GrandPrixGames SuperLeague - AI based series - Adelaide Australia Race Results Online.

Posted by Nickv 
Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 06:36PM
Posted by: Gaulty
There are seats, just make sure your friend becomes active on this site.


Team Owner of ItalianEnglish Dynamics in GPG Super League
GP4 Season 5: 7) Jethro Walters. 8) Zsigmond Somogyi. TD) Stuart Ingers and Joel Henrique
GP3 Season 5: 14) Nathan Turner. 15) Tobias Kederer.
6 Time Race Winners
Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 06:40PM
Posted by: KGrant
Well im always active lol.

I'll try make sure she is also.

I just need a manager to ask me to drive.

Kizz maybe as thats who I did drive for.

Kx
Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 06:53PM
Posted by: brunoboi
BAR#10 Wrote:
-------------------------------------------------------
> This is an interactive idea, let me give you an
> example. It could work from race to race, but if
> it is easier for RD ALL the drivers could give up
> their tactics beforehand for the entire season.
> So every driver would get 10 perfomances for race
> and qualy, ranging from 16200 to 15300.
>
> let's say you'd choose your perfomance files like
> this;
>
> Round 1: Zandvoort/A1 Ring/Rio? 16200/16200
> Round 2: Zandvoort/A1 Ring/Rio? 16100/16100
> Round 3: Monte Carlo 16000/16000
> Round 4: Montreal 15900/15900
> Round 5: Silverstone 15800/15800
> Round 6: Old Hockenheim 15700/15700
> Round 7: Spa-Francorchamps 15600/15600
> Round 8: Monza 15500/15500
> Round 9: Suzuka 15400/15400
> Round 10: Adelaide 15300/15300
>
> The added bonus perfomance files points scored by
> the old system would still be implemented but
> added to the upcoming races. just an idea to make
> this a bit strategic, and slightly less AI only.


I get the interactive bit but it just seems really complicated for not much benefit. With this new series we want all the races to be exciting, close and unpredicatble racing. If you have some drivers with huge advantages in performances at one race it is obvious they'll be the ones who win and so will take the excitement and unpredictability. I'd prefer to tweak the current proven system but sheers for the ideas



Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 07:00PM
Posted by: BAR#10
IMO, the interactive bit totally overshadows the possible negative. Besides 22 drivers would choose their files and surely there'd be some close files in every race. Especially if someone had high qualy file and low race one. You could always change the AI errors in magic data too.

Not going to insist on it, but just hope the advantages for excitement can be seen.



GPGSL career;
Current team: Team ShadowSubaru, Previous teams: MPR, Minardi
starts:100 Wins: 12, Podiums: 34, Fastest Laps: 14, poles: 12 Points: 708
winner of Belgian GP (s1), Australian GP (s1), Canadian GP (S1), Brazilian GP(s4, s5), Hungarian GP(s3), Italian GP(s3), French GP (s5,s7), Monaco GP (s4) and USA GP
Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 07:07PM
Posted by: Nickv
I like the thought, but it's very much hassle for the RD.

Also if one driver doesn't submit his choices, what then?

One of the key things of the new series is to take away as much work load from the RD as possible, unfortunately, this doesn't really fit in that, unless someone else takes care of it.

And what Tom said, the series is also about the unpredictability. Though I'd love to see some tool to manually fill in the pit stop strategies.

EDIT: First post has been updated with latest driver confirmations and drivers' interest.



Edited 1 time(s). Last edit at 07/29/2008 07:08PM by Nickv.
Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 07:15PM
Posted by: BAR#10
Well we would all submit it before the season, I suppose everyone will be around till it starts?

For unpredictability we could put the range together as well form 16200 15750.
16200
16150
16100
16050
16000
15950
15900
15850
15800
15750

As far as work for RD, hm maybe you're right, altough from submited strategy he could make perfomance files in advance for the entire season at once, so it'd be less work later on. The idea is that drivers dont know what others strategy will be like.

But like I said, it's no problem, if my idea does not get trough.



