DTM MOD 2015 - RELEASED

Posted by rracunis 
Re: DTM MOD 2015 - WIP
Date: May 25, 2016 08:08PM
Posted by: rracunis
NickJW Wrote:
-------------------------------------------------------
> If you created the lower lods for the first car of
> the team, just rename the texture files from the
> lower lods for the 2nd car. Shouldn't take that
> long right?

Yeah Nick , I did 2 cars and then I realized that . I have finished 8 cars so far but it is boring anyway .
Re: DTM MOD 2015 - WIP
Date: May 25, 2016 10:19PM
Posted by: superman77m
I finished all the low lods
Re: DTM MOD 2015 - WIP
Date: May 25, 2016 10:31PM
Posted by: rracunis
superman77m Wrote:
-------------------------------------------------------
> I finished all the low lods


Really :-) :-) . I understood that you would not have time now for helping me , only in July because of your professional commitments .
Anyway , thanks a lot .

De Verdad :-) :-) . Comprendí que no tendría tiempo para ayudarme, sólo en julio debido a sus compromisos profesionales.
De todos modos, muchas gracias.
Re: DTM MOD 2015 - WIP
Date: May 25, 2016 11:11PM
Posted by: superman77m
I made the 66% in the weekend and then in little times. Then i saw this post and decided to finish the last audi, the only one in process until now
Re: DTM MOD 2015 - WIP
Date: May 26, 2016 08:56AM
Posted by: rracunis
Sergio , Thanks for your help (Y)
Re: DTM MOD 2015 - WIP
Date: May 27, 2016 09:41PM
Posted by: rracunis
Turbo Lover Wrote:
-------------------------------------------------------
> Show some new pics! ;)

MOD is about 90% ready, hopefully there will not have more surprises . Here you have the final tires, wheels and calipers :





Re: DTM MOD 2015 - WIP
Date: May 27, 2016 11:32PM
Posted by: jucksman
Physics almost ready also. :-)
Re: DTM MOD 2015 - WIP
Date: May 28, 2016 09:06AM
Posted by: tojepo
Great Work rracunis !!

Cars, tyres, Etc ...:-o

(Y)(Y)


>>> My Other Tracks for GP4 <<<
Re: DTM MOD 2015 - WIP
Date: May 28, 2016 06:10PM
Posted by: rracunis
I have an unexpected problem . The Mercedes cars have a bug in the TV view , the windshield and windows don't appear in game , unless a specific car is selected ( for instance , if I select the Vietoris's car , it works well but the other cars have problem ) . It doesn't happen in very close view , also doesn't happen if I take the car1_lod_0 , copy it and create the car_lod 1,2,3,4 . Then , I concluded that the problem is related with the lower lods .
I tried to create lower lods for the Paffett's car just for testing and now the the windshield and windows have a very weird bug ( didn't delete these parts: insert , left_mirror , right_mirror and visor )

Please how can I solve this bug , which is the mistake ?
Here you have a image :




This is the a 3ds file in ZModeler after being converted using the 3D Photo Browser ( windows and windshield very weird )





Edited 2 time(s). Last edit at 05/28/2016 07:16PM by rracunis.
Re: DTM MOD 2015 - WIP
Date: May 28, 2016 10:52PM
Posted by: jucksman
Check the Lower lods,rracunis. Do they have the windshield?
Re: DTM MOD 2015 - WIP
Date: May 28, 2016 11:17PM
Posted by: gezere
I am afraid you didn't do any mistake. you are front of the game's limitation.
Transparency for the "z_cockpit_visor" object is applied only at the Lod0. When a car is selected, the game uses only the Lod0, so it looks good.
for the others cars, it depends how far it is from the cam. So...

If you delete the z_cockpit_visor object for lower lods it's right that it doesn't appear in game as soon as the car is not selected and far from the cam.
If you keep it for lower lods, the Z_cockpit_visor object is displayed whatever the distance from the cam but without any transparency. It's displayed with the color of the visor texture.

The normals of the windows look damaged. Try to re-calculate the normals with Zmodeler. the windows will be not "transparent" as soon as lower lods are used by the game
but at least they will look better and smoother....





