GPGSL S11: R14 Flevoland GP [VACANCIES, join now!!! || R13 QUAL online p.157, RACE p.158!!!]

Posted by GPGSL 
Re: GPGSL S11: The Preseason is on!
Date: March 25, 2017 08:49PM
Posted by: Brett Sinclair
John, I totally agree... but what is the point by using it if you can't gain something from it.

Isn't it better to have a season without boosts then and see what happens... or is that a stupid Q ?



GPGSL-3: VTR Driver, S4~S11 (2nd, 1st, 2nd, 2nd, 3th, 4th, 3th, 2nd)(Constructorstitel S7 & S9)
GPGSL-4: ONE Racing Driver, S8~S11 // TYRANT Racing Driver, S12:1st, S13:13th, S14:1st, S15:13th //
WREXHAM Motorsports Racing Driver S16: ?
Re: GPGSL S11: The Preseason is on!
Date: March 25, 2017 08:56PM
Posted by: EricMoinet
Soutsen écrivait:
-------------------------------------------------------
what is your opinion on building perf files? how much impact driver/engine boosts should deliver?...
I think engine boost is OK. The issue with driver boost is the driver's variance that can annihilate your boost if it drops down under your boost amount, but we can do next to nothing to it as it is decided by the game anyway.

... so the more experienced drivers should get more advantage over the newer ones. ...
Have you heard of Verstappen ??
JohnMaverick gave the reason why of the current system and I fully agree with him. We don't need a fix there.

as for point system - in last season we had 11 different drivers winning during the 18 races with the top four drivers at the championship winning only five races combined.
How I wish this could happen in real life ! More randomness = more fun.
And think what would happen for you if you were in the lower part of the rankings. Would it be funny for you if you couldn't get better results ?



Re: GPGSL S11: The Preseason is on!
Date: March 25, 2017 09:26PM
Posted by: Soutsen
To make it clear, I'm fine with whatever happens, it was a suggestion only. I didn't see anyone supporting my idea of widering the gaps, so it should stay untouched obviously. Widering the gaps for the R1 only still looks reasonable for me, since it is the only round when we, humans, have no affect on the things to happen. Since the R2 different driver/team boosts will shake up the field greatly, and it will be fine. But for the starting round having a best and a worst drivers separated by only 45 perfomance points, while having a 500 variance is like total randomness, you know. I can write your names on the 22 little pieces of paper, put them into a hat, shake it a little, and then take them out one by one and write the order, and that will be your R1 with pretty much the same result ;)

TO EVERYONE INTERESTED, SOME ROCKET SCIENCE BS REGARDING A HOPEFUL PERF CHANGES FOR R1 POSTED ON THE PREVIOUS PAGE (LAST POST)

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]



Edited 6 time(s). Last edit at 03/25/2017 09:31PM by Soutsen.
Re: GPGSL S11: The Preseason is on!
Date: March 25, 2017 09:38PM
Posted by: kedy89
I never won, these tests were doctored.




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Re: GPGSL S11: The Preseason is on!
Date: March 25, 2017 09:42PM
Posted by: Soutsen
In fact you've been pushed off track during overtakes/tapped into a gravel from behind multiple times in like every single race i've done there... i remember it clearly :D
bad karma, i guess ;)

also I remember Pedersen and Keranen being pretty much constantly competative during these, that's the only one correlation I've noticed during the tests, aside from you spinning/walking through the grass endlessly, which may be as well just a coincidence :-)

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]



