@Willb. using nurburgring as an example, you need some data about the elevations, like video, or something.
then i 'guess' the highs and lows, and work out gradients in between:
(h2-h1)/s
h1=initial height
h2=end height
2=number of sectors
so if you want sect0 to be 0.0 and sect10 to be 2.0:
(2-0)/10=0.2
sect0 - 0
sect1 - 0.2
sect2 - 0.4
etc
then test it in game to make sure its all smooth.
@marclister - i'll probably do all silverstones. once 1952-74 is good i'll add the kinks for 75-80 and 81-90 (i think), so 3 versions in all
@zeppilin. nothing else but what you see really. for nurb i'll probably just add some ad boards where necesary and use existing textures.
it would be great to have some help
@Fuji - Zandvoort is on the list (1979, 2005 and more versions?) but i'll leave it for a while as i want to make a good job of that one
other tracks i hope to see one day are all the ones associated with my mods - so 1979, 1988, DTM, 1996 ITC, 1994/5 etc.
i think i have a 79 ostrichring somewhere - maybe i can get it working now.
but i have a lot of prolems with bins :s
track bins are only partially visible, and pit bins either crash or freeze the game. i'm sure all the answers are out there somewhere tho :p
____
Tony