firebreather Wrote:
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> I like that wheel, that looks pretty good. A few
> different generic ones to use for different
> seasons would be good to have!
>
> I found changing the positions of the lights and
> buttons in GP4Builder quite hard to actually get
> accurate. I could move them, but never quite into
> the position which I wanted them to be moved to!
> instead of moving a couple pixels, they'd suddenly
> jump about 50 pixels in a different direction
> instead.
That's an issue I had two hours ago when I started GP4 builder for the first time: by default it has a "snap" option enabled that prevents from moving objet the amount you want: the snap value is 0.005, so you jump by that amount.
>
> When I did my wheel, I didn't actually add the
> lights in the off position to the main steering
> wheel TEX. The steering wheel display TEX has the
> on and off versions anyway so, as long as they are
> in the correct position there, leave them out of
> the main steering wheel TEX then you won't have to
> worry about lining them up exactly to the nearest
> pixel.
Weird, that's not what I encountered: the off lights in the display texture are never used: I modified completely the centre texture before doing the display one, and I could see the "off" lights that I had included in the main texture. Same goes for all the buttons.
> For the bars on the LCD displays, I'd knock them
> back a bit to make them less visible. Maybe 50%
> opacity of what you have at the moment. Maybe make
> the red/green/amber lights a bit smaller as well.
> Just shrink them in the display TEX and make sure
> the centre point is still the same for each one,
> then you won't need to move anything.
Noted for the LCD displays. It's going to be harder to change the warning leds: the red ones are actually using the same texture as the red RPM leds. I would be easier I think to reduce the size of the LED objects in the mesh.
Edited 1 time(s). Last edit at 07/29/2021 08:56PM by zifox.