Edited 2 time(s). Last edit at 05/29/2016 12:04AM by gezere.
Re: DTM MOD 2015 - WIP
Date: May 29, 2016 10:30AM
Posted by: rracunis
gezere Wrote:
-------------------------------------------------------
> I am afraid you didn't do any mistake. you are
> front of the game's limitation.
> Transparency for the "z_cockpit_visor" object is
> applied only at the Lod0. When a car is selected,
> the game uses only the Lod0, so it looks good.
> for the others cars, it depends how far it is from
> the cam. So...
>
> If you delete the z_cockpit_visor object for lower
> lods it's right that it doesn't appear in game as
> soon as the car is not selected and far from the
> cam.
> If you keep it for lower lods, the Z_cockpit_visor
> object is displayed whatever the distance from the
> cam but without any transparency. It's displayed
> with the color of the visor texture.
>
> The normals of the windows look damaged. Try to
> re-calculate the normals with Zmodeler. the
> windows will be not "transparent" as soon as lower
> lods are used by the game
> but at least they will look better and
> smoother....

Thank you Bernard for your comments , you were absolutely right . The problem was the Z_cockpit_visor object and its transparency . I solved the problem but had to do a trick , tested the car quickly in game and worked well , hopefully won't give me more headache . I will try to explain the trick for those who might have the same problem in the future .

1. Exported the car_XX_car1_lod_0 using the Gp4builder compliant with the zmodeler in 28 objects
2. Imported the car_XX_car1_lod_0 into Zmodeler
3. Exported the car_XX_car1_lod_0 into .3DS format
4. Opened the 3D Photo Browser and selected the original .3ds file
5. Reduced the car_XX_car1_lod_0 applying the following percentage of reduction for each lod ( according to Excalibur's tutorial : [www.grandprixgames.org] )
- lod_1 = 30%
- lod_2 = 50%
- lod_3 = 70%
- lod_4 = 80%
6. Imported the lod 1 into Zmodeler and imported the Z_cockpit_visor object of the car_XX_car1_lod_0 at the same time ( step 1 above )
7. Assigned all the textures for the lod 1 and saved the file as CAR1
8. Opened the CAR1 in Gp4buider , deleted the Z_cockpit_visor object of the lod 1 that had problem , keeping the Z_cockpit_visor object imported from the original car_XX_car1_lod_0
9. Repeated the same procedures in the lod 2 ,3 and 4
10. That's it

My main concern now is: have the same problem with BMW and Audi that has not appeared so far.

Re: DTM MOD 2015 - WIP
Date: May 29, 2016 12:30PM
Posted by: gezere
Happy to help guys like you. You improved so well and so quick your skill for modding, WoW!!!!
Keep your fun and your motivation to learn. that's really amazing. Well done.(Y)

Re: DTM MOD 2015 - WIP
Date: May 29, 2016 05:33PM
Posted by: rracunis
gezere Wrote:
-------------------------------------------------------
> Happy to help guys like you. You improved so well
> and so quick your skill for modding, WoW!!!!
> Keep your fun and your motivation to learn. that's
> really amazing. Well done.(Y)


Thanks Bernard (B)
Re: DTM MOD 2015 - WIP
Date: May 29, 2016 09:34PM
Posted by: superman77m
When i made the low lods, saw the bad result of the z_cockpit_visor. The "z_cockpit_visor" and 2 parts of the "cockpit" are the same in all the lods than the primary Lod.
Re: DTM MOD 2015 - WIP
Date: May 29, 2016 10:40PM
Posted by: rracunis
superman77m Wrote:
-------------------------------------------------------
> When i made the low lods, saw the bad result of
> the z_cockpit_visor. The "z_cockpit_visor" and 2
> parts of the "cockpit" are the same in all the
> lods than the primary Lod.

Hi Sergio , all is fine , now I'm doing again the Mercedes cars because of this bug related with the game's limitation . No worries , some unexpected problems and time wasted but the lower lods made by you helped me a lot .
Re: DTM MOD 2015 - WIP
Date: June 03, 2016 06:42PM
Posted by: rracunis
DTM MOD 2015 released in the first post .



Edited 4 time(s). Last edit at 06/07/2016 08:44PM by rracunis.
Re: DTM MOD 2015 - WIP
Date: June 04, 2016 03:14PM
Posted by: rracunis
The backfire looks like nice or artificial ?The effect can be reduced a bit and only happens when the driver reduces the gers and braking . I want your opinion (Y)












Edited 2 time(s). Last edit at 06/07/2016 05:42PM by rracunis.
Re: DTM MOD 2015 - RELEASED
Date: June 08, 2016 07:23AM
Posted by: airbusa380
Thank you very much for releasing to all worked it out!
Re: DTM MOD 2015 - RELEASED
Date: June 08, 2016 08:26AM
Posted by: Turbo Lover
Thank you.



My Grand Prix 4 Files

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