Lo2k Wrote:
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> Hmm... I try to follow your workflow and I'm not
> saying you might change it but I would just point
> 2 things :
> - "the track folder can get very big and cluttered
> with WIP textures etc."
> There's an app... errr, I mean a feature in
> GP4Builder for that (removing useless texture
> files from the folder).
Yes, but the textures aren't useless
> - " but the track folder still only contains
> TEX/Track files"
> Hmm, on my side I always keep all the wad files
> (tex, gp4 and so on) in a folder and I extract all
> .tga files (from .tex) in a subfolder where I copy
> the .gp4/.bin/.dat/.col.
> this way I work on tga files in the sub folder
> (without .tga sorting subfolders I admit) and when
> needed I update tex files in the main folder. And
> when I want to recreate the track wad, I just have
> to move the subfolder elsewhere to get a clean
> folder ready to be reconverted in the track .wad
Yes, an obvious method, but not exactly streamlined, and very repetative when testing textures and animations.
I do like to iron out avoidable/unnecessary steps, It's very noticable when making new crowd animations, there's a lot of work involved and I guess the "extra" steps just wear me down.
Espescially when I run the game, and realize I've forgotten one of them
F1Dev