GPGSL career;
Current team: Team ShadowSubaru, Previous teams: MPR, Minardi
starts:100 Wins: 12, Podiums: 34, Fastest Laps: 14, poles: 12 Points: 708
winner of Belgian GP (s1), Australian GP (s1), Canadian GP (S1), Brazilian GP(s4, s5), Hungarian GP(s3), Italian GP(s3), French GP (s5,s7), Monaco GP (s4) and USA GP
Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 07:16PM
Posted by: Nickv
I give it very little chance of being implement, sorry. Keep the suggestions coming though, but bloody hell, keep them simple! ;)
Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 07:18PM
Posted by: BAR#10
Maybe they sound complicated, but they really are not.:)



GPGSL career;
Current team: Team ShadowSubaru, Previous teams: MPR, Minardi
starts:100 Wins: 12, Podiums: 34, Fastest Laps: 14, poles: 12 Points: 708
winner of Belgian GP (s1), Australian GP (s1), Canadian GP (S1), Brazilian GP(s4, s5), Hungarian GP(s3), Italian GP(s3), French GP (s5,s7), Monaco GP (s4) and USA GP
Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 07:22PM
Posted by: Rico
Mabey there should be a deadline that if a teamowner did not react within 2 weeks of the start of the thread theire spots should be taken? :p

--------------------------------------------------------------------------------

"If in doubt, Flat out."
Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 07:23PM
Posted by: Bruninho
Nobody wants to drive a beautiful red RaltWest? Only Andrew Fuh is interested atm and I want to hear from Montyn if he wants to retain his seat :P

And no, by red it doesnt mean its Ferrari powered, i'm still thinking between Mercedes and BMW, already discarded Audi. Looks like its gonna be a switch from Mercedes to BMW :)

Hmm... "Scuderia RaltWest Ferrari"... nah. fugly. Honda? nah, I dont want Nick Fry and Ross Brawn as the pitwall t(censored)s in my team... Renault? Toyota? nah... weak engines.

Did I forgot any engine? ;)



BAR#10 Wrote:
-------------------------------------------------------
> Well we would all submit it before the season, I
> suppose everyone will be around till it starts?
>
> For unpredictability we could put the range
> together as well form 16200 15750.
> 16200
> 16150
> 16100
> 16050
> 16000
> 15950
> 15900
> 15850
> 15800
> 15750
>
> As far as work for RD, hm maybe you're right,
> altough from submited strategy he could make
> perfomance files in advance for the entire season
> at once, so it'd be less work later on. The idea
> is that drivers dont know what others strategy
> will be like.
>
> But like I said, it's no problem, if my idea does
> not get trough.

Thats far too complicated for my liking LOL
Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 07:31PM
Posted by: Nickv
Bruninho schreef:
-------------------------------------------------------
> Honda? nah, I dont want Nick Fry and Ross Brawn as
> the pitwall t(censored)s in my team...


Then I'm gonna use Honda, get Nick Fry and Ross Brawn in my team. Just to piss you off when I beat you ;)
Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 07:32PM
Posted by: BAR#10
JohnWarrington Wrote:
-------------------------------------------------------
> BAR#10 Wrote:
> --------------------------------------------------
> -----
> > Well we would all submit it before the season,
> I
> > suppose everyone will be around till it starts?
> >
> > For unpredictability we could put the range
> > together as well form 16200 15750.
> > 16200
> > 16150
> > 16100
> > 16050
> > 16000
> > 15950
> > 15900
> > 15850
> > 15800
> > 15750
> >
> > As far as work for RD, hm maybe you're right,
> > altough from submited strategy he could make
> > perfomance files in advance for the entire
> season
> > at once, so it'd be less work later on. The
> idea
> > is that drivers dont know what others strategy
> > will be like.
> >
> > But like I said, it's no problem, if my idea
> does
> > not get trough.
>
> Thats far too complicated for my liking LOL
OK, forget the idea, am not submiting it anymore, LOL, but will try to explain again.
See those ten perfomance files above. Ok. for every race /there's ten of them as many as the races/,you'd decide which number you want in your peformance file.
Say you choose 15750 for qualy and 15800 for race. The both numbers get erased from you two colums

