GPGSL Rules and Regulations Discussion Thread

Posted by GPGSL 
Re: GPGSL Rules and Regulations Discussion Thread
Date: August 26, 2013 10:57PM
Posted by: CaptinFranko
Ferrari2007 Wrote:
-------------------------------------------------------
> Without their large allocation of boost, One and
> Demon would be both be in the bottom reaches of
> the league.
>
> The boost is effective, its just definitive on
> luck and chance and a huge amount of randomness
> from GP4.
>
> Chris I get the feeling that you'd like the boost
> to be a definite thing, as in if you use 4bhp in a
> race, you will fight for the top 5.

>
> I'd personally not like that at. Sure when I
> allocate some boost for MPR I hope it does do
> that, but if it was a definite that I'd then
> finish in the top 5 it'd make the boost boring.
>
> I also don't think there really is a way to make
> it a certainty in GP4.

That's exactly what I would like. The way that the GPGNC does it works perfectly. Give each driver 8000 points to use in either qualifying or the race and let them decide when, and how, to use them. That way it is a great tactical game to play. Team bosses could also have an additional boost to apply to their teams and you know, actually have something to do.

GPGSL - Christel VXR team Boss S6-S8, S12 Onwards



Re: GPGSL Rules and Regulations Discussion Thread
Date: August 26, 2013 11:06PM
Posted by: shep34
As a team owner, I love being able to drive my own car in the test series. If a feeder series came along, i would jump at the chance of driving full time in that. Perhaps if this feeder series came along, the team owners of these new feeder teams could just drive in their own teams if they chose too, and team owners like me, could jump into their race seats, with no restrictions.
And perhaps just keep it as a race series only, with short races and a 10 race calendar perhaps...

A shortage of drivers is a chance, but if we allow team owners of this new series to drive their own cars, there is 11 seats filled instantly. Obviously a hell of a lot would need to be decided to get this all off the ground, and operational, but i think it would be a great thing.

And an absolute NO to relegation. That just doesn't sit well with me. I would think any team that got relegated out of the main series, would probably just fold, and possibly be killed off. Which is not necessarily a bad thing, for turnover of teams....
But i would hate my own team to begin life in GPGSL and then maybe only last 1 or 2 seasons, and be bumped out purely because of the fact that your team has the slowest perfs - we all know that is how things should work! One and Demon Racing have bucked that trend this season, through clever strategy and some luck.





GPGSL Team Owner Debut - Melbourne, Season 8 - present
GPGSL Test Debut - Hungary, Season 4. GPGSL Race Debut - Adelaide, Season 5.
Re: GPGSL Rules and Regulations Discussion Thread
Date: August 26, 2013 11:21PM
Posted by: CaptinFranko
shep34 Wrote:
-------------------------------------------------------
> As a team owner, I love being able to drive my own
> car in the test series. If a feeder series came
> along, i would jump at the chance of driving full
> time in that. Perhaps if this feeder series came
> along, the team owners of these new feeder teams
> could just drive in their own teams if they chose
> too, and team owners like me, could jump into
> their race seats, with no restrictions.
> And perhaps just keep it as a race series only,
> with short races and a 10 race calendar
> perhaps...
>
> A shortage of drivers is a chance, but if we allow
> team owners of this new series to drive their own
> cars, there is 11 seats filled instantly.
> Obviously a hell of a lot would need to be decided
> to get this all off the ground, and operational,
> but i think it would be a great thing.
>
> And an absolute NO to relegation. That just
> doesn't sit well with me. I would think any team
> that got relegated out of the main series, would
> probably just fold, and possibly be killed off.
> Which is not necessarily a bad thing, for turnover
> of teams....
> But i would hate my own team to begin life in
> GPGSL and then maybe only last 1 or 2 seasons, and
> be bumped out purely because of the fact that your
> team has the slowest perfs - we all know that is
> how things should work! One and Demon Racing have
> bucked that trend this season, through clever
> strategy and some luck.


