in a reasonable way by the authors, even if they're not 100% correct.
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For a list of EVERY download for GP4, look here: [docs.google.com]Edited 1 time(s). Last edit at 03/22/2017 02:01PM by truecrysis.