GPG Nations Cup Season 6

Posted by GPG_Nations_Cup 
GPG Nations Cup Season 6
Date: April 21, 2017 12:27PM
Posted by: GPG_Nations_Cup
The GPG Nations Cup is an AI based league where a player represents a nation, and races are ran on Grand Prix 4 by a race director, with the results posted here.
Rules are on Post 2. It is your responsibility to read these, and it will be assumed every participant/potential participant has so.

Governing Body

kedy89 - Rules of sport
Mullet345 - Race Director and Tables
natasp - Race Director and Activity Checker

GPG Nations Cup Wikia(WIP)

Entry List (Country/Driver/User)
#1: Wales - Tom Pryce (gareth)
#3: Germany - Tobias Kederer (kedy89)
#4: USA -TBA (shep34)
#5: Italy - Paolo Tafuro (senna9194)
#6: Netherlands - Maikel De Boer (MDBSnake)
#7: Portugal - Paulo Silva (X_Acto)
#8: Finland - Antero Keranen (FlyingFinn19)
#10: UAE - Gerard Hatfield (gerardrh)
#14: China - Cheng Tung (Mullet345)
#18: Montenegro - Mirko Vukcevic (truecrysis)
#19: Ireland - Daly Tyrson (Bandon23)
#23: Brazil - Nathan Cremasco (natasp)
#25: Australia - Nathan McGregor (Macca25)
#26: Indonesia - Nico Saputra (SakuMiku)
#42: San Marino - Gianluigi Silvestre (Gigi4)
#50: Uruguay - Carlos Rodríguez (Carlitox)
#98: TBA - TBA (EricMoinet)
#99: South Korea - Lin Kuei (giomich)
#XX: Russia - TBA (Soutsen)
#XX: vacant
#XX: vacant
#XX: vacant

Waiting List:


Season 6 Calendar:

Season 6 Extra Boost

kedy89: 335
MDBSnake: 238
Shep34: 234
gareth: 220
senna9194: 217
Macca25: 191
pycku: 190
X_Acto: 158
gerardrh: 149
natasp: 146
Gigi4: 146
EricMoinet: 102
Mullet345: 100
giomich: 84
FlyingFinn19: 51
SakuMiku: 47
Bandon23: 37
Carlitox: 22
truecrysis: 0
Soutsen: 0

Previous Season Links

Season 1 Thread: []
Season 1 Final Standings: []

Season 2 Thread: []
Season 2 Final Standings: []
Season 2 Mod: []

Season 3 Thread: []
Season 3 Final Standings: []
Season 3 Mod: []

Season 4 Thread: []
Season 4 Final Standings: []
Season 4 Mod: []

Season 5 Thread: []
Season 5 Final Standings: []
Season 5 Mod: []

Re: GPG Nations Cup Season 6
Date: April 21, 2017 12:28PM
Posted by: GPG_Nations_Cup
GPG Nations Cup Rules.

Joining the GPGNC

Joining is easy, simply state the fact that you wish to join in the thread, and you will be added to the reserve list. You will gain a seat only after your car and helmet have been painted, your number has been chosen, and your driver has been annouced. After that you will be allocated a slot as and when they become available, in the order of the reserve list.

The Teams

-The championship will consist of 22 teams. Each team must be themed on a valid nation of the world as per the owner’s choice. Multiple cars of the same nation are not allowed.
-Interested new entrants will be placed on the waiting list if there are no vacancies.
-If there's a vacancy and noone to fill the seat, numcars.ini will be used to reduce the grid-size until a new team enters.

The Drivers

-The Driver names are a free choice. These names can be whatever you wish within reason, nothing too silly or offensive


-The carshapes are now decided by the most popular suggestion of all those involved. Depending on the community the shape will change from season to season.
-A maximum of 2 carshapes may be allowed, and must be of similar proportions.

S5 CART carshape: []
Helmet: here


-The livery of each car should be relevant to the nation the car represents.
-All cars should have the nations country labelled on the rear wing.
-Nothing regarded as offensive should be painted on the cars.
-Sponsorship is allowed and should be from the Nation provided, except for engine supplier (when none available in the chosen country), tyres and fuel/rims (eventually).
-Available tyre suppliers are: Firestone, Michelin, Continental, Yokohama, Hankook.
-Driver numbers are made by choice with number 1 being reserved for the champion. A participant keeps his number until he retires from the series, or changes it during his time active in the series.
-Helmet liveries may contain any design and sponsorship asides from tobacco.
-Tobacco sponsorship is NOT allowed, as some countries do not allow images to be uploaded that contain tobacco advertising.
-Textures have to be sent in .psd format.
-Teams on the waiting list have to prepare textures in case of promotion. If no textures are sent/available when promoted, entry will be denied and the team is moved to the end of the waiting list. The slot will be given to the next one in line.

