GP4 Track Editing - new new thread

Posted by markko 
Re: GP4 Track Editing - new new thread
Date: November 11, 2013 12:42PM
Posted by: Lo2k
Hmm, I see... the matter is that verge height is relative to banks to sector line... Actually, I don't quite see how you can do this but by exporting sectors data, doing some maths and compute the differential verge height for each sector.
Not very handy, huh ?
I believe I have to add this to the to-do list :p

Re: GP4 Track Editing - new new thread
Date: November 11, 2013 03:31PM
Posted by: Prblanco
"Apply track banking to verges", sounds nice ;)


My unfinished tracks: [www.grandprixgames.org]
Send bug reports and track editing questions to f1virtualblog@gmail.com
Re: GP4 Track Editing - new new thread
Date: November 11, 2013 06:15PM
Posted by: littleone90
is there an easy way to made all to shadow, or i have to select every object and click on add-shadows and then rotate and move it?


Re: GP4 Track Editing - new new thread
Date: November 11, 2013 06:23PM
Posted by: auscain
TomMK, I have tweaked this manually previously it's a bit of work. To get the verge exactly level to the track is going to take some trial and error until you have the exact number that is relative to the bank height.


Laurent, I wonder if tilting the wall would be easier to do or even an advantage for future editable fields.
Re: GP4 Track Editing - new new thread
Date: November 11, 2013 11:07PM
Posted by: TomMK
OK thanks for the answers guys. I have some maths to do! :-o

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Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: GP4 Track Editing - new new thread
Date: November 11, 2013 11:16PM
Posted by: Lo2k
@Prblanco : i didn't think about it that way but it is a possibility :)

@littleone90: You guessed right. But usualy you don't have that many objects needing shadows. Even on Melbourne where I wanted to cast most shadows, only one straight was really covered with tree shadows and there were only a few other ones all round the track.

@Auscain: i can't remind with who I already discussed this before. Matter is not in GP4Builder because I can tilt walls to follow banking but ingame, physics engine will still use vertical walls...

Re: GP4 Track Editing - new new thread
Date: November 12, 2013 12:34AM
Posted by: littleone90
okok thanks Lo2k
one problem that i have is that: i have create some vertical surface and apply the texture on it, in gp4builder looks ok:

but if i go ingame i see that:

but if i look back on the track i can see the surface that i have create..


don't understand what to do...


Re: GP4 Track Editing - new new thread
Date: November 12, 2013 12:50AM
Posted by: Prblanco
Search for the "Invert Faces Creation" command.


My unfinished tracks: [www.grandprixgames.org]
Send bug reports and track editing questions to f1virtualblog@gmail.com
Re: GP4 Track Editing - new new thread
Date: November 12, 2013 01:20AM
Posted by: littleone90
perfect, it works, thank you!


Re: GP4 Track Editing - new new thread
Date: November 12, 2013 11:28AM
Posted by: Prblanco
Now the explanation to why it works (I was lazy yesterday, sorry ;))

Each face of every object has a "front" side and a "back" side. In your first screenshot, you were viewing both Airtel boards from the back side. By default, faces can't be seen from the back side, that's why you couldn't see the boards. "Invert Faces Creation" switches a face's front and back sides.

Some faces, like armco barriers and catch fences for example, use a two-sided material that allows them to be seen from the back side as well. But these are special cases.


My unfinished tracks: [www.grandprixgames.org]
Send bug reports and track editing questions to f1virtualblog@gmail.com
Re: GP4 Track Editing - new new thread
Date: November 12, 2013 11:33AM
Posted by: TomMK
Paulo - so how do you make a two-sided material?

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Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: GP4 Track Editing - new new thread
Date: November 12, 2013 11:40AM
Posted by: Turbo Lover
If you have selected an object you can change materials. Creating a material you can choose for editing materials.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: November 12, 2013 12:55PM
Posted by: littleone90
Prblanco Wrote:
-------------------------------------------------------
> Now the explanation to why it works (I was lazy
> yesterday, sorry ;))
>
> Each face of every object has a "front" side and a
> "back" side. In your first screenshot, you were
> viewing both Airtel boards from the back side. By
> default, faces can't be seen from the back side,
> that's why you couldn't see the boards. "Invert
> Faces Creation" switches a face's front and back
> sides.
>
> Some faces, like armco barriers and catch fences
> for example, use a two-sided material that allows
> them to be seen from the back side as well. But
> these are special cases.

thanks for the explanation ;)


Re: GP4 Track Editing - new new thread
Date: November 12, 2013 01:45PM
Posted by: jimbob1
>
> @Auscain: i can't remind with who I already
> discussed this before. Matter is not in GP4Builder
> because I can tilt walls to follow banking but
> ingame, physics engine will still use vertical
> walls...


that was me i believe......i wondered if the wall of the dat file could be banked to follow a oval wall i was working on at the time...
Re: GP4 Track Editing - new new thread
Date: November 12, 2013 03:58PM
Posted by: littleone90
were i can find some object to put on a track in gp4builder? (cars, helicopter, trucks ecc..) or how can i import them from another track? =)


Re: GP4 Track Editing - new new thread
Date: November 12, 2013 09:29PM
Posted by: Turbo Lover
Laurent, creating kerbs seems a bit bugged when you choose for Add > Kerbs. The values regarding height & distances are doubled when the kerbs are created.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: November 13, 2013 06:48PM
Posted by: Lo2k
@Turbo Lover : Yep, I discovered that in a post 1 or 2 days ago. I believe I heard about it before but it was a long time ago and it slipped out of scope. I added it to my to-do list though.

Re: GP4 Track Editing - new new thread
Date: November 13, 2013 07:22PM
Posted by: littleone90
someone know how to fit this?







Edited 1 time(s). Last edit at 11/13/2013 07:22PM by littleone90.
Re: GP4 Track Editing - new new thread
Date: November 13, 2013 08:10PM
Posted by: Turbo Lover
You mean the mapping of the brigde ad?



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: November 13, 2013 08:32PM
Posted by: littleone90
yes, every tga file that i made not fit the bridge...


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