neilcaine Scritto: ------------------------------------------------------- > Hi Samuele > > Thanks for the updated HUD - is the only option to > show kmh or can the HUD be adapted to show mph > also? I need to rework on KMH ---> MPH layer. I'll do it during next days of Easter Holidaysby 32BOBO32 - Grand Prix 4
In the end I could not resist and here it is F1APP HUD as seen in 2019-2020 and based on Ákos Fődi SimHUB version (https://akosfodi.wixsite.com/fodiakos/simhub-huds) is now available for GP4. It works with GPXPatch 4.40 or newer. KMH & MPH versions available from V1.1. Enjoy! .:: DOWNLOAD HERE ::. Readme 1st April 2021 =================================================by 32BOBO32 - Grand Prix 4
jimbob1 Scritto: ------------------------------------------------------- > " Gildoorf, Ruboy and Tony b-tone for a truck > from Surfers Paradise " > > > no mention of me it seems. Surfers Paradise was > the first to convert the trd tracks & made a guide > for it at the same time..... Yeah jimbob1! Nice to see you here! And thanks again to your TRDby 32BOBO32 - Grand Prix 4
During the high School a classfriend of mine passed me a copy of GP2... wow i felt in love of it since the first second i played the game. As a F1 fan I simply loved it: the IA, the atmosphere, the sounds. Surfing on the CD i found a folder full of gp2 editors and I started to mod the game: cars, drivers, pictures and so on. At each season start me and a friend of my spent some time to create ourby 32BOBO32 - Grand Prix 4
Carl_gpgames Scritto: ------------------------------------------------------- > > Help!!! > > > seem's that the mercedes doens't work properly on > some computers (i don't have this issue myself but > others have it as well). something i unfortunately > can't solve because i'm not the author of the car > (and don't know how to moby 32BOBO32 - Grand Prix 4
Carl I found a bug in the Swap file config: File19 =Files\GP4exe\gp4_%damage%%.exe,gp4.exe There is a double % which make not working the command lineby 32BOBO32 - Grand Prix 4
huskyman49 Wrote: ------------------------------------------------------- > Sometimes one has to accept his limits Mate, limits are made to be overtaken TY but mine work is really a small part of the one needed to make driveable the track Meanwhile I made some test on the other version of Sebring. There is a lot of work to do (fixing green color for example) and a long work is requiby 32BOBO32 - Grand Prix 4
Hi mate, here attached a gp4 scene with all objects imported from rF version. It is a good base to start. I converted another version but it has 950k faces and GP4 supports a maximum of 400k... so this is a good compromise. There is a lot of work to do (dat and gp4 itself) but now you have a base Here the link: .::DOWNLOAD::.by 32BOBO32 - Grand Prix 4
It works only in races and not in qualify or free pratic sessionsby 32BOBO32 - Grand Prix 4
Great! So the old method for TRD3 tracks works again! I'll a try later . TY!by 32BOBO32 - Grand Prix 4
Thanks Excalibur for links. I was able to "convert" RF - 2006 version but there is a serious problem when exporting object to 3ds format: all objects faces are grouped in 1 single part and so when you import back to GP4Builder they loose all textures reference keeping in safe only 1. You have to select the single faces you know that will use the same texture and group them inby 32BOBO32 - Grand Prix 4
Hi Karl, I did a quick test this evening tring to import objects from AC Sebring track and the results are not good... AC tracks use a very insane number of faces when GP4 tracks support a maximum of 400k. The following screenshot shows the faces amount used for a really small numbers of objects imported sucessfully in GP4Builder It is true that track and in general tarmac objects are usby 32BOBO32 - Grand Prix 4
Meteoro405 Wrote: ------------------------------------------------------- > > I can help with buildings and objects, if the dat > is playable. > Yes that's the point. I'll have a try later with AC trackby 32BOBO32 - Grand Prix 4
Quoterracunis 1. Visors are not cleaned with the key W 2. Pause key continue being the P instead of space bar that I used before 3. Pitcrews don't shown in game 4. CSM loads the MOD which , however , doesn't start at the first attempt , restoring instead . Immediately I try again and then I can play the game 5. After a couple of laps , the game crashs coming back to the desktop sayiby 32BOBO32 - Grand Prix 4
Quoterracunis I don't know in which file the mouse is located It should be 294.gpiby 32BOBO32 - Grand Prix 4
Turbo Lover Wrote: ------------------------------------------------------- > Nice, now you can watch the match against Holland > this evening. YEAHHHHH Forza azzurri :Pby 32BOBO32 - Grand Prix 4
QuoteCarl_gpgames This is really weird because the only thing this option does is it sets the bumpmap line in f1graphics.cfg to 0 or to 1. Can you try to delete the "Resources" folder in the csm mod and test it again? Yeah it is really strange because basically it sets only a line in f1graphic.cfg :| I tried to delete the resources folder but crashed again... I'll try to make otby 32BOBO32 - Grand Prix 4
QuoteCarl_gpgames Thank you Samuele. Unfortunately it's not possible for me to reproduce your issue since i don't have it myself. Maybe someboday who understands the CSM-structure better than i do could check it. Did you turn off all directX settings (sound and graphics) in the mod? they are known to not work on all computers. Also you could try to delete the 4gb-patch in the patch foby 32BOBO32 - Grand Prix 4
Excalibur Wrote: ------------------------------------------------------- > 4- Random crashes after a few laps whatever I use > original tracks or updated ones. Try disabling No refuel animation optionby 32BOBO32 - Grand Prix 4
rracunis Wrote: ------------------------------------------------------- > Carl, unfortunately it's not working yet. And all > worked well in the previous versions that you sent > me previously I start to have this issue today :O Never had before and it worked fine until yesterday :|by 32BOBO32 - Grand Prix 4
C490 Wrote: ------------------------------------------------------- > now driver values have/can have an > effect on player car, not only car bhp oh... So that's the reason. Thanks for explanation, I missed this gpxpatch improvementby 32BOBO32 - Grand Prix 4
Hi all, I noticed that all perforance files released in last years use the same qualy and Race HP values for all teams while in past (old times eh eh) different teams have different power values. The question is: what's the reason of this change of philosophy that in fact makes drive a Williams the same as drive a Mercedes? Old HP Philosophy Name=Ferrari Performance=800,809,2135by 32BOBO32 - Grand Prix 4
You are doing a really nice and great work which will allow all of us to use hi res GPI for next years =) Thanks petrus!by 32BOBO32 - Grand Prix 4
Yeah! A massive work Carl! Thank you to compiled this beauty and thanks to all authors involved directly or not in the project!by 32BOBO32 - Grand Prix 4
WOW petrus! This is a really great reverse engineering! Congratulation!by 32BOBO32 - Grand Prix 4