STR1 - RELEASED fix and redownload on p18

Posted by zeppelin101 
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 13, 2006 07:47PM
Posted by: fast_alonso
damn what is that.... great work mates :-)

hehe yeah I'm back...

gezere my friend, check your pm's :-)

edit: damn Paolo, thats not true mate ;) that time out was needed ...lol :-)

--> 2 times Worldchampion 2oo5 & 2oo6' <--





Edited 1 time(s). Last edit at 07/13/2006 10:44PM by fast_alonso.
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 13, 2006 08:17PM
Posted by: _Erix_
zeppelin101 schreef:
---------------------------------------------------------------------------
> The headrest isn't actually sharp, I just have two edges a bit too
> close together, so it doesn't look as smooth as it could, same with
> the sidepod actually, although it doesn't seem to be a problem further
> up :S
>
> As for the nose, I don't really know what I'm doing with normals in
> ZM, but I'll take a look in max, if I have time and try and fix the
> problem...
>
> And hopefully I wont screw up the mapping eh? :P
>
> -edit-
>
> erm, the nose seems fine :S
>
>

I did not mean the headrest, sorry, I meant the part bearing the driver's name ;-)

Yeah, in the ZM shot, the nose looks perfect. Strange things happen! Are the vertices along the seam welded? If not, they may cause distortions.



[1991] [2003] [2004] [gp2 world series]
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 13, 2006 09:04PM
Posted by: zeppelin101
Yep, I checked in both max (although all the faces go crazy) and in ZM and all looks fine :S Random, it's not all that noticeable though imo, and I can't find the problem :(

The headrest extends right back ;-) Anyway, it seems there are verts there that aren't welded, and the sidepod looks ok in ZM aswell, so something's wrong somewhere, I just don't know what :)
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 09:19AM
Posted by: _Erix_
Well, don't put too much into it, mate. The car looks great overall, you did a good job.



[1991] [2003] [2004] [gp2 world series]
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 05:02PM
Posted by: gezere
Well, it has been quicker than planed.
New texture with darker alpha layer has been sent to the tester
and the mirrors issue has been fixed.

new shots soon....

Bernard

Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 05:05PM
Posted by: zeppelin101
_Erix_ Wrote:
---------------------------------------------------------------------------
> Well, don't put too much into it, mate. The car looks great overall,
> you did a good job.
>

Cheers, I've fixed the smooth part of the sidepod, but the headrest refuses to be fixed, so the shape is finished pretty much. Just that small front wing edit brought to my attention by TakkU :) Shouldn't affect the mapping so, we're done after that if the testers are happy
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 06:43PM
Posted by: jpmfw
SCUDERIA TORO ROSSO beta 2 version

CANADA







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Edited 2 time(s). Last edit at 07/14/2006 06:46PM by jpmfw.
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 06:48PM
Posted by: Senna
cool car, i cant see any problem with the headrests :P

Although i'm not a fan of red bull energy drinks, i have to admit that their livery looks... weird but it impressed me :P


&quot;I'm an artist, the track is my canvas, and the car is my brush.&quot;
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 06:59PM
Posted by: gezere
hehehe Paolo you are always the faster to shot.
Great as always. Thanks my friend.

Bernard

Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 07:00PM
Posted by: zeppelin101
Paolo buddy, I'd be checkin your mailbox pretty soon, the fixed lod_0's will be there soon ;-)
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 07:04PM
Posted by: jpmfw
@bernard, lol,well i try to get them up as soon as i can for you :)
@zep,whenever you`re ready

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Edited 1 time(s). Last edit at 07/14/2006 07:19PM by jpmfw.
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 07:06PM
Posted by: jpmfw
NURBURGRING







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Edited 2 time(s). Last edit at 07/14/2006 07:09PM by jpmfw.
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 07:16PM
Posted by: jpmfw
BAHRAIN







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Edited 2 time(s). Last edit at 07/14/2006 07:18PM by jpmfw.
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 07:40PM
Posted by: sunil
is it ready for @#@#@$#$%?
just curious

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Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 08:43PM
Posted by: jpmfw
i think it`s not too far away now sunil, zep has mentioned sending me the new lods to test so i guess after that it will be good to go :)

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Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 08:51PM
Posted by: fast_alonso
sorry for beeing late, some more shots this night :-)

--> 2 times Worldchampion 2oo5 & 2oo6' <--

Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 09:39PM
Posted by: zeppelin101
sunil Wrote:
---------------------------------------------------------------------------
> is it ready for @#@#@$#$%?
> just curious
>

Soon, two weeks tops I should think if nothing goes drastically wrong. The updated files are with gezere, and will be with paolo in the next 15 minutes, so if I get a catastrophic hard disk failure (it's looking likely, 5 year old HD's go sometime), we're still good to go :P
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 10:24PM
Posted by: fast_alonso
Bahrain version:









pics for other versions will follow, but first I've to wrote my first feedback...

I'll send it via PN within the next hour gezere and zep :-)

--> 2 times Worldchampion 2oo5 & 2oo6' <--

Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 10:31PM
Posted by: Turbo Lover
Bahrain? WTF? It's just the lousy A1-Ring with different textures, so stop to call it Bahrain.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 14, 2006 10:35PM
Posted by: Paco
"Bahrain" refers to the specification of the car ;)



I'm against sigpics
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