msater Wrote:
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> Brilliant work! Is this for F1 Virtual, or your
> own project?
Both really, I prefer detail modeling so I have 2 versions of this track on the go, a low-poly and a high poly, so I have a high-poly template I build the low-poly from.
My dat making skills aren't great, so I rely on paulo and gildoorf to provide the tracks. I have the same accurate approach to modeling as they do to dat creation, so I suppose it's a pretty good combination.
As far as the polycount goes, I don't see a problem with a HD version, although afaik there is a 150,000 limit to track making.