GP4 Track Editing - new new thread

Posted by markko 
Re: GP4 Track Editing - new new thread
Date: January 28, 2008 04:37PM
Posted by: Turbo Lover
Can i have a look at your dat file?



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: January 29, 2008 05:52PM
Posted by: Paco
Which one would be the best option to build the marshall spots?



In the first one, I just tweaked the banks angle for those 2 sectors that make the spot, and in the second one, I modified the previous sectors to keep the angle uniform and not with that jump from a non-angled bank to one that is.

Or is it irrelevant and then tweaking the mapping for the textures in that/those sectors I can make it look good either way?



I'm against sigpics
Re: GP4 Track Editing - new new thread
Date: January 29, 2008 06:36PM
Posted by: Ruboy
Second option looks better ingame...it's enough if you adjust the bank angle of the three or four previous and next sectors. The bigger the difference the more sectors should be taken into account.

Re: GP4 Track Editing - new new thread
Date: January 29, 2008 06:38PM
Posted by: Paco
Thanks Martin :)



I'm against sigpics
Re: GP4 Track Editing - new new thread
Date: January 30, 2008 07:59AM
Posted by: TheDarkListener
here is my dat-file: [uploaded.to]

can you see what the probleme is?

mfg
Re: GP4 Track Editing - new new thread
Date: January 30, 2008 12:44PM
Posted by: Turbo Lover
TheDarkListener schreef:
-------------------------------------------------------
> here is my dat-file:
> [uploaded.to]
>
> can you see what the probleme is?
>
> mfg


Thanks, i've tried and i had no problems with loading the track.

I presume you have converted the dat also to a wad, there is the problem, are the bin and col files updated, so it will match your dat?



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: February 01, 2008 11:07AM
Posted by: TheDarkListener
I have convert the dat to col and bin files but the track crashed everytime...

can you send me the bin files what you have converted to test my track?

lg
Re: GP4 Track Editing - new new thread
Date: February 02, 2008 05:23PM
Posted by: Shaddix
some newbie questions,
1 is this [img352.imageshack.us] connected good enough or has it to be more acurate?
2 can I test just the layout in GP4? (without pitlane?)



Edited 3 time(s). Last edit at 02/02/2008 05:25PM by Shaddix.
Re: GP4 Track Editing - new new thread
Date: February 02, 2008 05:32PM
Posted by: Turbo Lover
1. More accurate please
2. No, pitlane is necessary



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: February 02, 2008 05:44PM
Posted by: Shaddix
ok, this is good enough I guess?
[img352.imageshack.us]
Re: GP4 Track Editing - new new thread
Date: February 02, 2008 05:50PM
Posted by: Turbo Lover
Yeah, that looks fine. :)



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: February 03, 2008 07:31AM
Posted by: Shaddix
I just can't seem to find out how to adjust the location of my first pitlanesectors sow I can connect them to the track
Re: GP4 Track Editing - new new thread
Date: February 03, 2008 10:08AM
Posted by: Turbo Lover
Use the 'displace' option with the XYZ axis enabled and the 'rotate' option with only the Z axis enabled.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: February 08, 2008 07:12PM
Posted by: gildoorf
Hi there


Hopefully some of you have already got these results mapping textures with 3dsmax...

Why this happen (I mean the darker texture), and how can I solve this?

1. I tried to export as .gp4 and re-import it, but nothing happens...

2. If I set "self illumination" to this object on texture material window, would it solve?


Thanks a lot

Best regards from Brasil


Textures mapped OK



Textures in a darker mode



Re: GP4 Track Editing - new new thread
Date: February 08, 2008 07:45PM
Posted by: Prblanco
Gildoorf mate,

Try inverting normals and turn self-illumination off. ;-)


My unfinished tracks: [www.grandprixgames.org]
Send bug reports and track editing questions to f1virtualblog@gmail.com
Re: GP4 Track Editing - new new thread
Date: February 08, 2008 11:58PM
Posted by: Ruboy
But select another material without self illumination or other properties...if you just un/check the boxes for the object it will affect all objects using this material. So you have to 'select' another material.

And yes, inverting normals should help :)

Re: GP4 Track Editing - new new thread
Date: February 09, 2008 07:30AM
Posted by: TTM
@Gildoorf:
Try this.. Detach few "darker texture" faces to new part and then compute normals... :)
Re: GP4 Track Editing - new new thread
Date: February 09, 2008 05:05PM
Posted by: gildoorf
Hi There

Thanks Martin, Tero and Mr. Paulo...

I detached darker parts, and both inverted and later computed normals...


For some parts, it works... But not all.

And I can´t have a preview on 3dbuilder.

Still not 100% satisfied. Soon I´ll send .gp4 parts to you and you can take a better look ok?


Cheers

Re: GP4 Track Editing - new new thread
Date: February 09, 2008 05:23PM
Posted by: Ruboy
Ok, but please don't send it to me because I cannot check this at the moment.

Re: GP4 Track Editing - new new thread
Date: February 12, 2008 07:31PM
Posted by: gildoorf
Hi there!

Once again, trying to learn on the harder way :)

No trying to understand how to rotate textures mapping on 3dsmax without rotating tga texture itself...

Any help?

I create meshes on autocad, import them at 3dsmax and notice that textures doesn´t match properly for whole mesh...

Please take a look at pictures

@Ruboy and Tero: Paulo is on the way to finish sakhir changes on landscape...







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