GPG Nations Cup Rules.Joining the GPGNCJoining is easy, simply state the fact that you wish to join in the thread, and you will be added to the reserve list. You will gain a seat only after your car and helmet have been painted, your number has been chosen, and your driver has been annouced. After that you will be allocated a slot as and when they become available, in the order of the reserve list.
The Teams-The championship will consist of 22 teams. Each team must be themed on a valid nation of the world as per the owner’s choice. Multiple cars of the same nation are not allowed.
-Any slots filled will be offered to existing participants to enter a second team, to be withdrawn when there is a new user. If they are still not filled, ghost teams are used.
The Drivers-The Driver names are a free choice. These names can be whatever you wish within reason, nothing too silly or offensive
Carshapes-The carshapes are now decided by the most popular suggestion of all those involved. Depending on the community the shape will change from season to season.
-A maximum of 2 carshapes may be allowed, and must be of similar proportions.
-S3 Carshape: SMD-09a
Link to car:
hereLink to presentation kit:
hereLint to helmet:
hereLiveries-The livery of each car should be relevant to the nation the car represents.
-All cars should have the nations country labelled on the rear wing.
-Nothing regarded as offensive should be painted on the cars.
-Sponsorship is allowed and should be from the Nation provided unless is the case of manufacturers when this does not matter.
-Driver numbers are made by choice with number's 1,2,3 given to participants who finished in said position in the previous season. A participant with a certain number may choose the keep the number, after which numbers are chosen on a first come first serve basis
-Helmet liveries may contain any design and sponsorship asides from tobacco.
-Tobacco sponsorship is NOT allowed, as some countries do not allow images to be uploaded that contain tobacco advertising.
Race Weekend-Qualifying shall be 30 minutes in length, 22 cars on the track, 4 laps of fuel per stint with a maximum of 16 laps.
-Race distance shall be set to 66% of full race distance, with 2 mandatory pit stops per race.
-If a driver does not complete both pitstops, penaltys may be used to correct any erroneus result. The penalty will be based on track positions, length of pitstop to make sure the driver receives a penalty reflecting his overall gain in the race as every track is different and therefore the penalties need to reflect this.
Points-The current points system awards teams who finish between 1st and 10th. The points are spread like so:
1st - 12
2nd - 10
3rd - 8
4th - 7
5th - 6
6th - 5
7th - 4
8th - 3
9th - 2
10th - 1
Pole Position - 1
Fastest Lap - 1
-Points are awarded to top 10 drivers, regardless of whether all 10 finish. Classification for retiree's is the classification GP4 provides.
-DNF does not remove either fastest lap or pole position point
Car Performance-Each car will have the same performance, set using the performance file – 850bhp, 1500 reliability. This is constant for all seasons since teams share cars on the performance file then we could only implement it if people scored identical points.
-A variance value of 500 is used for every driver.
Driver Performance-Each driver will be given a base performance of 16000 for races, and 17000 for qualifying.
-The team owner is given a ‘budget’ of 8500 points.
-The team owner may allocate some of these extra points to the qualifying and race performances, up to a maximum of 500 each (ie, the absolute max performance is 16500 for races, and 17500 for qualifying). This limit is imposed in order to prevent runaway races.
-Boost deadlines open as soon as qualifying for the previous race has been posted. These windows then shut 5 days after the previous race has been posted.
-Performance allocations CAN be changed before the deadline falls, but the last known choice before the deadline closes will be the used one.
-Each performance file containing the boost shall be posted before qualifying commences. If errors are found and a session has already been run, a rerun may be called upon to correct the erroneus result.
-Any team which enters mid-way through the season receives (race's remaining x 500) boost points. Ie if 11 races remain the team receives 11x500=5500 boost points
-At the end of the season the position in the championship you finish comes with a point’s reward that carries over. This will be altered as seasons pass to help newbies
These points are added on the the performance budget total for each manager. For example, season 1 finish = 1st, season 2 budget = 8600.
Points Stay with that manager, so if said manager chooses to change nation, the points gained still remain.
-If a participant leaves, they keep their current boost amount. If they are kicked/disappear, they get reset to 0.
It is as follows:
1 = 100
2 = 85
3 = 75
4 = 67
5 = 60
6 = 54
7 = 49
8 = 45
9 = 41
10 = 37
11 = 33
12 = 29
13 = 26
14 = 23
15 = 20
16 = 18
17 = 16
18 = 14
19 = 13
20 = 12
21 = 11
22 = 10
Activity-Activity rules are to be brought in to promote activity.
-Activity windows are to be introduced. This window will extend from one boost announcement message to the next, in order to accurately reflect a race window.
-Punishments shall be issued after a certain number of windows missed:
1st window missed: 50/50 quali/race penalty
2nd window missed: 100/100 quali/race penalty
3rd window missed: 250/250 quali/race penalty + slot open to other users
-If no user takes a slot after a 3rd window is missed, a penalty of 250/250 is applied until the slot is filled.
-Holiday notice can be given, but must be declared on the thread in advance. Either an end or length of the holiday period must be given, but length leaves space for interpretation.
-A user who has declared a holiday may submit boosts for the races they will potentially miss.
Edited 10 time(s). Last edit at 04/14/2014 10:10AM by GPG_Nations_Cup.