@ neilcaine:
Nice to meet U here, mate
! Thanks for your answer. Sadly this is one of the things I allready tried to fix the bug, but it still doesn't work.
In the meantime i did some more research with a better camset: It seems as if the texture is only visible when the player's car is more than approximately 200m behind this texture in track direction, hm...
Here are for a better understanding the current settings:
I allready tried:
- recomputed coordinates,
- checked and unchecked "billboard",
- different clipping distances,
- camera setting to 20 and 0,
- invert faces creation,
- invert normals,
- "recover lost parts",
- "fix parts to object links",
- used as a "CROWD" and as "MISCTSO",
- with and without "FULL" in the objectname and I
- used some other materials.
The texturename of the fans is "atx_d_5", it's properties are DXT5 with semi transparency.