No offence...but its been due to a random "roll the dice" qualifying system and a perf award scheme that awarded you for being new teams. Oh...on that note, I vote to get rid of the boost pyramid thing and just go back to giving every team an equal amount of perf at the start of the season.

GPGSL - Christel VXR team Boss S6-S8, S12 Onwards



Re: GPGSL Rules and Regulations Discussion Thread
Date: August 26, 2013 11:48PM
Posted by: shep34
Had a chance to review the proposed new rules....
My initial thinking is...

1. A) Keep both new systems

2. One stop races: keep this as is.... working fine, with no complaints of any kind, that i can remember this season..it is working, so keep it.

3. C) 6 lap (2 run) qualifying with consecutive cars to keep the surprise element but make it not quite as random as the one lap qualifying.

As for boosts and tyres, well... lots to consider there, isnt there. I like the pyramid style of boost allocation we have had this season, and i think this should be kept for next season. As for the allocation of driver boost, keep the number of times we can use the boost in a season, but make it more of a "certainty" of performance, if possible.

And the tyres, I have no real problem with any decision. I would like to see the choice of tyre given to teams, eg Bridgestone or Pirelli etc...





GPGSL Team Owner Debut - Melbourne, Season 8 - present
GPGSL Test Debut - Hungary, Season 4. GPGSL Race Debut - Adelaide, Season 5.
Re: GPGSL Rules and Regulations Discussion Thread
Date: August 26, 2013 11:55PM
Posted by: shep34
CaptinFranko Wrote:

> No offence...but its been due to a random "roll
> the dice" qualifying system and a perf award
> scheme that awarded you for being new teams.
> Oh...on that note, I vote to get rid of the boost
> pyramid thing and just go back to giving every
> team an equal amount of perf at the start of the
> season.

No offence taken at all.
It is a lot to do with luck, but also using boost at tracks where it is more likely to be beneficial. There is zero point using a heap of boost at Monaco compared to using a good amount like 3-4bhp at somewhere like Spa/Silverstone where there are decent length straights to utilise some speed. We team owners need to use a bit of common sense when applying boost...

And for the record, i did not expect Demon, or One to be way up the constructors standings like we are. Not sure if i wrote it on the forums publicly at all, but i honestly expected to fight One for 10th spot on the standings, and maybe get 9th by the seasons end. We have surpassed our expectations. Again though, there is an element of team strategy amongst myself and my drivers that have benefitted us. Along with GP4's randomness.





GPGSL Team Owner Debut - Melbourne, Season 8 - present
GPGSL Test Debut - Hungary, Season 4. GPGSL Race Debut - Adelaide, Season 5.
Re: GPGSL Rules and Regulations Discussion Thread
Date: August 27, 2013 02:17AM
Posted by: xSilvermanx
just a thought: What if the testers' championship gets an own race every single race of a season? Would be sort of a feeder series. Now change it that everyone who is not already a team owner may own a team in the feeder series. Rules for the main series stay in place so there is no change of available drivers, the doubled amount of teams driving, a bit more work for the mod-compilation and maybe perfs (if the feeder series should be slower than the main series) and a whole lot of races to be rd'd.
Hope you get what I think, it's 2 o'clock in the morning for me currently, I'm kinda sleepy :-p
Greetings
Sebastian
Re: GPGSL Rules and Regulations Discussion Thread
Date: August 27, 2013 08:00AM
Posted by: Stoopid
I don't get how making it a stand alone series will give us more people to run it. We can barely get enough people to run the main one. Leave things as they are, don't mend something that isn't broken. If a team owner wants to run a test livery by one of the teams on the waiting list thats up to them.



