im just trying to folow Raul's excellent tutorial, and have found a problem at the start, already
I have applied my textures in zmodeler, saved them as short file names (under 8) and also renamed them in the material editor screen. the z3d, the 3ds shape file and all the tgas are kept in the same folder when i export it in .3ds format.
the shape is also uniteselected as one, and renamed 'car.3ds'.
However, when I try to import it into 3ds max, i get the error 'missing maps' and a popup telling me the three .tgas that are apparantly missing.
f9 renders the car, but of cours it remains white wihout textures.
i am using max 2009 design, and vista ultimate 64 (if that helps!)
many thanks in advance
Jenson drives it like he owns it; Lewis drives it like he stole it