Re: Monza 1995-1999 beta + paul ricard 1986-1990 beta *56k warning*

Posted by n00binio 
Re: estoril - epic mapping win .p 6
Date: September 04, 2008 01:35AM
Posted by: pimpones1
lol. thanks leo...

Noobinio.. Leo was saying the track looks great( in a few days you gonna learn portuguese hehe)

time to change the topic title pal...

now we have a WIP ( finally)
Re: estoril - epic mapping win .p 6
Date: September 04, 2008 01:39AM
Posted by: pimpones1
Mate.. i was thinking...

what if i subdivide faces from main land around 10 times.. it ´d generate over a billion triangles and we could try to make those roads changing textures on a few faces.. you think it works? lol

EDIT : it doesnt work.. i tried now and NOOOOOOOOOOOOO WAY ahahaha



Edited 2 time(s). Last edit at 09/04/2008 03:27AM by pimpones1.
Re: estoril - epic mapping win .p 6
Date: September 04, 2008 01:43AM
Posted by: n00binio
yes, i had that idea, too. could be a lot easier than doing it by working on the .dat.

edit: then i´ll have a try

Obrigado leo :)



Edited 2 time(s). Last edit at 09/04/2008 01:47AM by n00binio.
Re: estoril - wip by pimpones1 and n00binio
Date: September 04, 2008 01:57AM
Posted by: leozinho
Noobinio, I found his work and the sensational fábio
reaches perfection. my English is median
I love tracks locked.
congratulations
Re: estoril - wip by pimpones1 and n00binio
Date: September 04, 2008 08:34AM
Posted by: pimpones1
Noobinio.... based on this pic im trying to build stands...

i know i can work more on textures but tell me if it looks ok or not.



ORIGINAL










OUR TRACK





Edited 1 time(s). Last edit at 09/04/2008 08:36AM by pimpones1.
Re: estoril - wip by pimpones1 and n00binio
Date: September 04, 2008 10:51AM
Posted by: b-tone
Nice work guys. I find it best to build those unused roads on the dat and convert to 3d, and make the land fit afterwards.

____
Tony

Re: estoril - wip by pimpones1 and n00binio
Date: September 04, 2008 11:46AM
Posted by: n00binio
@ the stands look brilliant. really good work

@b-tone: i try to do it that way. i have a plan B in case i doesn´t work the way i want.
Re: estoril - wip by pimpones1 and n00binio
Date: September 04, 2008 04:53PM
Posted by: Gigi4
Very good mates ;-)
Re: estoril - wip by pimpones1 and n00binio
Date: September 04, 2008 05:38PM
Posted by: pimpones1
Noobinio...

im gonna try a diff way to build those roads..

im gonna change the main land on z modeler. im gonna place some roads and rebuild land´s faces around it.. maybe it works too..
soon i give ya a feedback

hugs
Re: estoril - wip by pimpones1 and n00binio
Date: September 04, 2008 06:06PM
Posted by: gildoorf
Hi there...

Great progress, guys!

Indeed, Tony´s advice is the best way to generate secondary layouts...

As graphical and phisical way.

Have a good time, and keep working well.

Re: estoril - wip by pimpones1 and n00binio
Date: September 04, 2008 06:54PM
Posted by: n00binio
pimpones1 schrieb:
-------------------------------------------------------
> Noobinio...
>
> im gonna try a diff way to build those roads..
>
> im gonna change the main land on z modeler. im
> gonna place some roads and rebuild land´s faces
> around it.. maybe it works too..
> soon i give ya a feedback
>
> hugs

you could also simply place a new object on the land. i tried that and it looks ok. would be less work i think.
Re: estoril - wip by pimpones1 and n00binio
Date: September 04, 2008 10:55PM
Posted by: pimpones1
its not that easy noobinio..

Adding ´´track parts´´ on land looks crap... it doesnt fit the terrain.. it has to be done as tony said.. and i dont have skills for it..

but i ll try for sure hehe)..



Edited 1 time(s). Last edit at 09/04/2008 11:01PM by pimpones1.
Re: estoril - wip by pimpones1 and n00binio
Date: September 04, 2008 11:16PM
Posted by: pimpones1
try number 1..

tony.. is that the way you are talking about?


Re: estoril - wip by pimpones1 and n00binio
Date: September 05, 2008 01:07AM
Posted by: pimpones1
Holy Jesus.. lol

well.. at least i tried..

and i have to learn a lil bit more on z modeler to build this... or trully build this before building land.. even if i could reach the result, it means i ´d have to REBUILD the whole land based on new vertices created..

i ll take it as a lesson..

Pimpones you idiot..(lol) bfore starting with land.. ALWAYS star with non track roads to create properly vertices.

ahahahahah
Re: estoril - wip by pimpones1 and n00binio
Date: September 05, 2008 01:10AM
Posted by: n00binio
i´ll have a look at that. perhaps a solution that does not require new land comes to my mind...
Re: estoril - wip by pimpones1 and n00binio
Date: September 05, 2008 01:46AM
Posted by: pimpones1
mate.. if you find out HOW... pm me to send the dat again coz i had to change another bank..based on this pic...

i already fixed the land to new dat...


Re: estoril - wip by pimpones1 and n00binio
Date: September 05, 2008 02:00AM
Posted by: n00binio
didn´t work as i wanted. if you find a solution - ok but i ran out of ideas.
i´ll build the cc-line tomorrow. i don´t need the new .dat, i´ll export the cc-line and send you the file.
Re: estoril - wip by pimpones1 and n00binio
Date: September 05, 2008 03:38AM
Posted by: pimpones1
NO PROB...

and in my opinion those non track roads are not important at all considering we CANT see ´em while driving.

lets focus on stuffs wich really matters.

hugs
Re: estoril - wip by pimpones1 and n00binio
Date: September 05, 2008 03:54AM
Posted by: gildoorf
@Guys,

I guess this is what Tony mentioned:



Re: estoril - wip by pimpones1 and n00binio
Date: September 05, 2008 11:30AM
Posted by: n00binio
ah ok now i understand. but i think that´s too complicated regarding our rudimentary z-modeler skills ;)
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