Show your Renders v3.0

Posted by Jorpaes 
Re: Show your Renders v3.0
Date: July 30, 2016 02:15AM
Posted by: Excalibur
Very nice render, Aus-Doug!
Into the scene tab, you can also fix your 3d model on the ground and into the camera tab, show the grid on the ground so that your 3d model fit better again regarding the ground , for the shadows....;-)

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Edited 1 time(s). Last edit at 07/30/2016 02:19AM by Excalibur.
Re: Show your Renders v3.0
Date: October 21, 2016 01:11AM
Posted by: AUS_Doug
Click for full-size


Credit to the RSR team for the incredible model & template.



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Re: Show your Renders v3.0
Date: October 21, 2016 07:58AM
Posted by: Turbo Lover
Nice render.



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Re: Show your Renders v3.0
Date: October 21, 2016 09:59AM
Posted by: Mullet345
Re: Show your Renders v3.0
Date: October 21, 2016 07:22PM
Posted by: JohnMaverick
Still nice and I know that Tobi will still criticize your engine cover lines ;)


GPGSL : Team Owner of 'Maverick Track Performance' (MTP)
Re: Show your Renders v3.0
Date: October 21, 2016 07:33PM
Posted by: kedy89
Should already be the ones I did. They look perfectly fine on the texture, but end up getting distorted a bit on the shape :/



Nice F3 render Doug! Could've used one of those for presentation a couple of months ago when I was racing that car in RDGPC.



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Edited 1 time(s). Last edit at 10/21/2016 07:36PM by kedy89.
Re: Show your Renders v3.0
Date: October 21, 2016 08:16PM
Posted by: JohnMaverick
kedy89 schrieb:
-------------------------------------------------------
> Should already be the ones I did. They look
> perfectly fine on the texture, but end up getting
> distorted a bit on the shape :/

I know, the ones on my car do the same. I got it down to a level I can live with and that you won't notice in-game anymore, but getting it perfect for the renders is nearly impossible.


GPGSL : Team Owner of 'Maverick Track Performance' (MTP)
Re: Show your Renders v3.0
Date: October 23, 2016 02:03AM
Posted by: AUS_Doug
Cheers Tobi. If you ever need something like that in the future, let me know.



F1 Graphics Swapper --- Lensdump - Renders and Screenshots --- GP4 Performance Generator
Re: Show your Renders v3.0
Date: October 23, 2016 10:07PM
Posted by: timtoffee
Tried having a go at a render...I think could of done better...Done in photoshop cs6. Tried Keyshot but had no clue what i was doing lol
Re: Show your Renders v3.0
Date: November 01, 2016 03:33PM
Posted by: Spidey
1969 Lotus 49C



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Re: Show your Renders v3.0
Date: May 18, 2017 11:25AM
Posted by: AUS_Doug
Re: Show your Renders v3.0
Date: May 19, 2017 11:29PM
Posted by: Brett Sinclair
Great looking Honda my friend, love the simplicity ! ;-)



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Re: Show your Renders v3.0
Date: May 20, 2017 02:27AM
Posted by: madotter







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Edited 3 time(s). Last edit at 05/20/2017 12:05PM by madotter.
Re: Show your Renders v3.0
Date: May 20, 2017 03:19PM
Posted by: JohnMaverick
The cars and the helmet look great, but the tyres definitely need some work (running rims, tyre textures and (no) reflection)


GPGSL : Team Owner of 'Maverick Track Performance' (MTP)
Re: Show your Renders v3.0
Date: May 21, 2017 02:03AM
Posted by: madotter
JohnMaverick Wrote:
-------------------------------------------------------
> The cars and the helmet look great, but the tyres
> definitely need some work (running rims, tyre
> textures and (no) reflection)


Yup, I agree with the tyres/rims comment.

Thanks,
Iain.


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Edited 1 time(s). Last edit at 05/21/2017 06:56PM by madotter.
Re: Show your Renders v3.0
Date: May 21, 2017 05:02AM
Posted by: AUS_Doug
Thanks Marcus.
Very nice Iain.
The texture on the tyres looks fine, but I'm wondering what material type you're using?
I use 'Plastic', add some Roughness, and use a Bump Map.
Also, for the rims, (assuming this model came from Assetto Corsa?) the blurring is usually a separate model mesh. Delete that, and it should be OK.



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Re: Show your Renders v3.0
Date: May 21, 2017 11:51AM
Posted by: madotter
AUS_Doug Wrote:
-------------------------------------------------------
> Thanks Marcus.
> Very nice Iain.
> The texture on the tyres looks fine, but I'm
> wondering what material type you're using?
> I use 'Plastic', add some Roughness, and use a
> Bump Map.
> Also, for the rims, (assuming this model came from
> Assetto Corsa?) the blurring is usually a separate
> model mesh. Delete that, and it should be OK.

Ahh, I'm still new to this rendering stuff! I didn't know the blurring was a separate model (learning every day!!)

I use the preset "tire" for the actual rubber and then plastic with a high reflection for the wheel nut (which looks nice imo)


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Re: Show your Renders v3.0
Date: May 21, 2017 12:02PM
Posted by: madotter
Oh yes, much better!! Thank you AUS_Doug!!!!!



Cheers,
Iain.


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AMD Ryzen 2700X, MSI Gaming M7 AC X470, 16GB (2x8) G.Skill TridentZ RGB DDR 3600MHz, MSI GTX 1080Ti Gaming X 11GB GDDR5X, Samsung 850 EVO 500GB M.2 + 850 EVO SSD 250GB, SuperFlower
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Re: Show your Renders v3.0
Date: May 21, 2017 06:55PM
Posted by: madotter
I applied a 2 hour render (just to see what differences would be found) and I can't honestly see too much from the 2 minute one...



Thanks,
Iain.


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AMD Ryzen 2700X, MSI Gaming M7 AC X470, 16GB (2x8) G.Skill TridentZ RGB DDR 3600MHz, MSI GTX 1080Ti Gaming X 11GB GDDR5X, Samsung 850 EVO 500GB M.2 + 850 EVO SSD 250GB, SuperFlower
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Re: Show your Renders v3.0
Date: May 22, 2017 06:52PM
Posted by: Excalibur
Nice renders and updates, Ian! :-)(Y)





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