Lo2k Wrote:
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> Well, you can apply some changing texture to
> noodles (whether via FLAG or SCREEN object
> classes) with some good mapping tools
> (wrap/unwrap) that would map the rectangular
> texture over all the hotel nodes.
I was experimenting with the SCREEN option the other day, but couldn't get more than one tvanim.tex to work. I assumed there could only be one tvanim.tex so I gave up.
...but FLAG...that could be the answer I don't have time to test it right now but will experiment later...there are unlimited FLAG options ?
What I ended up doing was replacing a textures mipmaps, using texresizer.
LOD 0 is blue. LOD 1 is Red, LOD 2 is Green, LOD 3 is yellow...when you drive towards the building you get a wave transition of the colours, I'm not sure how this affects PO or stability , and it did seem a bit quirky, and not very predictable. I haven't had time to push this idea further....to busy modelling
thx