GP4 Track Editing - new new thread

Posted by markko 
Re: GP4 Track Editing - new new thread
Date: April 08, 2010 02:45PM
Posted by: gildoorf
Laurent said:

"The solution could be to detach faces receiving transparent texture in new parts and then un-group these parts to new separated objects all in GP4 Builder".

This is the best solution, believe me.

And I have not started making tracks yesterday :)

Re: GP4 Track Editing - new new thread
Date: April 12, 2010 09:14PM
Posted by: quickslick
Edit : solved by myself already



Edited 1 time(s). Last edit at 04/13/2010 05:23PM by quickslick.
Re: GP4 Track Editing - new new thread
Date: April 17, 2010 04:00PM
Posted by: cleberpister
HI!

I am working in PAUL RICARD 1988…

In some parts of the track, in the camera of TV, the car it disappears and after some second return appearing…

This happens with all the cars… As to correct?

Grateful

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: April 17, 2010 04:33PM
Posted by: Lo2k
You most probably used more cameras than the track slot allows to use. Try to use your track in SPA slot, it has the highest camera count and you might not have this problem.





Edited 1 time(s). Last edit at 04/17/2010 07:07PM by Lo2k.
Re: GP4 Track Editing - new new thread
Date: April 17, 2010 05:35PM
Posted by: cleberpister
PERFECT!!!

THANKS!!!

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: April 19, 2010 09:04PM
Posted by: Turbo Lover
Laurent, when creating track from dat the mapping of the verges and banks are messed up:











Hopefully there is a fix soon, thanks. :)



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: April 19, 2010 10:38PM
Posted by: Lo2k
Indeed.
The best thing to do if you want to have non-uniform verges and uniform banks is to create things in 2 times :
- first create anything (but banks) and verges with non uniform mapping.
- second create banks only : uncheck verges, check banks but check verges unform mapping and banks uniform mapping to get banks correct mapping
I will check what's happening in the code to fix that anyway.

PS : Fixed for next revision (in fact track banks were using verges mapping checkbox and pitlane verges were using banks mapping checkbox, simple, isn't it ;)).





Edited 3 time(s). Last edit at 04/19/2010 10:54PM by Lo2k.
Re: GP4 Track Editing - new new thread
Date: April 20, 2010 08:46AM
Posted by: Turbo Lover
Ah, that explains why. Thanks for the work-a-round. :)



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: April 21, 2010 11:37PM
Posted by: cleberpister
Hi!
I am working in Paul Ricard 1988…

I am with a problem: I do not obtain to enter nox boxes…
all the other cars I enter…
when I am entering in pitlane the car comes back pra track…

how to correct?

grateful

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: April 22, 2010 12:12AM
Posted by: n00binio
that's a misplaced flag, maybe "pitlane fences begin". i guess it's my .dat, i'll have a look at it next weekend



used to be GPGSL's Nick Heidfeld
Re: GP4 Track Editing - new new thread
Date: April 22, 2010 12:28AM
Posted by: cleberpister
ok, please!!!

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: April 23, 2010 12:44AM
Posted by: cleberpister
HI!

PAUL RICARD:

During the race, all the cars are motionless during pit-stop…
I selected FIX PITSTOP BUG but it did not function…

grateful

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: April 24, 2010 12:49AM
Posted by: n00binio
i'll have a look at that as well



used to be GPGSL's Nick Heidfeld



Edited 1 time(s). Last edit at 04/24/2010 12:49AM by n00binio.
Re: GP4 Track Editing - new new thread
Date: April 26, 2010 09:50PM
Posted by: cleberpister
Now it functioned!

thanks n00binio

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: April 27, 2010 07:28PM
Posted by: Turbo Lover
Laurent, i don't know if it is a bug, but this is the case: When creating banks, the mapping of the texture in the first & last tracksections is repeated a fewer times. An example:







Is this correct? Looks kinda weird.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: April 27, 2010 08:52PM
Posted by: Lo2k
Yep, obviously it is repeated a fewer times as you used uniform mapping. This settings repeating texture every 16 feet perpendicularly to the track to keep a close ratio to 1/1 with track section placed at 16 feet each others.
So if you want the mapping to be repeated let's say 5 times whatever the bank length, you might use non-uniform mapping at creation and then use advanced mapping to set a scale of U=1 and V=5 (or U=5 and V=1, I'm not sure which is which).