5 x WCC - S5, S6, S7, S8, S10 | 4 x WDC - S5 Nick van der Voort ; S6, S7, S8 Ed Greenhalgh | 2 x WTC - S6 Stuart Ingers; S8 Andrei Sevastian
Re: GPGSL Rules and Regulations Discussion Thread
Date: August 27, 2013 11:51AM
Posted by: shep34
If the volunteer power was available, and able to be relied on, it would be cool to have that feeder series, but i can only imagine the amount of work involved.
In an ideal world, it would be great to keep what we currently have, and maybe for those teams on the waiting list, have them as the feeder series. Each team owner could be 1 of the drivers, and the other drivers taken from the current GPGSL teams rosters. Me as a team owner, i would jump at the chance to run as a race driver in a feeder series....

But, somehow i think the organising and running of "another" entire series, under the GPGSL banner, would just be too much work.
I think we would almost all agree, the current GPGSL is run superbly and maintained in a prompt, reliable and entertaining way. Kudos to all who have made it all possible to us....(B)





GPGSL Team Owner Debut - Melbourne, Season 8 - present
GPGSL Test Debut - Hungary, Season 4. GPGSL Race Debut - Adelaide, Season 5.
Re: GPGSL Rules and Regulations Discussion Thread
Date: August 27, 2013 02:56PM
Posted by: Ferrari2007
Yes the principal point is maintain the integrity of the main series.

There is no reason why new teams such as JHR or those on the waiting can't take some screenies of their car in game and pose it as private testing or something like that.

I personally really like seeing new liveries.

I don't think you should be able to join the waiting list if you are not a apart of the series, or don't intend to get involved.

I agree with Chris about the removal of the pyramid boost system too, and I'd like that to be offered up as an option by the GPGSL board if possible.



Races: 163 - Wins: 23 - Pole Positions: 24 - Fastest Laps: 22
Season 9: Constructors' Champions
Re: GPGSL Rules and Regulations Discussion Thread
Date: August 27, 2013 10:24PM
Posted by: GPGSL
Change to voting options.

After the feedback we have received in this thread, we are changing the voting options.

1. Points system.
A) Keep the new system of championship/perf points adopted in S8.
B) Revert back to the old system of championship/perf points used prior to S8.
C) Adopt a new system, revert back to old points system for the championship, but keep the new system for perf points.

2. Pit stops.
A) One Stop
B) Two Stops

3. Qualifying.
A) One lap qualy.
B) Previous 40 minutes, unlimited laps, 22 consecutive cars.
C) New system of 30 minutes, 6 laps per driver (two runs), 11 consecutive cars.

4. Team boosts.
A) Keep existing pyramid system.
B) Revert back to the old system of team boosts. All teams have the same.
C) Abolish team boosts completely.

5. Driver boosts.
A) Keep existing 6x50 boosts.
B) Change to 6x100 boosts.
C) Change to 4x100 boosts.

6. Driver variance.
A) Keep existing reducing 600 variance.
B) Change to reducing 500 variance.
C) Change to a fixed 400 variance.

If you have already done so, please do not vote on points, pit stops and qualifying. Your votes have already been registered.



Re: GPGSL Rules and Regulations Discussion Thread
Date: August 27, 2013 10:51PM
Posted by: Incident 2k9
4) I vote to stick with the pyramid system; I don't want to see boosts abolished but I don't mind if we stick with the pyramid or revert to the old system.

5) I think we should go for C, the 4x100 option (or as I will now call it, the "relay option".)

6) I vote for B, just so boosts can have a more noticeable effect.

As long as we're not getting rid of stuff, I don't really mind too much.



GPGSL: S6 - TafuroGP Tester (14th) /// S7 - ART Tester (6th) /// S8 - Demon Driver (13th) /// S9 - Demon/Snake Driver (13th) /// S10 - Snake Driver (???) ///]
"My ambition is handicapped by laziness" - Charles Bukowski
Re: GPGSL Rules and Regulations Discussion Thread
Date: August 27, 2013 11:08PM
Posted by: Ferrari2007
Appreciate the inclusion of a vote on the pyramid system/

4. B

5. C

6. B



Races: 163 - Wins: 23 - Pole Positions: 24 - Fastest Laps: 22
Season 9: Constructors' Champions
Re: GPGSL Rules and Regulations Discussion Thread
Date: August 27, 2013 11:15PM
Posted by: Carlitox
So my 2 cents again...