John Warringtons' 2008 SEASON PERFORMANCE FILES
Q
16200
> > 16150
> > 16100
> > 16050
> > 16000
> > 15950
> > 15900
> > 15850
> > 15800
> > 15750-chosen for qualy of Austria(15750 can not be used again
R
16200
> > 16150
> > 16100
> > 16050
> > 16000
> > 15950
> > 15900
> > 15850
> > 15800-chosen for race of Austria(15800 can not be used again)
> > 15750

John warrington, 15750,512, 15800,512 for Austrian GP
Now you're left with nine of them for remaining races.



GPGSL career;
Current team: Team ShadowSubaru, Previous teams: MPR, Minardi
starts:100 Wins: 12, Podiums: 34, Fastest Laps: 14, poles: 12 Points: 708
winner of Belgian GP (s1), Australian GP (s1), Canadian GP (S1), Brazilian GP(s4, s5), Hungarian GP(s3), Italian GP(s3), French GP (s5,s7), Monaco GP (s4) and USA GP
Thats far too complicated and far too much work for everyone
Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 07:34PM
Posted by: BAR#10
yeah, I heard you the first time, LOL,;)



GPGSL career;
Current team: Team ShadowSubaru, Previous teams: MPR, Minardi
starts:100 Wins: 12, Podiums: 34, Fastest Laps: 14, poles: 12 Points: 708
winner of Belgian GP (s1), Australian GP (s1), Canadian GP (S1), Brazilian GP(s4, s5), Hungarian GP(s3), Italian GP(s3), French GP (s5,s7), Monaco GP (s4) and USA GP
Glad thats sorted =P Keep the suggestions coming though
Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 07:54PM
Posted by: Bruninho
Nickv Wrote:
-------------------------------------------------------
> Bruninho schreef:
> --------------------------------------------------
> -----
> > Honda? nah, I dont want Nick Fry and Ross Brawn
> as
> > the pitwall t(censored)s in my team...
>
>
> Then I'm gonna use Honda, get Nick Fry and Ross
> Brawn in my team. Just to piss you off when I beat
> you ;)

OK, Go ahead, I'll have Willy Rampf and Mario Theissen ;)



Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 08:49PM
Posted by: kizz
KGrant Wrote:
-------------------------------------------------------
> Well im always active lol.
>
> I'll try make sure she is also.
>
> I just need a manager to ask me to drive.
>
> Kizz maybe as thats who I did drive for.
>
> Kx


theres an open seat for you if you want it Keeley, the other seat is filled by myself to make an all star K team ;)
Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 08:55PM
Posted by: Bruninho
Well, atm theres only one RaltWest free, the other seat is taken - by me ofc ;)

Looks like Andrew Fuh is almost confirmed for the 2nd one ;)



Re: GrandPrixGames SuperLeague - AI based series
Date: July 29, 2008 09:14PM
Posted by: Nickv
Rules announcement

Tom and I have discussed the rules. Many rules were carried over, or slightly altered (like the points system). Some rules were dropped (like the 1, 2 and 3 car numbers for the top three of last year, it was too much hassle with all the driver changes). Also we made it a bit clearer to view.

Read through them, ask about any unclear things and suggest things :)

Enough talking, here are they:

Season 3 WGP/W300 Rules.

Team transfers/sales:
Teams may be sold off, given away or ownership transferred by any means at any time throughout the series.
An existing team that has been sold off, given away or transferred at any time by any means throughout the season is not considered a new team when it re-enters either series after a livery and name change and may therefore keep it‘s original performance.

New teams:

All new team entries will use the base perf:
[Team #00]
Name=XXXXXXXXXXX
Performance=780,800,800

Team ownership:
A team owner is allowed to drive in his/her own team.
A team owner is allowed to drive for another team.
A team owner can rename an existing team. The race-director will need to know about the change at least one race in advance.
Teams must supply the race director with a livery to be used in the races.


