klausfeldmann Schreef:
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> Hey guys
,
>
> for a new track, I would like to edit the
> .cfp-file before release, because in-game you have
> a lot of flashes right on the track or in areas
> where there are no spectators at all. In GP4Builer
> user's guide there is not much written about
> cfp-files, except that I can move every single
> cfp-point one by one. But for 1439 points it's too
> much work to do so. As well, it would be nice to
> have some kind of orientation. When I open the
> file, I just see this:
>
> [
fs5.directupload.net]
> .gif
>
> As you see the track editor has got no orientation
> where to push the cfp-points to.
>
> Final question:
> Are there any suggenstions what to do to remove
> the flashes in-game or do I have to release the
> track as it is now?
CFP-file where all flashes are moved to -1000 at Z-axis: [
www1.zippyshare.com]
If needed rename it and place it at Infogrames\Grand Prix 4\MAPS\*name of one of the original 17 tracks*
Lo2k Schreef:
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> Hi Klausfeldman,
>
> well, you use an outdated version of GP4Builder.
> Latest 2015 version has a better display of cfp
> file and support direct mouse interaction with
> "points" BUT...
> its useless because .cfp files are not used by the
> game.
> Indeed, game doesn't use .cfp files but generate
> flashes at the center of any CROWD class object.
> So you won't need to delete 1439 items afterall
Not entirely true, the game uses the CFP-file in the root directory of the game instead the one in the wad file. The same goes for the crowd textures in wet weather conditions.
My Grand Prix 4 FilesI'm a total dick. How many people can say that?