Pitcrews

Posted by timtoffee 
Pitcrews
Date: November 17, 2023 10:11AM
Posted by: timtoffee
Hi guys, Can someone tell me the settings for turning the pitcrew tga files to tex? I tried doing it but when loading it crashed my game.
Re: Pitcrews
Date: November 17, 2023 11:15AM
Posted by: Noog
If you've changed any of the names, change them back to the default team names.

Ferrari
McLaren
Williams
Benetton
BAR
Jordan
Arrows
Sauber
Jaguar
Minardi
Prost

Also, qualifying name format is engin_teamname.tex, but race is pitcrew_teamname.tex

I've been using DXT5, full trans, MM4, but the names issue is likely to be your problem.
Re: Pitcrews
Date: November 17, 2023 10:25PM
Posted by: timtoffee
names are as they were originally, tried dxt5 etc and still crashes
Re: Pitcrews
Date: November 18, 2023 12:15AM
Posted by: timtoffee
I was wondering if my anim wad is too large, it's currently 96k but if i try a smaller one it works. not a clue right now
Re: Pitcrews
Date: November 18, 2023 12:28AM
Posted by: fongu
Do they have alpha channels?


Re: Pitcrews
Date: November 18, 2023 12:31AM
Posted by: timtoffee
Yep they do. Tried everything at this point to no avail
Re: Pitcrews
Date: November 18, 2023 12:33AM
Posted by: Noog
To focus in on your problem, have you tried putting in another anim.wad from a working mod?
Re: Pitcrews
Date: November 18, 2023 12:40AM
Posted by: timtoffee
Noog Wrote:
-------------------------------------------------------
> To focus in on your problem, have you tried puttin
> g in another anim.wad from a working mod?


I have, the original anim wad works fine with no problems.
Re: Pitcrews
Date: November 18, 2023 12:50AM
Posted by: Noog
So if you were to put your pitcrews into the working anim.wad, would it crash?

I took a look at my pitcrew skin texs and they seem to be 171k (so your 96k doesn't seem too much).

But I also find that while some of my pitcrew skins are DXT5/full trans, others are DXT1/Opaque (so much for my consistency!).

All are sized 512x512 though. Are yours?



Edited 1 time(s). Last edit at 11/18/2023 12:52AM by Noog.
Re: Pitcrews
Date: November 18, 2023 12:53AM
Posted by: timtoffee
Noog Wrote:
-------------------------------------------------------
> So if you were to put your pitcrews into the worki
> ng anim.wad, would it crash?
>
> I took a look at my pitcrew skin texs and they see
> m to be 171k (so your 96k doesn't seem to much).
>
> But I also find that while some of my pitcrew skin
> s are DXT5/full trans, others are DXT1/Opaque (so
> much for my consistency!).
>
> All are sized 512x512 though. Are yours?

They are 2048x2048, i tried them at 256x256 like the originals, maybe if I try them at 512x512 we may have success. I will try it and see what happens.
Re: Pitcrews
Date: November 18, 2023 01:06AM
Posted by: timtoffee
tried 512x512, DXT5, Full trans and 4 Mipmaps and back to crashing
Re: Pitcrews
Date: November 18, 2023 09:32AM
Posted by: Noog
Sounds like you've covered it all then bud.

Are you sure it's not the engineer models themselves, rather than the texs being used on them? Or maybe a typo or a missing file somewhere else in the anim.wad?
Re: Pitcrews
Date: November 18, 2023 09:37AM
Posted by: timtoffee
Noog Wrote:
-------------------------------------------------------
> Sounds like you've covered it all then bud.
>
> Are you sure it's not the engineer models themselv
> es, rather than the texs being used on them? Or ma
> ybe a typo or a missing file somewhere else in the
> anim.wad?


At this point Noog I have no clue, I may just have to resort to keeping the original ones or something.
Re: Pitcrews
Date: November 18, 2023 09:48AM
Posted by: Noog
Happy to take a look if you want to upload the anim.wad.
Re: Pitcrews
Date: November 18, 2023 10:05AM
Posted by: timtoffee
Noog Wrote:
-------------------------------------------------------
> Happy to take a look if you want to upload the ani
> m.wad.


Thank you Noog, I will do that. Much appreciated
Re: Pitcrews
Date: November 18, 2023 10:08AM
Posted by: timtoffee
[www.mediafire.com]

here it is, only 15k at the moment but I know something not right with what i've done. Thank you for all of your help
Re: Pitcrews
Date: November 18, 2023 11:09AM
Posted by: Noog
Just took a very quick look and if you go straight into a race, does it work? It does for me but in qualifying it crashes.

Can't see anything wrong in the Q section of anim.wad yet, but it might be a clue.
Re: Pitcrews
Date: November 18, 2023 11:18AM
Posted by: timtoffee
Noog Wrote:
-------------------------------------------------------
> Just took a very quick look and if you go straight
> into a race, does it work? It does for me but in q
> ualifying it crashes.
>
> Can't see anything wrong in the Q section of anim.
> wad yet, but it might be a clue.


I will have a look and see if it does the same. After checking it does do the same to something in Qualifying must be the critter causing the problem



Edited 1 time(s). Last edit at 11/18/2023 11:23AM by timtoffee.
Re: Pitcrews
Date: November 18, 2023 11:26AM
Posted by: Noog
OK. Not sure exactly where the problem is yet, but here's how to overcome it.

I opened your anim.wad and into the qualifying folder I copied everything EXCEPT the skins from the qualifying folder in my working anim.wad - and it works fine.

So it's something in that folder, but it's not the skins.
Re: Pitcrews
Date: November 18, 2023 11:27AM
Posted by: timtoffee
Hmm that's a strange one. I'm sure we can figure it out. Thanks Noog for your help on this little bugger of a problem.
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