New Belini updates

Posted by sté 
Re: New Belini updates
Date: March 23, 2007 05:14PM
Posted by: belini
if 2005 is ok then 2006 should be, are you sure the jams are installed
correctly, the screenshot on the previous page is the 2006 version.

pk






harpv Wrote:
-------------------------------------------------------
> The problem with the black pitlane in all the v7.+
> from belini (great work by the way)
> is in the x.dat track files. Not the jam files.
> Ref the istanbul track. In the 2005 it works fine
> but in the 2006 track we have the black pit area.
> I tried all the things that everyone said to do
> and none worked. I even tried lying to the game.
> this is the only thing that makes cents. to me.
>
> My graphics card is working fine and its only a
> year old.
>
> any help would be great Please.
> If I'm not right it will not be the first time or
> last.
>
> P.S. To all the ones that do this work and great
> work it is "THANK YOU" from 2001-2007
>
> harpv
>
> Along for the Ride.
Re: New Belini updates
Date: March 24, 2007 12:16AM
Posted by: harpv
Yes I did make sure about all the x.jam files where is the right places.
I even deleted the Istanbul track and then redownloaded it for this site.
Just to make sure the first time I downloaded the track maybe something went wrong.
Sorry But I have the same problem. I do think that there is something not right
with the Istanbul2006.dat (all the 2006tracks).
My graphics card is fine. I do cad designs and have to have great 3-d solid part files. it work.
So the card is not the problem.
If I can't get the 2006 tracks to work. Its fine for me.
I just thought that you should know that something is not right with the v7.+ updates.

Along for the Ride.
Re: New Belini updates
Date: March 24, 2007 04:08AM
Posted by: Rod_vs
Hi... Well, I'm waiting for all tracks who works in GP3 v. 1.13.
Some tracks doesn't work. And some of tracks who opens (like Sakhir and Magny-Cours) it's impossible to play; the game runs too slow and close the game.
I'm waiting a day who Belini tracks runs on my PC...
Thanks!
Re: New Belini updates
Date: March 24, 2007 07:13AM
Posted by: belini
it's not the dat, the mapping of the pitlane is the same as the 2005 version,
different cards have different problems, when I bought my gt6600 it didn't
map the armco properly, the fix for that was strange but worked

what card do you have?






harpv Wrote:
-------------------------------------------------------
> Yes I did make sure about all the x.jam files
> where is the right places.
> I even deleted the Istanbul track and then
> redownloaded it for this site.
> Just to make sure the first time I downloaded the
> track maybe something went wrong.
> Sorry But I have the same problem. I do think that
> there is something not right
> with the Istanbul2006.dat (all the 2006tracks).
> My graphics card is fine. I do cad designs and
> have to have great 3-d solid part files. it work.
> So the card is not the problem.
> If I can't get the 2006 tracks to work. Its fine
> for me.
> I just thought that you should know that something
> is not right with the v7.+ updates.
Re: New Belini updates
Date: March 24, 2007 07:16AM
Posted by: belini
all belini tracks are for gp32k only, minimum 2.4 cpu





Rod_vs Wrote:
-------------------------------------------------------
> Hi... Well, I'm waiting for all tracks who works
> in GP3 v. 1.13.
> Some tracks doesn't work. And some of tracks who
> opens (like Sakhir and Magny-Cours) it's
> impossible to play; the game runs too slow and
> close the game.
> I'm waiting a day who Belini tracks runs on my
> PC...
> Thanks!
Re: New Belini updates
Date: March 24, 2007 09:15AM
Posted by: harpv
OK this is what I have for that computer: NVIDIA GeForce FX5200 (Memory size: 128MB)
If there is anything that will work I will try it.
Thanks for the help.
you can sent me the answer here : harpv@earthlink.net

harpv








belini wrote:
it's not the dat, the mapping of the pitlane is the same as the 2005 version,
different cards have different problems, when I bought my gt6600 it didn't
map the armco properly, the fix for that was strange but worked

what card do you have?

Along for the Ride.
Re: New Belini updates
Date: March 24, 2007 10:34AM
Posted by: harpv
OK I was trying to sleep and could not.
About this black pitarea thing.
I have downloaded about 300 tracks and all have worked out fine.
Just because one little area in the pitlane is black.
Why should I keep asking for someone to fix it.
Iam starting to like that black area. Its like the black hole out there is space.
I like this game. it lets me get away from all my problems for a time. And you can go anywhere in the world to race.
Sorry for all the waste of time on this one little area of a great job mapping out all
these tracks.

Now go on to the next problem.

harpv

Along for the Ride.
Re: New Belini updates
Date: March 24, 2007 04:57PM
Posted by: belini
I'm not a games developer, I don't have the option of testing the tracks
with other graphics cards, on my system windows xp2/nvidia gforce 6600gt
they don't have this bug, as you see in the screenshot.





the tracks take 100's of hours to build, I would never release a track if
it showed this problem. gp32k only has 4 textures that map as tarmac, to
re-create modern pitlanes I'm forced to map the pitlane this way. I had
considered converting gravel mapped textures to tarmac to solve problems
with older graphics cards but then I'd get complaints that non belini
tracks gravel traps don't work.






harpv Wrote:
-------------------------------------------------------
> OK I was trying to sleep and could not.
> About this black pitarea thing.
> I have downloaded about 300 tracks and all have
> worked out fine.
> Just because one little area in the pitlane is
> black.
> Why should I keep asking for someone to fix it.
> Iam starting to like that black area. Its like the
> black hole out there is space.
> I like this game. it lets me get away from all my
> problems for a time. And you can go anywhere in
> the world to race.
> Sorry for all the waste of time on this one little
> area of a great job mapping out all
> these tracks.
>
> Now go on to the next problem.
>
> harpv
Re: New Belini updates
Date: March 24, 2007 07:57PM
Posted by: harpv
Iam not mad at you or anyone.
Life is too short to get that way.
What you and others do for the love of this game is great.
Please keep doing it, all of you. "Thank You"

All I thought was it was something that I could get fixed.
This is not that big a problem for myself.
Now lets go to the next problem.
How do I get all those other cars from passing me in the race. Ha Ha

EVERYONE HAVE SOME FUL TODAY.

harpv

Along for the Ride.
Re: New Belini updates
Date: March 24, 2007 08:19PM
Posted by: michael f
thanks to everyone that has helped me, the problem is fixed, and i guess that this is what a forum is for, people with the love of something able to help each other. and to the designers, keep up the goodwork. lookin foward to seein mre brilliant tracks.
Re: New Belini updates
Date: March 25, 2007 05:40AM
Posted by: Rod_vs
Thanks for answer me, Paul!
Well, some tracks that you say run on GP3 (like Sepang, Shanghai and Istanbul) I get to play.
But others like Magny-Cours, Sakhir and B. Aires... impossible!
And there's write: gp3 compatible...
Just it... but thanks to answer me...
PS: Do you make fictional tracks?
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