- Safety Car
- More kinds damage (like broken sidepods, hydraulics, KERS, suspension, lose-tyre, pit problems)
- Good steering (not like F1 '04)
- Better moments to "pick-up" your car when the rear comes out (oversteer)
- More AI mistakes (missing the apex, missing the braking point, outsteps)
- Marshals with flag on the side of the track
- Different AI setup and strategy
- More AI damage and crashes (for example at the 1st corner at the 1st lap)
- Starting grid with info about the weather, track layout, grid girls, pitcrew preparing the car for the formation-lap
- Not all cars at the same time out in Q1, Q2 and Q3. But also with a different strategy
- Career with different types of helmets (Bell, Schubert, Arai)
- Realistic penalties like drive-trough, stop-and-go and DQ
- KERS
- When there's a safety car period: all cars go into a "speed limiter"
- Helmets with HANS
- 3D crowd
- More action in the pits with more animation
- Blocking wheels (F1 '05 look-a-like)
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Lotus F1 2O1O by Pityr [W.I.P]: [www.grandprixgames.org]
Fictional 2O1O Car [W.I.P] > restart soon >: [www.grandprixgames.org]
Repsol F1 Team [W.I.P]: [tmp.grandprixgames.org]