Excalibur Wrote:
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> I think we have answered a hundred of times about
> this problem....
>
> The textures aren't shown correctly in game if the
> mapping isn't assigned correctly on the texture
> for the lod_0. No problem if you force lod_0 in
> game but if you duplicate lod_0 to get the other
> lod
by
jimbob1
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Grand Prix 4 " and Gildoorf & their friends (Adelaide V8 from TRD2 [ToCA Race Driver 2"
only v8 version i know was built on the trd version by me .not forgetting the original dat file author Zjokke which was later corrected by ruboy.
gildoorf had mentioned on his site he was doing an update on it,but that was the last i heard of it....
check for the original read me files released with e
by
jimbob1
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Grand Prix 4 andreigp4 Wrote:
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> I deleted everything because of frustration (after
> 8 hours - it might sound that I have a lot of time
> , but I have a full time job) but I will retry
> again from scratch following the steps that we've
> already discussed.
>
>
> Also, for track building enthusiasts, apart from
by
jimbob1
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Grand Prix 4 andreigp4 Wrote:
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> So i want to test this new layout, it's for Monza
> but I can't find the correct textures. Any ideas
> where to find these textures:
>
> Tarmac:
> Side line:
> Verge:
> Bank:
> Wall:
> Kerbs:
> CC-Line:
while learning use the default textures from game....
by
jimbob1
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Grand Prix 4 Rod_vs Wrote:
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> Hi, guys. I'd like to know hot to make tracks in
> GP4. Is it so difficult?
>
> Please, someone who makes, explain me (and send me
> the programs): rodrigo_vilelasilva@yahoo.
by
jimbob1
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Grand Prix 4 andreigp4 Wrote:
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> Hi guys!
>
> I was busting my balls yesterday to create a .dat
> file that can be read in the game.
>
> The tutorial that i have tells me to set the first
> 3 sectors Z's and Z2's values to 0 and then
> rebuild the track with no elevation (later to be
> added in Autocad).
by
jimbob1
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Grand Prix 4 change the value from 1 to 0 on the increase car texture quality....dependant on the mod this can cause white cars..
by
jimbob1
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Grand Prix 4 do you have a d/l for the quadrangulate.mzp ?
by
jimbob1
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Grand Prix 4 when f1 2010 was yet to be released we had waved in front of us laser scanned tracks..for one or more reasons they were dropped .will there be any laser scanned tracks in f1 2011 or is time an issue here as was one of many excuses given last year.
by
jimbob1
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Other Games your welcome...lee did a great job porting that series to grand prix 4.
by
jimbob1
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Grand Prix 4 wvogtt2 Wrote:
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> Links are not working. can someone help me?
find it here ....zhuhai is Version Zhuhai v1.0 Ruboys updates
ignore the 0.01 tag....
by
jimbob1
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Grand Prix 4 Twigster151 Wrote:
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> Just out of curiosity does anyone have the Formula
> BMW template by Lee?
>
> I did find a for it link over at Racesimspitstop
> but it was broken :/
check on the race 07 livery page here
link is working
by
jimbob1
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Grand Prix 4 i used to make step by step guides....that what your after ?
by
jimbob1
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Grand Prix 4 use the export as 3ds feature in gp4builder.... import this into zmodeler then begin you building
by
jimbob1
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Grand Prix 4 i got distracted & plowed straight into the tyre wall....first time i've seen this........the crash broke the car in two
by
jimbob1
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Grand Prix 4 >
>
> yeh i am really liking it, although on the
> uncompressed texture part, i did notice the wad of
> the track was quite big? For me thats no problem
> but for other people it might be an issue? Maybe
> include a lower quality one?
> On the GPGSL part, i am only one vote so can't
> help much their, however im sure i could put it
> forward for the G
by
jimbob1
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Grand Prix 4 truecrysis Wrote:
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> jimbob1 Wrote:
> --------------------------------------------------
> -----
> > truecrysis Wrote:
> >
> --------------------------------------------------
>
> > -----
> > > Great work and thank you , its really nice
> to
> > > drive.
> > >
>
by
jimbob1
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Grand Prix 4 truecrysis Wrote:
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> Great work and thank you , its really nice to
> drive.
>
> Just one thing i would like to point out? Just
> before turn 7 i think, there seems to be a
> wall/screen, so that as cars in front of you go
> through it, they disappear until you go through it
> and then you can again. Tis just
by
jimbob1
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Grand Prix 4 SPOKES Wrote:
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> Macca25 Wrote:
> --------------------------------------------------
> -----
> > That sounds great mate, it would be helpful to
> > have someone to turn to for questions.
>
>
> Me too, I've designed a track on paper but tried
> the tutorial without success!
if theres enoug
by
jimbob1
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Grand Prix 4 circuit ricardo tormo Beta released v0.1. links are on first page of this post.
by
jimbob1
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Grand Prix 4 Prblanco Wrote:
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> Looking very good, Jim, very smooth overall
thanks....it drives vey well.....should produce some nice racing i hope....
release is set for tomorrow 2-05-11
by
jimbob1
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Grand Prix 4 thanks......added new screenies to page one.....
getting ready for release of beta .......
by
jimbob1
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Grand Prix 4 Beta version v1.0 is just about ready for release.here is a lap around valencia oboard one of the cces cars
by
jimbob1
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Grand Prix 4 iaquinta Wrote:
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> Yeah, that's a problem. But I'm familiar with the
> rF scene so it shouldn't be a problem.
if you got stuff from groups with a good reputation in the rf community then brought to gp4 in this way would be a positive thing for sure.
how would it work ? would you use the project gp4 name as an u
by
jimbob1
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Grand Prix 4 Vandusk Wrote:
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> Champcar 2007 MOD, IndyCar 2010 MOD and F2 2009
> MOD would be awesome!!!!
champcar 2007 mod i & lee have permission to convert....we stalled on it tbh as the mapping on the cars was'nt the best.....
i like the idea of project gp4......as long as you are pretty sure the cars you are getting with pe
by
jimbob1
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Grand Prix 4 @rubens
i've sent a rough beta to your pm so you can work on the cc line /cams etc....
it's dog rough tbh but the data won't be getting any major changes so your work can start.......thanks.....
by
jimbob1
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Grand Prix 4 Prblanco Wrote:
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> Lo2k Wrote:
> --------------------------------------------------
> -----
> > - Direct bank edge manipulation : you can
> directly
> > pick a sector bank edge vertex with mouse and
> hit
> > F6 (move) to displace it just like a .gp4
> vertex.
> > It's again not very p
by
jimbob1
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Grand Prix 4 still loads to do but this is first shots ingame.....
had a pig of a time trying to get the track to load
by
jimbob1
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Grand Prix 4