New Belini updates

Posted by sté 
Re: New Belini updates
Date: February 10, 2007 06:25PM
Posted by: belini
please read the info included, it answers most of these questions

rar extraction
extract belini/gamejips and gp3jamsh folders files from rar part 1
into your gp3 2000 folder

hi res tarmac
enabled using gpxpatch/gpxset

all the track sets are included in the data folder:
gp3_2000/belini/2006/data

graphics issues are explained in the info




Re: New Belini updates
Date: February 10, 2007 09:15PM
Posted by: wvdriel
Yes I know this is all very clear but I did something else. I reinstalled your first release of buenos aires 98 which works ok that means with tarmac in the pit. Than I looked at the difference with your v7 release of buenos aires and it seems to me that for the piece of tarmac were missing you made an extra jamfile (bue1998_pt.jam). For some reason this jamfile doesnt show in game with some of us. In the end I can live with a dark strip in the pits because your tracks are better than anything ive ever raced on/with but maybe this information can lead us to the solution of the problem.

Thanks.
Re: New Belini updates
Date: February 10, 2007 10:33PM
Posted by: belini
wvdriel Wrote:
-------------------------------------------------------
> Yes I know this is all very clear but I did
> something else. I reinstalled your first release
> of buenos aires 98 which works ok that means with
> tarmac in the pit. Than I looked at the difference
> with your v7 release of buenos aires and it seems
> to me that for the piece of tarmac were missing
> you made an extra jamfile (bue1998_pt.jam). For
> some reason this jamfile doesnt show in game with
> some of us. In the end I can live with a dark
> strip in the pits because your tracks are better
> than anything ive ever raced on/with but maybe
> this information can lead us to the solution of
> the problem.
>
> Thanks.

you put the jam in buenos/1998 folder?



Re: New Belini updates
Date: February 10, 2007 11:46PM
Posted by: wvdriel
Yes its in there
Re: New Belini updates
Date: February 11, 2007 12:30AM
Posted by: belini
wvdriel Wrote:
-------------------------------------------------------
> Yes its in there

I can only think that the track dat not the latest version



Re: New Belini updates
Date: February 11, 2007 02:13AM
Posted by: wvdriel
They are coming out of the rars so..
They just wont recognise the new jam file
Im sorry
Re: New Belini updates pitlane fix
Date: February 11, 2007 04:54AM
Posted by: Derek94
Hi there,

I had the same problem and after some searching I tried changing the jam size of the _pt jam from 256 by 130 to 256 by 128 and this fixed the problem. I think it's graphic card issue. Had the same problem with some scenery texture at spa (tree2, reduce jam height to 512).

Hope this helps,
Derek
Re: New Belini updates
Date: February 11, 2007 08:02AM
Posted by: vbc
First of all thanks to Paul for the release, all the tracks look stunning and using one specific tarmac for each one is brilliant.

Yes I had some black textures too, I am not sure if it happens because my graphic card, which is old, but generally gp3 loads perfectly textures whit dimensions which are power of 2 (2, 4, 8, 16, 32, 64, 128, 256, 512), then if you ever have a problem whit a texture you just need to resize it, using a jam editor available in internet.

As Derek94 says you need to change the height of the xxxx_pt.jam files for each track in order to be able to see the asphalt on the pit zone. Besides the tree2.jam file for Spa and the istanbul_tar1.jam for Istanbul need to be resized to 512 in order to work in game.

Thanks GP3Hotlaps
Re: New Belini updates
Date: February 11, 2007 12:51PM
Posted by: wvdriel
Yes this solves the problem, thanks derek94 for the solution and thanks belini for these beautifull tracks, now we have the seasons 98 to 06 to play with.
Re: New Belini updates
Date: February 11, 2007 10:12PM
Posted by: belini
sorry for the problems, be interesting to know which graphic cards have
these errors.

I thought there maybe some problems with istanbul, if gp3 had more than
4 jams with tarmac properties it would have made things a lot easier.

because of the pit lane width I had no choice but to make the pt jam's
130 height, it's the only way I could map the pitlane properly.

I have a couple of suggestions but they're long shots:
try the pt jams with the non standard height box unticked, also try
increasing the canvas size to 512, the last ones a weird one but a similar
idea fixed the armco mapping for nvidia 6600 cards, you never know, other
than that it'll have to be resizing the jams to 128.

pk



Re: New Belini updates
Date: February 11, 2007 11:57PM
Posted by: quickslick
i have an nvidia 6600 too, but no problems with the pitlanes, but i have some other strange problems.On some track sectors the cars and tyres sometimes dissapears and this happens only on your tracks Paul, write protection for the jams are all enabled. Do you know how to solve it? here is a screen from what i mean

Re: New Belini updates
Date: February 12, 2007 12:24AM
Posted by: Derek94
Unfortunatly my graphics card is an onboard intel graphics controller, and no apology necessary, those are the only 2 issues I've had with any of your tracks and the fix gave me an excuse to sit at my computer for a couple of hours. I tried resizing the canvas and unchecking the nonstandard height box, neither worked. I think it looks fine as it is, but if I get the time I might export the jams as bitmaps and resize them there, that way you won't lose anything.