Edited 3 time(s). Last edit at 03/25/2017 09:50PM by Soutsen.
Re: GPGSL S11: The Preseason is on!
Date: March 25, 2017 11:20PM
Posted by: Bandon23
Those tests look ok to me, seems like I showed it enough probably.
Re: GPGSL S11: The Preseason is on!
Date: March 26, 2017 12:37AM
Posted by: Soutsen
About the boost system. I see what Marcus complains about. We have 22 drivers, every one with their 6 boost potions and only 13 races to spend. So statistically it can happen that for example the 10 drivers deceided to use their boost for a certain round. Because of that it may give them impression that their boost worked bad (simply because there were too many using the same boost at the same time). So it's happening not only because the boost value is too low itself to make any effect. Not to mention that the nature of the game affects with the driver errors and messy overtakes again (half of the passing attempts at Melbourne ended with spinning/pushing off/tapping from behind from what I saw), so even with the much higher boost values there won't be guarantee to finish well naturally. Anyway, the first and easiest solution that comes to my mind is making a different boost values for drivers, so there will be statistically a little chance for them to use the same values at the certain venue. So instead of having 6 boost potions each equals 100, you can change it to 3 average/normal boost potions equals 100 (or 200) and 3 extra boost potions equals 200 (or 300). and you can even add to this one largest super xxl-size super-bombastic potion equals 300 (350 or 400) to satisfy the guys who want to be sure that their boost works well (optional thing). Honestly, I don't see how stuff like this can make things a lot harder indeed for the guys operating with the perfs calculation (I mean, I can switch to perf calculation work to help if needed - I'm good with the free time at the current moment anyway ).

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]



Edited 1 time(s). Last edit at 03/26/2017 01:14AM by Soutsen.
Re: GPGSL S11: The Preseason is on!
Date: March 26, 2017 03:49AM
Posted by: Brett Sinclair
This is a great idea Michael... instead of 6 boosts of 100. Driver can choose for his 6 GrandPrix the boosts of his choice.

for example:

3 boosts of 100
2 boosts of 200
and 1 superboost of 300

instead of mailing "Driver Boost - Name driver - Name GrandPrix"

they can say "Driver Boost - Name driver - Name GrandPrix - 100 or 200 or 300"

it could well change the results, race by race... because all drivers are not going to use the same boost in that particular GrandPrix race.

very good idea...

but I think that it will be more work for the GPGSL guys... or not?



GPGSL-3: VTR Driver, S4~S11 (2nd, 1st, 2nd, 2nd, 3th, 4th, 3th, 2nd)(Constructorstitel S7 & S9)
GPGSL-4: ONE Racing Driver, S8~S11 // TYRANT Racing Driver, S12:1st, S13:13th, S14:1st, S15:13th //
WREXHAM Motorsports Racing Driver S16: ?
Re: GPGSL S11: The Preseason is on!
Date: March 26, 2017 04:18AM
Posted by: AUS_Doug
I like this idea of a driver being able to distribute their season's 600 boost points in whatever combination they like.
Not only would it mix up the results a bit more, but it's a little bit more influence that we as drivers can have on our results.
As long it wouldn't make things too complicated for the performance people and organisers, I'd vote for it.



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Re: GPGSL S11: The Preseason is on!
Date: March 26, 2017 06:54AM
Posted by: Mullet345
Not sure what I can do to help with putting together a new boost plan. All I'm waiting on is the official word from the GPGSL board for when I can get the coverage underway for the season opener.




Re: GPGSL S11: The Preseason is on!
Date: March 26, 2017 07:36PM
Posted by: Turbo Lover
Soutsen Schreef:
-------------------------------------------------------
> About the boost system. I see what Marcus
> complains about. We have 22 drivers, every one
> with their 6 boost potions and only 13 races to
> spend. So statistically it can happen that for
> example the 10 drivers deceided to use their boost
> for a certain round. Because of that it may give
> them impression that their boost worked bad
> (simply because there were too many using the same
> boost at the same time). So it's happening not
> only because the boost value is too low itself to
> make any effect. Not to mention that the nature of
> the game affects with the driver errors and messy
> overtakes again (half of the passing attempts at
> Melbourne ended with spinning/pushing off/tapping
> from behind from what I saw), so even with the
> much higher boost values there won't be guarantee
> to finish well naturally. Anyway, the first and
> easiest solution that comes to my mind is making a
> different boost values for drivers, so there will
> be statistically a little chance for them to use
> the same values at the certain venue. So instead
> of having 6 boost potions each equals 100, you can
> change it to 3 average/normal boost potions equals
> 100 (or 200) and 3 extra boost potions equals 200
> (or 300). and you can even add to this one largest
> super xxl-size super-bombastic potion equals 300
> (350 or 400) to satisfy the guys who want to be
> sure that their boost works well (optional thing).
> Honestly, I don't see how stuff like this can make
> things a lot harder indeed for the guys operating
> with the perfs calculation (I mean, I can switch
> to perf calculation work to help if needed - I'm
> good with the free time at the current moment
> anyway
> [www.grandprixgames.org]
> if).