4) A
5) B
6) A



Stats: 139 Starts / 7 Wins / 9 Poles / 5 Fastest laps
Re: GPGSL Rules and Regulations Discussion Thread
Date: August 27, 2013 11:55PM
Posted by: brunoboi
4) A

5) B

6) C

Cheers ;-)



Re: GPGSL Rules and Regulations Discussion Thread
Date: August 28, 2013 12:09AM
Posted by: Mullet345
4: A

5: B

6: B




Re: GPGSL Rules and Regulations Discussion Thread
Date: August 28, 2013 12:28AM
Posted by: senna9194
GPGSL Wrote:
-------------------------------------------------------
> Change to voting options.
>
> After the feedback we have received in this
> thread, we are changing the voting options.
>
> 1. Points system.
> A) Keep the new system of championship/perf points
> adopted in S8.
> B) Revert back to the old system of
> championship/perf points used prior to S8.
> C) Adopt a new system, revert back to old points
> system for the championship, but keep the new
> system for perf points.
>
> 2. Pit stops.
> A) One Stop
> B) Two Stops
>
> 3. Qualifying.
> A) One lap qualy.
> B) Previous 40 minutes, unlimited laps, 22
> consecutive cars.
> C) New system of 30 minutes, 6 laps per driver
> (two runs), 11 consecutive cars.
>
> 4. Team boosts.
> A) Keep existing pyramid system.
> B) Revert back to the old system of team boosts.
> All teams have the same.
> C) Abolish team boosts completely.
>
> 5. Driver boosts.
> A) Keep existing 6x50 boosts.
> B) Change to 6x100 boosts.
> C) Change to 4x100 boosts.
>
> 6. Driver variance.
> A) Keep existing reducing 600 variance.
> B) Change to reducing 500 variance.
> C) Change to a fixed 400 variance.
>
> If you have already done so, please do not vote on
> points, pit stops and qualifying. Your votes have
> already been registered.

1) C. I think that helps young drivers a lot.

2) A. One stop is the only way to avoid the missed stop penalty,right?

3) C. Didn't really mind A but I guess that having one or two extra laps isn't such a bad thing.

4) A. The new boost system just seems right to me.

5) A. It should not be as determinant as B, but still GP4's randomness will reign, imo.

6) B. Perhaps we might see less cars getting off track?



My GPGSL Career
Re: GPGSL Rules and Regulations Discussion Thread
Date: August 28, 2013 12:34AM
Posted by: Twigster151
4 - B
5 - B
6 - B

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Re: GPGSL Rules and Regulations Discussion Thread
Date: August 28, 2013 12:49AM
Posted by: Diax F1
1. C.

2. A.

3 B.

4. A.

5. B.

6. B.

Will explain my choices later when I'm not watching US Open coverage :)


Re: GPGSL Rules and Regulations Discussion Thread
Date: August 28, 2013 06:05AM
Posted by: Rico
1. A

2. A

3. A

4. A

5. B

6. B

I'm happy the way this league is set-up this season. Don't forget that we have had 7 seasons of experience before the rules changed before S8. We changed it because we needed a change.
I do not think that we need to change it all every season. In the end of next year there will be 5 teambosses swearing about the possible new rule changes. And what then? Change it all back every year to the rules of (by then) 2 seasons back?

--------------------------------------------------------------------------------

"If in doubt, Flat out."
Re: GPGSL Rules and Regulations Discussion Thread
Date: August 28, 2013 08:37AM
Posted by: Guimengo
4
c

5
c

6
b
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