casssp Wrote:
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> But with my config, the car lose parts when
> barrell roll, but not realistic also.
>
> DamageCarsBounce =32 ;32
> DamageWalls =7424 ;7424
> DamageCars =8192 ;8192
> DamageWallsBounce =16 ;16
>
> Please, can you explain to me what mean each
> values? I didn´t test yet, but I guess the
> DamageCarsBounce is the value to the gravel?
DamageCarsBounce =32 ;32 = If you increase this value, the bounce effect when you hit another car will be greater, so if you were to double or triple the default then hitting another car will throw you around the track.
DamageWalls =7424 ;7424 = This does not effect parts falling off, rather it makes your car more sensitive to 'retiring' when hitting a wall, a value of 100 would make your car retire almost always when you even glance the barriers.
DamageCars =8192 ;8192 = Same principal as DamageWalls, only when you hit a car instead of a wall. Lower values make your car more sensitive.
DamageWallsBounce =16 ;16 = This is the bounce effect when you hit a wall, increasing the value will give you a pinball machine effect.
Whenever I see two F1 cars have a big shunt, they usually 'climb' up each other rather than bounce away (unless there is wheel banging) like in this video with Villeneuve
I keep the DamageCarBounce to a minimum, same idea with the DamageWallBounce, to try and simulate a tire wall swallowing the cars I put very little bounce so the cars stop and don't bounce away from a tire wall. It's the best GP4 can do to simulate crashing out into a tire wall.
There isn't a specific value you can change to effect how the car is damaged when going through a gravel trap, so I don't know how this could be done
spencer4242 Wrote:
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>It's not entirely impossible to bend the suspension, if you think about when you get a suspension failure, that is the same effect, where the suspension keeps the wheel in place, but does not have the same effect due to a broken rod. I feel it would take a lot of work in the main code to change this though, even though it would be a lot more realistic.
I would actually like to know what GP4Tweaker changes in the exe because when you use it's Damage Coefficient, this saves straight to the exe, would be nice to find out what this tweak actually changes and if it's these values within the exe itself. If it is, you could apply the tweak and see what numbers GP4Tweaker changed the values too, would give us alot more understanding.