GP4 Track Editing - new new thread

Posted by markko 
Re: GP4 Track Editing - new new thread
Date: April 09, 2009 06:16PM
Posted by: drt01
Yes the flag list are ok ..but rebuilt the pit not fix the bug

-------------- My GP4 Tracks --------------

F1 Tracks , Oval Tracks, Other Tracks
Re: GP4 Track Editing - new new thread
Date: April 19, 2009 02:15PM
Posted by: Gigi4
What part of the track file can make CTD at middle of loading bar?







Re: GP4 Track Editing - new new thread
Date: April 19, 2009 03:12PM
Posted by: Lo2k
Be sure you didn't removed any REQUIRED class object from the track first.
Also check file menu/file details in GP4Builder to check if one of your scene doesn't exceed the faces/vertice count limit.
Else you can remove one scene at a time and test ingame to see what scene host the trouble.

Re: GP4 Track Editing - new new thread
Date: April 19, 2009 04:38PM
Posted by: Gigi4
Should be the required objects, cause with another wad it works ( of course cars are flying)







Re: GP4 Track Editing - new new thread
Date: April 19, 2009 05:10PM
Posted by: Gigi4
Ok it was a stupid error by me: i forgot to put envmap tga files in the wad







Re: GP4 Track Editing - new new thread
Date: April 19, 2009 06:51PM
Posted by: Lo2k
Thanks for the report.

Re: GP4 Track Editing - new new thread
Date: April 19, 2009 07:04PM
Posted by: Gigi4
Only another question: now i can load the track but is all a mess cause all object disappear and appear continuosly. Do i need to give a class to all object? And i have to do it manually?







Re: GP4 Track Editing - new new thread
Date: April 19, 2009 07:45PM
Posted by: Lo2k
well, NLAND class is the more generic one and yes it's better to set a class to objects that are flickering.
Also check the distance setting. past this value, object won't be displayed.
you might also set all object flags to 0 to help.
and last but not least, hit once the "fix parts to object link" menu line. It could also quickly fix such troubles.

Re: GP4 Track Editing - new new thread
Date: April 19, 2009 07:53PM
Posted by: jimbob1
Gigi4 Wrote:
-------------------------------------------------------
> Only another question: now i can load the track
> but is all a mess cause all object disappear and
> appear continuosly. Do i need to give a class to
> all object? And i have to do it manually?

as well as setting the objects class + clipping distances , consider
moving parts of the object if more than one to different scenes.
this sometimes fixes the objects behaviour above.
Re: GP4 Track Editing - new new thread
Date: April 19, 2009 09:54PM
Posted by: b-tone
On the Fences Builder an error message appears when you try to use a lower Last value. So if First=150 and you want Last=200, then you get an error with Last=2, then another with Last=20. Normally its just two pop ups each time, but just now it wouldn't go away and I had to kill it.
A minor thing, but thought it would be worht mentioning in case it hasn't ben bfore :)

____
Tony

Re: GP4 Track Editing - new new thread
Date: April 19, 2009 11:09PM
Posted by: Lo2k
@B-tone : I already fixed it for next revision but that's indeed the good time to report me such things before the new release :)

Re: GP4 Track Editing - new new thread
Date: April 22, 2009 09:35AM
Posted by: 32BOBO32
Mates, how does Fence Builder work? I know how to build simple vertical fence and my question is: does exist a option to create fences like real one with a vertical part and a small slanted part or i can create this using 2 times fence builder (one for vertical and one for slanted)?
Thanks ;)

Samuele
32BOBO32
Re: GP4 Track Editing - new new thread
Date: April 22, 2009 06:03PM
Posted by: Lo2k
It works one surface at a time so yes you can just use it two times to create vertical part first and slanted one thenafter.

Re: GP4 Track Editing - new new thread
Date: April 22, 2009 06:09PM
Posted by: drt01
Lo2k Wrote:
-------------------------------------------------------
> It works one surface at a time so yes you can just
> use it two times to create vertical part first and
> slanted one thenafter.


... and perpendicular to the wall??? Is it possible? How?

-------------- My GP4 Tracks --------------

F1 Tracks , Oval Tracks, Other Tracks




Edited 1 time(s). Last edit at 04/22/2009 06:09PM by drt01.
Re: GP4 Track Editing - new new thread
Date: April 22, 2009 09:30PM
Posted by: 32BOBO32
does the 16 feet costant mapping working correctly to you?
Because for long sectors the map is not repeated after 16 feet and i got a orrible mapping

Samuele
32BOBO32
Re: GP4 Track Editing - new new thread
Date: April 22, 2009 10:38PM
Posted by: Lo2k
@drt01 : perpendicular isn't possible (yet. It's planned for a next release).

@32BOBO32 : Sectors are 16 feet long (more or less) so 16 feet mapping is for V mapping (vertical axis when fence is vertical). U mapping will only display texture once along all the width of the "sector". I can't do much about it as textures can't be disformed completely the way you would like them to do. Anyway if your faces are such stretched, you can try the "apply ground world mapping" setting in Action menu. In that case texture will be applied uniformly but won't follow track bend.

Re: GP4 Track Editing - new new thread
Date: April 22, 2009 10:43PM
Posted by: 32BOBO32
thanks mate ;) In your site i reported a possible bug in gp4builder ;)

Samuele
32BOBO32
Re: GP4 Track Editing - new new thread
Date: April 22, 2009 11:27PM
Posted by: Lo2k
And I replied a possible non-bug too ;)

Re: GP4 Track Editing - new new thread
Date: April 30, 2009 03:49PM
Posted by: Naboo
This thread, the old one and the old old one added together is 206 pages, that has to be a record, now carry on with the thread as ormal ;)



"Arguing on the internet is like taking part in the Special Olympics...Even if you win you're still retarded"
Re: GP4 Track Editing - new new thread
Date: April 30, 2009 03:52PM
Posted by: racingstefan
Naboo schreef:
-------------------------------------------------------
> This thread, the old one and the old old one added
> together is 206 pages, that has to be a record,
> now carry on with the thread as ormal ;)

No, the screenshots topic's are the biggest together, they are over 1200 pages ;)



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