GPxPatch 4.30a [Released]

Posted by SDI 
Re: GPxPatch 4.30a [Released]
Date: October 07, 2014 07:25PM
Posted by: javifast
tamburello Wrote:
-------------------------------------------------------
> A big thank you to Rene for updating GPxPatch and
> making a great game constantly greater with every
> update! (Y)
>
> @javifest
> I had the same problem as you:
> [image-upload.de]
>
> This problem is caused by missing textures. I'm
> pretty sure the teams with this bug have tyre=0 in
> the performance file. I fixed this by copying one
> of the tread texture sets (e. g.
> bridgestone_tread_0_right_0.tex and so on) and
> renamed it to mclaren_tread_0_right_0.tex etc. Now
> everything runs fine.

I had that problem with original tyres and treads,....and it doesn't happen always,..some wet races only. And all cars have white tyres in those races.



Edited 1 time(s). Last edit at 10/07/2014 07:36PM by javifast.
Re: GPxPatch 4.30a [Released]
Date: October 07, 2014 07:53PM
Posted by: SDI
The pitlane and pit timer in GPxSAT is not shown during a replay because I could not get the pitlane timer right in that case. This is because the time the car entered the pitlane is not recorded in replay data. And I didn't bother to show only the pit timer. I don't know about the replay logo, I haven't changed anything for it (I suppose it also isn't shown with previous versions of GPxPatch).

Separate BHP for each car should be possible.

White tyres in wet means the particular tread texture for wet tyres was not found in cars.wad: <prefix>_tread_2_*.tex and/or <prefix>_tread_3_*.tex. Have you customized cars.wad and the performance file or is everything default? You can check out gpxpdata\log\gpxset.log to see if the performance file was parsed correctly.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.30a [Released]
Date: October 07, 2014 08:16PM
Posted by: kedy89
@René: would it also be possible to have team specific external stwheels?




Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018
Re: GPxPatch 4.30a [Released]
Date: October 07, 2014 08:18PM
Posted by: alex-139
Thank you very much René! This is a fantastic job!
Re: GPxPatch 4.30a [Released]
Date: October 07, 2014 08:20PM
Posted by: SDI
Multiple steering wheels is very hard I think.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.30a [Released]
Date: October 07, 2014 08:23PM
Posted by: alex-139
Specific extern stwheels would make more sense than separate BHP for each car! But it must be very difficult!?
Re: GPxPatch 4.30a [Released]
Date: October 07, 2014 08:26PM
Posted by: kedy89
car specific bhp/cof would be great for 1car teams (Y)




Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018
Re: GPxPatch 4.30a [Released]
Date: October 07, 2014 08:43PM
Posted by: javifast
SDI Wrote:
-------------------------------------------------------
> The pitlane and pit timer in GPxSAT is not shown
> during a replay because I could not get the
> pitlane timer right in that case. This is because
> the time the car entered the pitlane is not
> recorded in replay data. And I didn't bother to
> show only the pit timer. I don't know about the
> replay logo, I haven't changed anything for it (I
> suppose it also isn't shown with previous versions
> of GPxPatch).
>
> Separate BHP for each car should be possible.
>
> White tyres in wet means the particular tread
> texture for wet tyres was not found in cars.wad:
> _tread_2_*.tex and/or _tread_3_*.tex. Have you
> customized cars.wad and the performance file or is
> everything default? You can check out
> gpxpdata\log\gpxset.log to see if the performance
> file was parsed correctly.

It happened without using a performance file. I have some little modifications in cars.wad. But the tyres are original, only a little tread graphic modification on soft tyres. And as I said,...it only happens sometimes. But it's not a very big problem. I close the race and start another one ;)
But I think that's only in this version of gpxpatch.

Well,..I've seen some teams mix their bridgestone/michelin type of tyres. I've seen this when I select an intermediate tyre in a little wet race. I don't know if it happen if I don't change tyres at start of the race.



Edited 1 time(s). Last edit at 10/07/2014 09:12PM by javifast.
Re: GPxPatch 4.30a [Released]
Date: October 07, 2014 09:53PM
Posted by: SDI
Ok, and do you need GPxSet for anything? Else you can try to disable it completely.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.30a [Released]
Date: October 07, 2014 10:22PM
Posted by: Senninha Rubberburner
Thanks again, SDI! Really enjoying the little new features in GPxTrack, Lap and Set!

