Maybe changing the image filter? I know that in games you have to change Bilinear to Trilinear (SP) or Anisotropic to get sharp textures in sharp angles. It's just about filtering, so maybe the image filter is the problem/solution? I always use Blackman, it's pretty sharp though with smooth edges. Didn't see it on my renders, although I didn't render textured cars (F1's) for a while.
BTW, nice render Daniel. The only thing I think is that the shadow under the car is too transparent. It just isn't there enough.. Make it stronger and it'll look better I think
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Edited 1 time(s). Last edit at 12/03/2008 05:37PM by Floris_Koop_GP4Freak.