Damage coefficient settings

Posted by johnbad1000 
Re: Damage coefficient settings
Date: May 15, 2013 03:32PM
Posted by: casssp
spencer4242 Wrote:
-------------------------------------------------------
> casssp Wrote:
> --------------------------------------------------
> -----
> > Yeah you're right about removing whole
> > suspension. In the game, it´s impossible to
> bend
> > the suspension, so I make this to remove the
> > suspension to force the car retire. But at some
> > point, this is boring, so I changed again the
> > values of wheels and suspension, now, the car
> > still running even if the driver are driving a
> car
> > just with chassis, engine and wheels (wings,
> > covers, sidepods removed) and they can back to
> the
> > pit to fix.
>
> It's not entirely impossible to bend the
> suspension, if you think about when you get a
> suspension failure, that is the same effect, where
> the suspension keeps the wheel in place, but does
> not have the same effect due to a broken rod. I
> feel it would take a lot of work in the main code
> to change this though, even though it would be a
> lot more realistic.


Agree with you. If I remember well, in Grand Prix 2 the wheel bends up, simulating the suspension bend.
Re: Damage coefficient settings
Date: May 15, 2013 03:38PM
Posted by: casssp
# stcheyne

Thanks to explain! I will try to mess with the values to see what happens.
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