Beautiful work though, I remember doing the Nurburgring for GP2 about 7 years ago and the amount of work that went into that, and in those days the community was such that there were many people doing it and exchanging ideas, objects, textures was part of the process and it made life a bit easier. When I drive your tracks, I'm constantly amazed at the level of detail and thought that goes into them.

Derek
Re: New Belini updates
Date: February 12, 2007 01:03AM
Posted by: Speed_Addict
Derek's little trick worked for me too. I'm using Mobility Radeon X300 so no wonder I'm exepriencing such problems :)
Many thanks for your work PK, it's just so indescribably amazing. I wonder how many of us could claim to be the best in the world at anything



Edited 1 time(s). Last edit at 02/12/2007 01:06AM by Speed_Addict.
Re: New Belini updates
Date: February 12, 2007 02:29AM
Posted by: belini
quickslick Wrote:
-------------------------------------------------------
> i have an nvidia 6600 too, but no problems with
> the pitlanes, but i have some other strange
> problems.On some track sectors the cars and tyres
> sometimes dissapears and this happens only on your
> tracks Paul, write protection for the jams are all
> enabled. Do you know how to solve it? here is a
> screen from what i mean
>
> [img.photobucket.com]
> gpx_0169-1.jpg

this ones something I've been struggling to rid, I'm not sure if it's
just a 6600 problem but it occurs at monza, spa and the long hockenheim,
it may also be memory related as the tracks are pushing the limits of the
game.

it occurs when there's close multiple scenery levels either side of the
track, I've been able to stop this happening in cockpit, but no luck from
tv camera view, the only way to improve this is to drop down to 800x600,
at this res it disapears, very strange.

word of warning if you're in the middle of a race and fancy a replay,
save the game first as it can crash at monza with resolutions higher than
800x600.

pk



Re: New Belini updates
Date: February 12, 2007 09:21AM
Posted by: quickslick
ok, thanks for your reply Paul. I'll give it a try on a lower res :-)

EDIT : tested and works now perfect with 800x600 resolution. Thanks again Paul :-)



Edited 1 time(s). Last edit at 02/12/2007 03:57PM by quickslick.
Re: New Belini updates
Date: March 04, 2007 03:24PM
Posted by: Speed_Addict
Do you experience the problem with fuel consumption too? Namely, on the lap when I'm supposed to make a pit-stop to refuel I still have like more than 6 laps of fuel left in the tank. CC's as well.
Re: New Belini updates
Date: March 04, 2007 04:33PM
Posted by: wvdriel
You can adjust the fuelconsumption in the magicdata whichever way you like. I personely felt that having lower consumption was an advantage over the ai-cars because your able to stretch your stint so I put the consumption a bit higher.
Re: New Belini updates
Date: March 05, 2007 12:15AM
Posted by: Speed_Addict
Do you know the formula for calculating out the fuel consumption value in the magic data?
Re: New Belini updates
Date: March 05, 2007 01:10AM
Posted by: belini
the fuel consumption is set for belini tracks for use with the grip patch
and physics, I would imagine this will be different without the patching.

however I have recently set fuel consumption higher to combat occassions
when both cars in a team will try and pit on the same lap, this is the
same for both player and ai, so no advantage gained or lost. you should
find that for every lap, you pick up around 0.1/0.15 lap fuel excess, so
a 25 lap stint will give around 5 to 6 laps, 3 to 4 excess and the 2 laps
the game gives automatically.

you have to remember that fuel has 3 values, I've found it impossible
to find a formula though I'm sure ther is one:)

pk



Re: New Belini updates
Date: March 23, 2007 04:34AM
Posted by: harpv
The problem with the black pitlane in all the v7.+ from belini (great work by the way)
is in the x.dat track files. Not the jam files.
Ref the istanbul track. In the 2005 it works fine but in the 2006 track we have the black pit area.
I tried all the things that everyone said to do and none worked. I even tried lying to the game.
this is the only thing that makes cents. to me.

My graphics card is working fine and its only a year old.

any help would be great Please.
If I'm not right it will not be the first time or last.

P.S. To all the ones that do this work and great work it is "THANK YOU" from 2001-2007

harpv

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