GPxPatch 4.20 [RELEASED]

Posted by SDI 
GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 01:11AM
Posted by: SDI
GPxPatch 4.20 has been released.

Just a note that the new extended track feature, which extends the maximum track length beyond 8 km to 10 or 20 km, should work for GP3 and GP3-2000 too. However, I don't know if the track editor supports this, and if custom tracks are still being developed... Would love to hear if it's being tried.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 01:46AM
Posted by: RRRReméééédiooo
Wow!! That's amazing, René!
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 10:51AM
Posted by: R_Scandura
*faints*
*reheal*
*faints again*

thanks for this great news! I can give a try soon. The track editor has a sanity check that marks as 'fail' when we exceed the 1597 track+pit length and no warning or limitations are given but the loading i guess shoud depend on the game+patch. i know for sure gp3 used to fail to show whats outside the working area square. need to see what happens now.

thanks again for your efforts!

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Edited 1 time(s). Last edit at 06/06/2013 10:52AM by R_Scandura.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 11:33AM
Posted by: R_Scandura
i made a quick test with a 8,7 km track (9.3 km including pit)
it works brilliantly with the 10 km limit but as expected the entire track must be contained inside the world extent of the editor



in the first case it loaded without debug mode. in the second case i had to use the debug mode and the assert said:

0x0048bd1d -> Some segment related length >= 0xf000.
0x0048bd1d -> Some segment related length >= 0xf000.
0x0048bd1d -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd35 -> Some segment related length >= 0xf000.
0x0048bd1d -> Some segment related length >= 0xf000.
0x0048bd1d -> Some segment related length >= 0xf000.
0x0048bd1d -> Some segment related length >= 0xf000.

when the car arrived at the border i fell in the cold empty space. Is this area fixed by the game then?

an attempt with a 19 km layout


all this was not possible 1 hour ago, now plenty of ideas ar coming to mind :)
just a question, is the limit of 136kb and 200kb still imposed?

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Edited 4 time(s). Last edit at 06/06/2013 11:58AM by R_Scandura.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 12:00PM
Posted by: holemad
thanx rené.
real nordschleife and old skool spa coming up ??
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 12:02PM
Posted by: SDI
Hi, thanks for testing! Yes, the world limit of around 2.5 km square still applies. This limitation is very hard to fix.
I guess the assertions are caused by the fact that the map is going out of this square?
The 140/200kb limit is extended to 500kb when you set the max. length to 10 or 20 km. I think that should be big enough (if it isn't, I can set it higher).

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 12:09PM
Posted by: SDI
Tracks like Nordschleife will not be possible with the current world limit, unless you are very creative with bending straights :)

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 12:21PM
Posted by: R_Scandura
for the green hell we need other 7.xx km if i remember correctly.
the left side of my brain is screaming interlagos, ain diab, le mans, charade... the right side is telling yeah sure bro, you have the time for them? ;)

yes the assertion was related to this, i posted just in case. not a problem, i think we can live inside that box pretty well ;)
the 500kb extention made my day already! for the 3d objects, there are really few that are heavy on the filesize, and not always used. the only annoying limit is that i can add only 128 scenary commands. with complex landscapes they run out like nothing. but i guess is a game limit

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Edited 1 time(s). Last edit at 06/06/2013 12:23PM by R_Scandura.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 12:34PM
Posted by: SDI
500kb is completely arbritrary, I can set this to e.g 100mb in 1 second. So don't hesitate to ask if you hit that limit.

The scenery limit, is that command 0xee? I can try to patch this limit if you send me a track that goes beyond 128 so I can test.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 12:49PM
Posted by: R_Scandura
Thanks.

this is a dat file with 132 0xee commands. of course it crashes. [www56.zippyshare.com]
the original track with jams is here eventually

thanks a lot for any help!

-------------------------------
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 12:56PM
Posted by: SDI
Ok, thanks, I will check it out tonight.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 04:07PM
Posted by: SDI
The sceneries are coupled with the swivel arm commands, which have to be in sync. This means that I need to relocate about 10 buffers and increase their size. What would be a good maximum? (the smallest number you will never reach). 1024 or so?

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 05:43PM
Posted by: SDI
I found an extra limit on the sceneries. It stores a scenery index in a byte within the segment. This means the maximum is 255 even after patching the buffers.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 06:37PM
Posted by: R_Scandura
that's fine though, 255 is still twice the potential.
it looks like everything has a limit as i found i can't put more than 32 kerb profile commands 0Xca and more than 512 texture map commands 0Xe9 if i remember

i've set up the 10km banked monza as a testing project to test everything beyond the usual measures. mainly to see if the ccline will support the new length.
because of the tree wall around the track will be a good place to experiment with scenary arms

(Y)

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Edited 1 time(s). Last edit at 06/06/2013 06:39PM by R_Scandura.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 08:35PM
Posted by: holemad
FYI : with gp3 1.13, I drove a few tracks meant for 2K like espoo, belini melbourne and belini monaco with max track length at 20 km.
result : espoo and melbourne worked fine, monaco exactly 1 lap before ctd.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 09:01PM
Posted by: R_Scandura
yup, like René said, setting one of the max length the filesize limit should expire. all belini track now should run fine without being reduced, not sure why monaco crashed

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Edited 1 time(s). Last edit at 06/06/2013 09:02PM by R_Scandura.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 09:19PM
Posted by: holemad
well, it was only a quick test to see i could use monaco for my 2013 season. Seems i'll have to stick with the original track for now.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 09:27PM
Posted by: ipswich2007
Does this finally mean Belini's non reduced/original dats can be used?? :O
Sweet

Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 10:04PM
Posted by: ipswich2007
Okay so after increasing the track limit. Bahrain 2010, Singapore 2010 and Hungary 2010 work after removing far sight commands.

However Monaco 2010 even after doing that CTD's straight off the line any ideas from anyone or do you need a crash log?

Let us know

Edit crash log below for those who understand. It's quite hefty so board wouldn't let me post it in a message:

[www.mediafire.com]





Edited 2 time(s). Last edit at 06/06/2013 11:08PM by ipswich2007.
Re: GPxPatch 4.20 [RELEASED]
Date: June 06, 2013 10:28PM
Posted by: holemad
hi nathan,i did the test earlier for monaco in practice mode.
right after my 1st lap crossing the sf line, it crashed.....but the lap drove fine.
will continue tomorow

we'll keep in touch. use pm for not overloading this thread.
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