Race Weekend

-Qualifying shall be 30 minutes in length, 22 cars on the track, 4 laps of fuel per stint with a maximum of 16 laps. Qualy coverage is optional, results screen is enough.
-Race distance shall be set to 66% of full race distance (~45min), with 1 mandatory pit stop per race.
-If a driver does not complete the pitstop, penaltys may be used to correct any erroneus result. The penalty will be based on track positions, length of pitstop to make sure the driver receives a penalty reflecting his overall gain in the race as every track is different and therefore the penalties need to reflect this.


-The current points system awards teams who finish between 1st and 10th. The points are spread like so:
1st - 12
2nd - 10
3rd - 8
4th - 7
5th - 6
6th - 5
7th - 4
8th - 3
9th - 2
10th - 1

Pole Position - 1
Fastest Lap - 1

-Points are awarded to top 10 drivers, regardless of whether all 10 finish. Classification for retiree's is the classification GP4 provides.
-DNF does not remove either fastest lap or pole position point

Car Performance

-Each car will have the same performance, set using the performance file – 850bhp, 1500 reliability. This is constant for all seasons since teams share cars on the performance file then we could only implement it if people scored identical points.
-A variance value of 500 is used for every driver.

Driver Performance

-Each driver will be given a base performance of 16000 for races, and 17000 for qualifying.
-The team owner is given a ‘budget’ of 6000 points (500 * number of races, currently 12).
-The team owner may allocate some of these extra points to the qualifying and race performances, up to a maximum of 500 each (ie, the absolute max performance is 16500 for races, and 17500 for qualifying). This limit is imposed in order to prevent runaway races.
-Boost requests can be sent anytime, as long as the window for the respective GP isn't closed yet.
-Irregular boost requests (using more points than one has left to spent) are ignored. If such a request is accepted by accident, the amount of extra boost will be deducted from the performance for the following race.
-Performance allocations CAN be changed before the deadline falls, but the last known choice before the deadline closes will be the used one.
-Each performance file containing the boost shall be posted before qualifying commences. If errors are found and a session has already been run, a rerun may be called upon to correct the erroneus result.
-Any team which enters mid-way through the season receives (race's remaining * 500) boost points. Ie if 6 races remain the team receives 6x500=3000 boost points
-At the end of the season the position in the championship you finish comes with a point’s reward that carries over. This will be altered as seasons pass to help newbies
These points are added on the the performance budget total for each manager. For example, season 1 finish = 1st, season 2 budget = 6100.
Points Stay with that manager, so if said manager chooses to change nation, the points gained still remain.
-If a participant leaves, they keep their current boost amount. If they are kicked/disappear, they get reset to 0.

It is as follows:

1 = 100
2 = 85
3 = 75
4 = 67
5 = 60
6 = 54
7 = 49
8 = 45
9 = 41
10 = 37
11 = 33
12 = 29
13 = 26
14 = 23
15 = 20
16 = 18
17 = 16
18 = 14
19 = 13
20 = 12
21 = 11
22 = 10

-Activity rules are to be brought in to promote activity.
-Activity windows are to be introduced. This window will extend from one boost announcement message to the next, in order to accurately reflect a race window.
-Punishments shall be issued after a certain number of windows missed:
1st window missed: 50/50 quali/race penalty
2nd window missed: 100/100 quali/race penalty
3rd window missed: Removal from the series.
-If no user takes a slot after a 3rd window is missed, numcars.ini will be used to reduce gridsize.
-A player that has been kicked can not rejoin in the same season.
-Holiday notice can be given, but must be declared on the thread in advance. Either an end or length of the holiday period must be given, but length leaves space for interpretation.
-A user who has declared a holiday may submit boosts for the races they will potentially miss.

Re: GPG Nations Cup Season 6
Date: April 21, 2017 09:42PM
Posted by: EricMoinet
Nice to see the thread opened :)

GPGSL: S8 : SCR Tester (5th) // Season 9/10 - JHR Driver | GPG Nation Cup: Monaco (S3 : 10th; S4 : 19th; S5 : 5th)
S11 : Mistral Team Owner | S11 : Mistral Team Owner[/b]
Re: GPG Nations Cup Season 6
Date: April 22, 2017 03:46PM
Posted by: giomich
Agree, really nice, need to start painting a car
Re: GPG Nations Cup Season 6
Date: April 22, 2017 11:59PM
Posted by: shep34
Team USA for me....hmmmm, a bit reluctant with this choice of mine, given the current political landscape, and the current POTUS. But, I have a awesome livery well underway, several good tracks in the USA that could be used...... Politics and GPGNC should never mix, so USA is in.
As for the driver, he will be named in coming weeks, as testing is done amongst several candidates...

GPGSL Test Debut - Hungary, Season 4. GPGSL Race Debut - Adelaide, Season 5. GPGSL Team Owner Debut - Melbourne, Season 8.
Race Wins : 2 - Zandvoort, Season 6; Zandvoort, Season 7
Re: GPG Nations Cup Season 6
Date: April 23, 2017 02:13AM
Posted by: Mullet345
Good to see the new thread up.

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