ramf1v Wrote:
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> Sorry it was late last night and I was a bit
> brief, when you edit a mesh in max it affects the
> pivots / transforms, (I did notice that all
> objects imported into Max have their pivots
> zeroed.)
>
> Anyway, basically if you have anything funky
> happening when you import into builder, resetting
> the xform seems to fix it, either from the utility
> panel or the ribbon.
>
> Something I do all the time is reset xform and
> break all the vertices before exporting, it seems
> builder is happier with the mesh that way,
> breaking the vertices fixes any smoothing issues,
> (you get black shaded faces form any joined
> edge's)
thanks,but I already solved it,but i'll keep your suggestion for when i import it in gp4builder
apparently there's a problem with the .3ds export function in the lastest version of GP4Builder.It always looses those infos about the object you exported
So,I exported the fence pieces in .3ds format and they got moved and scaled down,and that was visible from Zmodeler already.Then I made the garages with those edited fences and when i checked them,i used a .dat converted in .3ds format with GP4Builder,so that was edited as the fences and i didn't get the error.
My GPGSL Career