> Why does nobody of the authors state which car
> slot his package will use?
check the filenames and you'll see which slot it uses. people have different slots assigned to different shape names, so it varies. check the name of the car: car_williams_lod for example, then it will install into williams slot - if you open up teameditor, there's the last tab which tells you which slots uses which shape.
> Why doesn't anybody inform downloaders about
> steering wheel, etc. coordinates?
most do, enzojz, bojan, etc. use teampatcher to patch those coordinates, others have them in the readme. some don't, but i don't use their cars.
> Why does Team Patcher open when installing Enzojz
> cars at the end of the installment with no result.
because of an installer error, it deletes the files before teampatcher has access to them, just use winrar to unpack the exe and wadinstaller+teampatcher.
> Instead, cockpits/ steering wheels don't fit.
they should, if not, import the .car file into teameditor yourself and check this.
> Why can't I drive faster than 50 km/h with "Tony
> & many others'" 2005 Australian set and why
> does the game frequently crash to deskop when
> using this set.
press scroll lock in game = speed limiter.
uncheck quickstart when running the mod (in csm) and select use CPU to 0 - this should cure the crashes...
> Don't some authors really test their stuff before
> publishing it (Red Bull- no readme at all in the
> zip- car texture mapping doesn't work).
uhmm... works here.
maybe you got a corrupt download?
hope i helped just a bit.
cheers