STR1 - RELEASED fix and redownload on p18

Posted by zeppelin101 
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 12, 2006 11:11AM
Posted by: zeppelin101
Senna Wrote:
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> IMHO the 2005 Red Bull looks better than the 2006 Toro Rosso...
>
> But anyway, great work, guys!
>

So? STR aren't using that...

Yet ;)
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 12, 2006 11:46AM
Posted by: fongu
looks good on your first f1 shape :)


Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 12, 2006 12:02PM
Posted by: zeppelin101
Thanks mate, don't think I'll be up to the level of some guys on here for a while yet though :)

Canada renders (textures only)






Edited 1 time(s). Last edit at 07/12/2006 02:59PM by zeppelin101.
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 12, 2006 06:21PM
Posted by: Muks_C
dude, you're not fooling anybody. you think posting pictures of the actual real car and trying to pass it off as the one for GP4 impresses us?

now stop messing, and show us the car for GP4. ;)




RIP Jules, never to be forgotten. #KeepFightingMichael
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 12, 2006 06:25PM
Posted by: NJ
i'm with Muks

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Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 12, 2006 06:27PM
Posted by: zeppelin101
Damn, rumbled ;)
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 12, 2006 06:39PM
Posted by: sunil
t-cam shot please?

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Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 12, 2006 10:01PM
Posted by: gezere
@paolo: For Sunil, Could you please upload an other T-Cam shot without destroy it with your large yellow brush...lol




@Tom. I like your last render. I will work this week-end on a darker alpha layer. I will send it you surely on Sunday.(and also to Paolo)

@All. Hope to have the time to work also on the new pitcrew version for the full package. Mr Pibb's Pitstand are now 100% ready for all std tracks.



Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 12, 2006 10:26PM
Posted by: Kev188
sorry to interrupt this thread !
Nice car btw...looks very good !
@Zep:
do you still have the JJ Racing car on your computer ?
Is it possible - if you find some time !!! - to make a nice render from this car like your last shot of the STR ?
It would be great !
thanks in advance
bye
Kev
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 12, 2006 10:46PM
Posted by: jpmfw
@kev,i`ve still got it,and still loving it mate :)
@bernard, i "destroyed" it to show you the reflection :P but yeah i`ll do a shot right now :)

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Edited 1 time(s). Last edit at 07/12/2006 10:47PM by jpmfw.
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 12, 2006 11:16PM
Posted by: jpmfw
mirrors need sorting out bernard ;)





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Edited 1 time(s). Last edit at 07/12/2006 11:19PM by jpmfw.
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 13, 2006 12:02AM
Posted by: vesuvius
Looks great :)
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 13, 2006 08:24AM
Posted by: sunil
thanks for t-cam shot. nice work.

===================================================================================================================
i7 950@4GHZ 1.24V|Asus P6X58D-E|Dominators 10GB(2GBx5)1600C8|Corsair H70|Corsair 800D|Corsair HX850|EVGA,Zotac GTX 2x470|VX2433W FULL HD|X-Fi Plantinum|Creative S750 Gigaworks7.1|NZXT Sentry 2|7TB
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 13, 2006 10:47AM
Posted by: gezere
@ Paolo.
AArrrrgggghhhhh. thanks to find this mirror bug in TCam view.
I will have a look to it this week end.

Bernard

Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 13, 2006 12:51PM
Posted by: TakkU
Front wing looks a bit weird, should be more profiled

BMW.QuiKK Racing Engineering Manager

#0. BMW.QuiKK Motorsports | rFNL
rFactor Nederland league Leader
[rfnl.totr2007.com]
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 13, 2006 12:53PM
Posted by: _Erix_
Nice car, guys! Gezere, the livery looks fantastic.

I do have some points about the shape though. PLease check the normals at the tip of the nose cone. They create a dark spot, like there's a dent of some kind. I also see some sharp edges on the car where I do not expect them:

You can see them at the sidepodedge and the cockpithump (don't know the technical name)



[1991] [2003] [2004] [gp2 world series]
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 13, 2006 01:14PM
Posted by: zeppelin101
The headrest isn't actually sharp, I just have two edges a bit too close together, so it doesn't look as smooth as it could, same with the sidepod actually, although it doesn't seem to be a problem further up :S

As for the nose, I don't really know what I'm doing with normals in ZM, but I'll take a look in max, if I have time and try and fix the problem...

And hopefully I wont screw up the mapping eh? :P

-edit-

erm, the nose seems fine :S



-edit2- "@Tom. I like your last render. I will work this week-end on a darker alpha layer. I will send it you surely on Sunday.(and also to Paolo)"

Well send it to me so I can put it up on this site when we come to release it, but I don't need it otherwise ;-)



Edited 2 time(s). Last edit at 07/13/2006 03:38PM by zeppelin101.
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 13, 2006 06:01PM
Posted by: TakkU
FOr the Fwing, the left and right parts or to straight, should look more like this:

As you can see on the left and right it goes more up, and not that straight as yours :)

BMW.QuiKK Racing Engineering Manager

#0. BMW.QuiKK Motorsports | rFNL
rFactor Nederland league Leader
[rfnl.totr2007.com]
Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 13, 2006 07:00PM
Posted by: gezere
@Erik. Thanks mate for your nice comments
@Tom. OK, no problem. I will send it only to Paolo, fast and Red if they are come back from vacation.

Re: STR1 - Ingame shots P4 onwards *56K*
Date: July 13, 2006 07:37PM
Posted by: jpmfw
lol those two are on permanent vacation :P

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