Just asking, because since it's something I've noticed more and more lately as I've been getting seriously back to GP4:
Is there any chance in the future of implementing more features in GPxSAT to make it more controllable? You know, things like toggling Driver/Team (specially in the timed sessions) and Race Winner overlays on/off, turning gaps off altogether (or setting them to appear after the 1st lap of the race), toggle Director's Cut on/off during the 1st lap, etc. I admit that I'm a bit of a purist and care too much about GPxSAT (as you may probably have seen from my posts in RealGPx), but these little things could help out a lot with how the race information is shown on the screen. Just leaving this here if you're looking for any ideas for future GPxPatch builds :)

Once again, thanks for your hard work!
Re: GPxPatch 4.30a [Released]
Date: October 07, 2014 11:32PM
Posted by: vesuvius
Thanks René for hard work of making this fantastic new version with lots of amazing new features, what a amazing program and programmer !:)
Re: GPxPatch 4.30a [Released]
Date: October 07, 2014 11:57PM
Posted by: SDI
That's a good idea, but I don't think I'll find the time to implement it.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.30a [Released]
Date: October 07, 2014 11:58PM
Posted by: SDI
Thanks vesuvius :)

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.30a [Released]
Date: October 08, 2014 12:09AM
Posted by: cleberpister
REPLAY MODE:
In the previous version showed the logo of REPLAY ON TOP AND CENTER and also the time clock in the pitstop.

Thanks for your work.

AYRTON SENNA FOREVER!
Re: GPxPatch 4.30a [Released]
Date: October 08, 2014 12:54AM
Posted by: SDI
Did you check it by reverting back to 4.24a?

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.30a [Released]
Date: October 08, 2014 05:25AM
Posted by: rracunis
I have configured the performance for each track of my CSM MOD according to instructions in the previous posts . The MOD loads the wheels and tyres properly but for the specific track only , for instance , if I choose the Monza track , the wheels and tyres do not work well at Singapore or at any other circuit . Same happens if I use any other tracks' profile ( loading by TSM ) , Monza is located at the slot 13 and doesn't matter the tracks profile chosen , the wheels and tyres work only in the track located at the slot 13 .
Only to compare , the helmets of each track work properly in any other chosen circuit as well as on any track loaded by TSM.
By the way , thanks a lot Rene and Excalibur for your works released , really great updates .
Please any idea to solve this issue ? Which mistake I have been doing ?
Thanks in advance



Edited 1 time(s). Last edit at 10/08/2014 05:36AM by rracunis.
Re: GPxPatch 4.30a [Released]
Date: October 08, 2014 09:39AM
Posted by: javifast
If I get back to 4.24a all is ok again....If I turn off gpxset all is normal. But in a original 2001 game....If I select for example a intemediate tyre in a dry race,..or I change the tyre in a wet race,...all the other cars start to do strange things,...change the tyre brand (michelin/bridgestone)...change tyre compound...(dry, intermediate, wet..). And is different in cockpit view and in tcam view...all is mixed. That's the problem I've seen in this version...
Anyway, this version it's gonna be a big step for modding if we can manage tyres.

Thanks in advance.
Re: GPxPatch 4.30a [Released]
Date: October 08, 2014 05:09PM
Posted by: Rot Teufel
SDI Scritto:
-------------------------------------------------------

> White tyres in wet means the particular tread
> texture for wet tyres was not found in cars.wad:
> _tread_2_*.tex and/or _tread_3_*.tex. Have you
> customized cars.wad and the performance file or is
> everything default? You can check out
> gpxpdata\log\gpxset.log to see if the performance
> file was parsed correctly.

I discovered casually with 1995 mod for McLaren wheels. All thread were white. I add a mclaren_tread_x_right_x and everything works fine. I seriously hope in a kind for tutorial for this new different rim texture feature. It's not properly clear now for me.

My workthread with all RELEASED and WIP stuff


Re: GPxPatch 4.30a [Released]
Date: October 08, 2014 06:47PM
Posted by: cleberpister
SDI, sorry, in previous versions did not show the logo of REPLAY.

AYRTON SENNA FOREVER!
Re: GPxPatch 4.30a [Released]
Date: October 09, 2014 12:37AM
Posted by: maxi82
mclaren mod 2009 black tires :(

my works
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