Drivers and transfers:
New drivers will use the base perf:
First Driver=21,Driver XXX,16020,600,16050,600
Transfers can only be completed if both parties (team and driver) agree.
The Race Director and Race Steward require
notification one race in advance of any driver transfers and changes.
Drivers must supply the Race Director with their helmet.
Teams are allowed a total of three driver changes throughout a season.

Engine Rules:
Any real/fictional engine manufacturer may be used.
Engine BHP is capped at 820Q, 840R
New team entries will use 780,800,800 which is the base perf.


Livery and advertising:
There are no limits on liveries.
Livery updates are at the discretion of the Race Director. Livery updates must have a one race notice.


Car numbers & Pit garages:
Cars are numbered as in F1 e.g
Team 1 = no.s 1* and 2
Team 2 = no.s 3 and 4 etc
*No.1 car is reserved for the previous championship winner.
**No. 13 car is missed out.
All cars must display their numbers, on the car nose and on the rear wing end-plates.
Pit-lane slots are decided by the Constructors Championship.
Team owners are encouraged to supply pit-crew, garage and pitbox for inclusion in the series.


Carshapes:
The S3 W300 car shape by Snake Motorsports will be used. Permission pending

Tyres:
Bridgestone slick tires will be used. Permission pending

The Calendar:
10 races, provisional calendar:

Round 1: Zandvoort/A1 Ring/Rio?
Round 2: Zandvoort/A1 Ring/Rio?
Round 3: Monte Carlo
Round 4: Montreal
Round 5: Silverstone
Round 6: Old Hockenheim
Round 7: Spa-Francorchamps
Round 8: Monza
Round 9: Suzuka
Round 10: Adelaide

Drivers championship points system:

1st – 15 pts
2nd – 12 pts
3rd – 10 pts
4th – 9 pts
5th – 8 pts
6th – 7 pts
7th – 6 pts
8th – 5 pts
9th – 4 pts
10th – 3 pts
11th – 2 pts
12th – 1 pt

Fastest lap – 1 pt
Pole position – 1 pt
Most places gained* - 1 pt

* when two drivers gained the same amount of places, the driver who finished the race in the highest position will get the point.
If more than 10 drivers retire from a race, points are only allocated to those drivers which GP4 classifies as having finished. If you retire from a race, you are therefore NOT eligible for points based on your finishing position or the point for most places gained. You may still be awarded a point for Pole position and/or fastest lap after you have retired.

Drivers points are added to the performance and subtracted from the variance e.g.
If a driver scores 10 points his performance shall go from 16020,600,16050,600
to 16030(+10), 590(-10), 16060(+10), 590(-10).


Points system for teams:
Total driver points are subtracted from the variance.
Total driver points are divided by four, then added to the BHP, to the nearest whole number e.g
If a teams’ two drivers have accumulated a total of 14 points between them, the team’s performance shall go from 780,800,800 to 784 (+14/4), 804(+14/4),786(-14)

No further points are added to the BHP once the engine cap is reached.
Engine BHP is capped at 820Q, 840R

***************************** TO BE FINALIZED***************************
The current WGP/W300 Starter perf for new drivers & teams:
[Team #00]
Name=XXXXXXXXXXX
Performance=780,800,600
First Driver=21,Driver XXX,16020,600,16050,600
Second Driver=22,DriverYYY,16020,600,16050,600


At the end of the season:
All existing teams variance numbers are reset to 800
All existing driver variance numbers are reset to 600
Drivers’ performances are scaled down by a factor of *. TBC
Teams’ performances are scaled down by a factor of *. TBC
************************** TO BE FINALIZED*****************************


Protests:
Teams and drivers have 24 hours after the race results have been posted to notify the Race Steward of any dispute or protest.
A known AI issue is two drivers from the same team pitting at the same time. This may result in one or both drivers of any team being prevented from finishing the race. In this instance points are awarded by the Race Steward based on the drivers positions before the first pit stop of the race or at their last known positions prior to the first pit stop.
It is from these results that the Race Steward compiles the perf files.
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