100 boost points does nothing, so I think it's better to have 4x 200 and 2x 300 boost points.



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I'm a total dick. How many people can say that?
Re: GPGSL S11: The Preseason is on!
Date: March 26, 2017 08:40PM
Posted by: Carlitox
That idea looks mega! Similar to the Budget system in the Nations Cup, where BTW the boosts make a difference. Still, I feel that these ideas should've been discussed as soon as we finished S10, so that they'd be ready now. I don't see the perf guys making these changes now, so it'd be great to analyze them for S12. I for one, like the idea, just needs a bit of polishing.



Stats: 139 Starts / 7 Wins / 9 Poles / 5 Fastest laps
Re: GPGSL S11: The Preseason is on!
Date: March 26, 2017 08:57PM
Posted by: truecrysis
Based on the amount of work I believe already goes into the performance, I'm not 100% convinced the guys behind that will welcome a variable boost system. At least right away.

I agree with Carlitox. How about as a compromise, we go for a bigger boost for S11, something along the lines of 150 or 200. Then during the season a group of people can work on implementing a boost budget in a way that will work with the system that's already in place? I'm just looking at ways we can get things going, because from what I can tell everything but the boost system seems to be ready to go.

_________________________________________________

For a list of EVERY download for GP4, look here: [docs.google.com]



Edited 2 time(s). Last edit at 03/26/2017 09:28PM by truecrysis.
Re: GPGSL S11: The Preseason is on!
Date: March 26, 2017 09:14PM
Posted by: Soutsen
Carlitox Wrote:
-------------------------------------------------------
> Still, I feel that these ideas should've been
> discussed as soon as we finished S10, so
> that they'd be ready now. I don't see the
> perf guys making these changes now, so it'd be
> great to analyze them for S12. I for one, like the
> idea, just needs a bit of polishing.

Yes, I agree with that, I came a bit too late to the party with all of this. Implementing different boost values should be no problem still (I don't really see any, and again I can help with doing calculation work if needed). And the thing I'd really like to do for S12 is learining the magic data. Watching the test races in Melbourne I wasn't pleased to see how many times cars collided during overtakes. I'd like to run my own tests to solve this issue hopefully, playing with different magic data values and creating different cc-lines to understand how they work on practice. But surely there's no way I can do it until S11 starts (but I can get it done for the S12 start hopefully).

Speaking about magic data researches - I know there is a topic started by TomMK in 2012. If you know any other useful topics/tutorials/researches about that, I'd be grateful if you could provide something to help me.

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]
Re: GPGSL S11: The Preseason is on!
Date: March 26, 2017 09:47PM
Posted by: Stoopid
Carlitox Wrote:
-------------------------------------------------------
> That idea looks mega! Similar to the Budget system
> in the Nations Cup, where BTW the boosts make a
> difference. Still, I feel that these ideas
> should've been discussed as soon as we finished
> S10, so that they'd be ready now. I don't see the
> perf guys making these changes now, so it'd be
> great to analyze them for S12. I for one, like the
> idea, just needs a bit of polishing.


The perf guys have been discussing and testing how to improve the driver boost system over the last few days.



