I was wondering about shadows of objects, like bridges, trees, fences... what is the method that you people (the more experienced track makers) get them to work in-game?
I have tried to put shadows in my objects, but they don't seem to work. I think it might be some problem with converting the textures or something like that. I have shadows disabled in my graphics file, but they show up in other tracks, so I don't think that's it...
Als,o some shadows of certain low-res objects seem too... low-res, when I create them in GP4Builder. Like, the shadows are all made of huge pixelated squares, while the textures are transparent enough to give them a much more defined shape. Is this normal (due to the objects low-res nature), or is there a way to work around this?