Hi guys., Here 2 carshapes , They shuold be fine to run in the game... Export by careditor or set in GpxPatch. bye .by pippozzo - Grand Prix 3
try to follow this post. The post explain how launch GP3++ with DGVODOO mode, but you need to download the game from the link in it, and there there is showed how the game works.by pippozzo - Grand Prix 3
set dg voodoo by administrator permissions . And run gpxpatch or gp3 with administrator mode. by a guide from my manual of GP3++ : " DgVoodoo è un wrapper dei vecchi directX 7 e 8 che GP3 sfruttava. Per avviare il gioco tramite questo “emulatore” , basta entrare nella cartella “C:\GP3\Utility\dgVoodoo2_52” e avviare il programma dgVoodooSetup (VA ESEGUITO UNA SOLA VOLTA PER CONFIGby pippozzo - Grand Prix 3
in the game should sound like this.by pippozzo - Grand Prix 3
Yea, mind in the last two years turbo , rpm grew and sound was more mixture turbo-aspirated, because FIA limitations 3 bars and 1.5 bar in 88, so, if hear on boards on youtube , 88 was similar to aspirated but turbo release whistles. The samples I used for 89 -90 sounds is catched by onboards videos, like this .by pippozzo - Grand Prix 3
Hi elio. I downloaded your new version 89 megapatch and I ll have a look. About sound and physic , just dowload it and use, by the link I posted. for use it, just put the gp3sound.dat file in Samples folder in GP3 (have a backup your file before). then, in GP3 Advanced Physic Editor (version 1.01, VERSION IS IMPORTANT BECAUSE NEW VERSION DOESN'T READ SOME PARAMS), open the file fisiby pippozzo - Grand Prix 3
yes. great work about silverstone, but Let's try to have care about car physic. Also the sound is like 3.0V10, 89 had V10 and V12 but 3.5 , more RAM effect by the Bonnet because normally aspired, it made sound noise. but rpm! W Happened to RPM? 1989 engine over 15000 rpm? Let's use these files about car physic (tyres, weight, Cx ) , and sound. Mind you need export physicby pippozzo - Grand Prix 3
sorry, should be the dafault one, in the game?by pippozzo - Grand Prix 3
sorry I can't find it.by pippozzo - Grand Prix 3
sorry, why? Hungaroring has been 3 configuration: 86-88 with chicane you mean. 89-2002 with large radius first turn. THIS IS DEFAULT IN THE GAME. YOU CAN USE THAT ONE. 2003-present with sharp first turn and turn 11 strighted. In any case in gp3 track database you can try to find.by pippozzo - Grand Prix 3
Thank you, Elio. i'll dowonload it. About the circuit kyalami and others, have a check GP3++ , by those links. the game contains hundreds circuits and base patches (but without some graphics stuffs) , for 41 years. Enioy! and here a Kyalami 92 preview, with some fictional teams :D XD XDby pippozzo - Grand Prix 3
Thanks! Ok, Let me know where will be. Regardsby pippozzo - Grand Prix 3
Hi guys, I am looking for the new F1 Paul Ricard configuration , it could be Scandura`s long version ( ), with chicane in the middle of Mistral . But If I would put chicane there, as the short versions, how can I do it with track editor? Can someone help to me ? Is there already this new F1 Castellet ?by pippozzo - Grand Prix 3
Hi guys, I updated my GP3++ zip file, some fix and more support to run with modern systems in windows 10 and windows 8. Due a little bug in GPxPatch , it doesn't save "scale" field information in images panels, I modified it in ".ini" file. By this I can change game resolutions, without panels size problem. Now, with this new version GP3++ ( find download link anby pippozzo - Grand Prix 3
I didn't catch what u mean as template. But, here you can find several fictional cars you could take as it, or personalize , there is also a completely white one , you can design. You must keep them at the same size to export in game with gp3edit, so, what I suggest. Resize it to 400% . Design on livery . Resize to 25% save as BMP and export with gp3edit...by pippozzo - Grand Prix 3
Sicuramente, SuperCIM! Tutti i Lavori che ho trovato sul sito, da quando venivano abbandonati, via via, i siti di EMAC , Hummerich e Yong e i vari geocities (che usavo molto anche ai tempi di GP2) , racesimulations e simracingworld ecc.., sono stati fondamentali, negli ultimi anni, per lo sviluppo del patchone GP3++: dalle singole patch di aggiornamento - anche quelle che ho preso su GP4Iby pippozzo - Grand Prix 3
Hi guys, I am here just some months, but I worked on GP3 and his mods and patches since 2001. However, Many your works are base of my GP3++, the megapatchone with (today) over 50 f1 world championship in it. Here , the link to download it, and a little tutorial and manual to use. Due many championship contained , but reduced file size needed , I decided do not improve every singlby pippozzo - Grand Prix 3
Hi guys. I am preparing the 1967 mod, for GP3 1.13, and I used this carshape based on Lotus 49, But every single time i crash with a car in rear part of an other, the game crashes also! Is there someone can tell to me what is it? Why there is this error? Can I fix it? Thanks A Lot!by pippozzo - Grand Prix 3
Hi guys, I couldn't fix the problem about triangles appear. However , I would just post a little modify I made with the first carshape, without fin, putting the fin again, but it needs some leveries modified .by pippozzo - Grand Prix 3
Yes, I did it with GpxPatch and it shows the same problem. In every circuits, BUT JUST THE FINNED ONE. The carshape without fin works fine. Core 2 Duo 2 Ghz, with ATI RADEON HD34xx . By what it could be depend? PS GPxPatch 4.44 . This evening Ill post also a video with finned carshape to explain better what I mean. Watch atby pippozzo - Grand Prix 3
PS. Careditor version 3.7 GP3 1.13 . In careditor doesn't seem any problem. The carshape appear normally. when you export in the game, this problem is there.by pippozzo - Grand Prix 3
NO, i just download and exported in the game. But I also tried by GpxPatch, it's the same. I would to know if it is only my problem, or someone else can see the triangles. They appear just with car approaching the track camera , in every track. By the cockpit view it seems all right (rarely also there some triangl appear ). I don't know, then I also tried to move some vertex around p140by pippozzo - Grand Prix 3
that's a good carshape, but i don'know why, it produces a strange triangle defect when car is at dafault distance . It's seems uncommon when you see in cockpit, but in external cameras, it's really annoyng. Do u know how could I avoid. I Have tried both with export carshape in GP3 1.13, with car editor and use carshape field in GPxPatch. It seems a problem about the fin, but tby pippozzo - Grand Prix 3
Hi , sorry. i can find 2 carskins for each team, with the correct number for driver, in your file. But , is there a mode to export both for each team (in my GP3Editor it seems 1 skin per team), or i need to choice one of them , from your skins?by pippozzo - Grand Prix 3
OK. I JUST NOTED some problem with 2.53 or later. Use the 2.52 version of dgvoodoo. The game is playble. But the HD graphics intel had so much load when there are more than 2 cars in RCR distance range (starting grid in particular). To optimized try remove graphics settings in mirror and set "none"on front view option in the mirror. BUT, if the problem is cars in RCR distance better rby pippozzo - Grand Prix 3
C'mon! Let's go to some videos...by pippozzo - Grand Prix 3
- fictional Senna V Schumacher suzuka 94 -. - first as driver, video tutorial Gp3++ - . Sorry about video quality, it was before Fraps discovery.... ((by pippozzo - Grand Prix 3
.. And here, the rules..... (sorry it's italian, but if you need you can translate it ) .by pippozzo - Grand Prix 3