Re: GP4 Track Editing - new new thread
Date: April 29, 2010 06:26PM
Posted by: senna9194
hi Lo2k,

today i've restarted an old track.I've finished track sectors and i did a new pitlane.then i created a new .gp4 file with the lastest version of gp4builder(Xmas Edition),but game crashed when the bar was 100% loaded.I started to do a bit of trial and error:

1-trying an original .wad file with my textures.Loaded in game
2-added .bin files.Loaded in game
3-added .col file.Loaded in game
4-added the .gp4 file.Crashed at 100% loading

i understood that the problem was in the .gp4 file.i remade it with gp4builder 1.181(a version i downloaded from this thread) and now it works.
Can this problem be fixed in a future release?(together with banks\verges mapping):-)

also,i don't see anymore tracksectors' numbers on the .dat file



My GPGSL Career



Edited 1 time(s). Last edit at 04/29/2010 06:27PM by senna9194.
Re: GP4 Track Editing - new new thread
Date: April 29, 2010 07:21PM
Posted by: jimbob1
senna9194 Wrote:
-------------------------------------------------------
> hi Lo2k,
>
> today i've restarted an old track.I've finished
> track sectors and i did a new pitlane.then i
> created a new .gp4 file with the lastest version
> of gp4builder(Xmas Edition),but game crashed when
> the bar was 100% loaded.I started to do a bit of
> trial and error:
>
> 1-trying an original .wad file with my
> textures.Loaded in game
> 2-added .bin files.Loaded in game
> 3-added .col file.Loaded in game
> 4-added the .gp4 file.Crashed at 100% loading
>
> i understood that the problem was in the .gp4
> file.i remade it with gp4builder 1.181(a version i
> downloaded from this thread) and now it works.
> Can this problem be fixed in a future
> release?(together with banks\verges mapping):-)
>
> also,i don't see anymore tracksectors' numbers on
> the .dat file


if'd you'd like i can take a look & see where problems are etc.......
Re: GP4 Track Editing - new new thread
Date: April 29, 2010 07:29PM
Posted by: senna9194
jimbob1 Wrote:
-------------------------------------------------------
> senna9194 Wrote:
> --------------------------------------------------
> -----
> > hi Lo2k,
> >
> > today i've restarted an old track.I've finished
> > track sectors and i did a new pitlane.then i
> > created a new .gp4 file with the lastest
> version
> > of gp4builder(Xmas Edition),but game crashed
> when
> > the bar was 100% loaded.I started to do a bit
> of
> > trial and error:
> >
> > 1-trying an original .wad file with my
> > textures.Loaded in game
> > 2-added .bin files.Loaded in game
> > 3-added .col file.Loaded in game
> > 4-added the .gp4 file.Crashed at 100% loading
> >
> > i understood that the problem was in the .gp4
> > file.i remade it with gp4builder 1.181(a version
> i
> > downloaded from this thread) and now it works.
> > Can this problem be fixed in a future
> > release?(together with banks\verges mapping):-)
> >
> > also,i don't see anymore tracksectors' numbers
> on
> > the .dat file
>
>
> if'd you'd like i can take a look & see where
> problems are etc.......

for now it's fixed.but if you want to give it a look,i'll send you the .gp4 file and the .dat:-)



My GPGSL Career
Re: GP4 Track Editing - new new thread
Date: April 29, 2010 07:33PM
Posted by: jimbob1
senna9194 Wrote:
-------------------------------------------------------
> jimbob1 Wrote:
> --------------------------------------------------
> -----
> > senna9194 Wrote:
> >
> --------------------------------------------------
>
> > -----
> > > hi Lo2k,
> > >
> > > today i've restarted an old track.I've
> finished
> > > track sectors and i did a new pitlane.then i
> > > created a new .gp4 file with the lastest
> > version
> > > of gp4builder(Xmas Edition),but game crashed
> > when
> > > the bar was 100% loaded.I started to do a bit
> > of
> > > trial and error:
> > >
> > > 1-trying an original .wad file with my
> > > textures.Loaded in game
> > > 2-added .bin files.Loaded in game
> > > 3-added .col file.Loaded in game
> > > 4-added the .gp4 file.Crashed at 100% loading
> > >
> > > i understood that the problem was in the .gp4
> > > file.i remade it with gp4builder 1.181(a
> version
> > i
> > > downloaded from this thread) and now it
> works.
> > > Can this problem be fixed in a future
> > > release?(together with banks\verges
> mapping):-)
> > >
> > > also,i don't see anymore tracksectors'
> numbers
> > on
> > > the .dat file
> >
> >
> > if'd you'd like i can take a look & see where
> > problems are etc.......
>
> for now it's fixed.but if you want to give it a
> look,i'll send you the .gp4 file and the .dat:-)


ok.....won't hurt......cheers.....
Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, TomMK, Noog, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy