Not a big matter. you have to flip your z_cockpit_right_mirror and z_cockpit_left_mirror objects mapping into GP4 Builder
1- open your model into GP4 Builder
2- Double-click on scene 1, then double- click on the z_cockpit_***_mirror object
3- A window opens called "surface properties" and into
Mapping, quick edit, just flip or rotate the mapping of your mirror object... The same for the other object mirror ....and save your gp4 file...
Before, just look in game what you see into the mirrors to flip or rotate the right way
... and test for one car first before to do the same with all your cars lod_0
Edit: If I remeber well, the advanced button is to mirror the mapping object horizontally or vertically. To invert the mirrors in game right-left, I think I used to write -1 into the U
So, just to be clear, Flip is to flip the mirror horizontally or vertically, Advanced is to displace the mirrors mapping (right -left in game)
____________________________________________________________________________________________________________________________________________ Edited 6 time(s). Last edit at 05/04/2016 06:32PM by Excalibur.