i made a quick test with a 8,7 km track (9.3 km including pit)
it works brilliantly with the 10 km limit but as expected the entire track must be contained inside the world extent of the editor
in the first case it loaded without debug mode. in the second case i had to use the debug mode and the assert said:
0x0048bd1d -> Some segment related length >= 0xf000.
0x0048bd1d -> Some segment related length >= 0xf000.
0x0048bd1d -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd1d -> Some segment related length >= 0xf000.
0x0048bd1d -> Some segment related length >= 0xf000.
0x0048bd1d -> Some segment related length >= 0xf000.
when the car arrived at the border i fell in the cold empty space. Is this area fixed by the game then?
an attempt with a 19 km layout
all this was not possible 1 hour ago, now plenty of ideas ar coming to mind
just a question, is the limit of 136kb and 200kb still imposed?
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Edited 4 time(s). Last edit at 06/06/2013 11:58AM by R_Scandura.