5 x WCC - S5, S6, S7, S8, S10 | 4 x WDC - S5 Nick van der Voort ; S6, S7, S8 Ed Greenhalgh | 2 x WTC - S6 Stuart Ingers; S8 Andrei Sevastian
Re: GPGSL S11: The Preseason is on!
Date: March 26, 2017 10:02PM
Posted by: Stoopid
Soutsen Wrote:
-------------------------------------------------------
> Carlitox Wrote:
> --------------------------------------------------
> -----
> > Still, I feel that these ideas should've been
> > discussed as soon as we finished S10, so
> > that they'd be ready now. I don't see the
> > perf guys making these changes now, so it'd be
> > great to analyze them for S12. I for one, like
> the
> > idea, just needs a bit of polishing.
>
> Yes, I agree with that, I came a bit too late to
> the party with all of this. Implementing different
> boost values should be no problem still (I don't
> really see any, and again I can help with doing
> calculation work if needed). And the thing I'd
> really like to do for S12 is learining the magic
> data. Watching the test races in Melbourne I
> wasn't pleased to see how many times cars collided
> during overtakes. I'd like to run my own tests to
> solve this issue hopefully, playing with different
> magic data values and creating different cc-lines
> to understand how they work on practice. But
> surely there's no way I can do it until S11 starts
> (but I can get it done for the S12 start
> hopefully).
>
> Speaking about magic data researches - I know
> there is a topic started by TomMK in 2012. If you
> know any other useful topics/tutorials/researches
> about that, I'd be grateful if you could provide
> something to help me.


Michael, we have to be very careful we don't change the series too much, too fast. The GPGSL has lasted for 10 seasons by slowly evolving over the last 9 years to become what it is today. We have very few vacancies and changing too much will possibly alienate too many and lead to a fall in popularity. I'm sure no-one here wants that to happen.



5 x WCC - S5, S6, S7, S8, S10 | 4 x WDC - S5 Nick van der Voort ; S6, S7, S8 Ed Greenhalgh | 2 x WTC - S6 Stuart Ingers; S8 Andrei Sevastian
Re: GPGSL S11: The Preseason is on!
Date: March 26, 2017 10:10PM
Posted by: Soutsen
As I said, I'm totally fine with everything happens. In the end this is about having fun, not about nerd-sitting in front of PCs all day long calculating the stuff and making the things too complicated to everyone. I guess, I'm just trying too hard ;)

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]
Re: GPGSL S11: The Preseason is on!
Date: March 26, 2017 10:21PM
Posted by: Rod_vs
Brett Sinclair Wrote:
-------------------------------------------------------
> This is a great idea Michael... instead of 6
> boosts of 100. Driver can choose for his 6
> GrandPrix the boosts of his choice.
>
> for example:
>
> 3 boosts of 100
> 2 boosts of 200
> and 1 superboost of 300
>
> instead of mailing "Driver Boost - Name driver -
> Name GrandPrix"
>
> they can say "Driver Boost - Name driver - Name
> GrandPrix - 100 or 200 or 300"
>
> it could well change the results, race by race...
> because all drivers are not going to use the same
> boost in that particular GrandPrix race.
>
> very good idea...
>
> but I think that it will be more work for the
> GPGSL guys... or not?


So great!!!


One Racing driver and team manager
GPGSL-3: champion in 2007/2013/2014!
GPGSL-4: testdrivers champion in Season 11!
Re: GPGSL S11: The Preseason is on!
Date: March 26, 2017 10:50PM
Posted by: EricMoinet
Soutsen écrivait:
-------------------------------------------------------
> Speaking about magic data researches - I know
> there is a topic started by TomMK in 2012. If you
> know any other useful topics/tutorials/researches
> about that, I'd be grateful if you could provide
> something to help me.


Ask Geoff



Re: GPGSL S11: The Preseason is on!
Date: March 28, 2017 03:25PM
Posted by: danm
Just realised what One reminds me of... Justin Ziarko did a Sega GP livery back in the GPxCarpainting Forums! :D


Jenson drives it like he owns it; Lewis drives it like he stole it
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