Show your Renders v2.0 -

Re: Show your Renders v2.0 -
Date: January 03, 2007 07:23PM
Posted by: Floris_Koop_GP4Freak
If I'm right that mclaren has 3 textures, you have to assign the right texture to the right slot

If you select the a slot, change the diffuse color, and watch which part of the car gets the other color, then look at the textures, which texture fits to that part of the car

So, if you change the diffuse color of the nose, you have to assign a tex where the number of the car is shown..

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Re: Show your Renders v2.0 -
Date: January 03, 2007 07:56PM
Posted by: Diageo
ok, i'll try it later.

This is one of my new renders:)



Re: Show your Renders v2.0 -
Date: January 04, 2007 07:23AM
Posted by: Isaint
Re: Show your Renders v2.0 -
Date: January 04, 2007 09:42AM
Posted by: represser
What programs are you using to show shapes with textures and tyres at the same moment?
Re: Show your Renders v2.0 -
Date: January 04, 2007 10:54AM
Posted by: IL Dottore
I use 3dsmax





Magic Senna
Re: Show your Renders v2.0 -
Date: January 04, 2007 02:21PM
Posted by: Jorpaes
Flip vertical, Diaego

______________
Best regards,
Jorpaes
Re: Show your Renders v2.0 -
Date: January 04, 2007 02:49PM
Posted by: Floris_Koop_GP4Freak
No...

he already did, look at the West logo, it is already good, it isn't mirrored.. A lot of logo's on a car are readable if they are flipped, and so is this one..

When a logo is mirrored it tells the tex isn't flipped yet.. this one is

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Re: Show your Renders v2.0 -
Date: January 04, 2007 06:04PM
Posted by: TakkU
wasssaaa

BMW.QuiKK Racing Engineering Manager

#0. BMW.QuiKK Motorsports | rFNL
rFactor Nederland league Leader
[rfnl.totr2007.com]
Re: Show your Renders v2.0 -
Date: January 04, 2007 07:03PM
Posted by: kaid
wassaaaaaaaaaaaaa

Re: Show your Renders v2.0 -
Date: January 04, 2007 07:11PM
Posted by: Diageo
with which programme do you convert the TEX. files?



This is always the problem, texturing:| How can I put the Textures on the car???

I converted the GP4. files in 3DEditor and then imported them into Zmodeler, but now I'm stuck with the textures (again) :(





Edited 1 time(s). Last edit at 01/04/2007 07:26PM by Diageo.
Re: Show your Renders v2.0 -
Date: January 04, 2007 07:22PM
Posted by: raulongo
TEXRESIZER
[www.realgpx.com]



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Wedding and Motorsports Photography.
Re: Show your Renders v2.0 -
Date: January 04, 2007 07:42PM
Posted by: -Zelda-
thanks malleys, your tutorial is very good :)
Re: Show your Renders v2.0 -
Date: January 04, 2007 10:47PM
Posted by: raulongo
Michael Schumacher's 1996 Helmet by RaĆ¼L0ng0









[ADD]
Available here...
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Wedding and Motorsports Photography.
Re: Show your Renders v2.0 -
Date: January 04, 2007 10:57PM
Posted by: Floris_Koop_GP4Freak
nice

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Re: Show your Renders v2.0 -
Date: January 04, 2007 11:04PM
Posted by: Iceman-Kimi
nice, could use some tweaking here and there but looks ace:)

Re: Show your Renders v2.0 -
Date: January 05, 2007 03:49AM
Posted by: TakkU
I think the ligthning looks pretty fake, the whole render doens't give me that realistic feel

BMW.QuiKK Racing Engineering Manager

#0. BMW.QuiKK Motorsports | rFNL
rFactor Nederland league Leader
[rfnl.totr2007.com]
Re: Show your Renders v2.0 -
Date: January 06, 2007 02:13PM
Posted by: Enzojz


10,000 polys.

A Racing and Rail fan.
Re: Show your Renders v2.0 -
Date: January 06, 2007 03:47PM
Posted by: fongu
wow thats a nice render


Re: Show your Renders v2.0 -
Date: January 06, 2007 05:01PM
Posted by: SAMF1
Bring porsche back in F1



Re: Show your Renders v2.0 -
Date: January 07, 2007 02:33PM
Posted by: Enzojz


A Racing and Rail fan.
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