Battlefield 3

Posted by DaveEllis 
Battlefield 3
Date: August 04, 2011 09:12AM
Posted by: DaveEllis
Because @#$%& Call of Duty.









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Re: Battlefield 3
Date: August 04, 2011 09:16AM
Posted by: mortal
Woo! Thanks Dave, so waiting for this. Even upgraded my graphics card lol! :-) I expect there's a few of us looking forward to your review as well.


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Re: Battlefield 3
Date: August 04, 2011 10:04AM
Posted by: DaveEllis
I was part of the Alpha Test last week. Technically everyone in it was under NDA, but there are a bunch of reviews and even videos posted, so @#$%& it, I'll post my thoughts.

For an Alpha it was surprisingly good. There were a few bugs and performance issues, but the game play beneath it was solid.

First impressions are awful because before you even start the game you have to dick around with EAs answer to Steam, which is Origin. EA have had a hissy fit with Valve regarding distribution of EA published games through Steam. Long story short, EA won't be using Steam for new games and have there own system called Origin. It's like Steam, but crap, and EA only. So you have to install Origin and download it through that (I guess buying a DVD copy will still be fine, it'll just link to Origin), then sign up for Origin. Then when you click Play it doesn't actually load the game, it sends you to a Battlefield site, where you can view the server list and such stuff. Yes, the in game menus are largely gone now, and it's all web based. Think iRacing style, but without the need for it all.

The down side to this is even the single player requires it (although you may be able to launch the game through the exe, I don't know, the Alpha was multiplayer only), and when the site goes down or into maintenence we're assuming you won't be able to play the game. At the moment the site is good to navigate, but a bit slow and buggy.

The up side to it (if there has to be one), is that it should cut piracy of multiplayer gamers, whilst not forcing some horrible DRM system onto the users. As usual sinple player will still be cracked, but less cracked copies online is always better for the end user, as there is less cheating. It would also allow EA to outright ban accounts which are caught cheating, something which would be up to individual server admins.

Despite the upsides, I'm not a fan of the system. You need Origin and the website, and your Friends list doesn't integrate between them at all. I added Ian Woollam on Origin, then had to do it again in the BF3 site.

The performance issues I had were not the normal ones, and I'm 100% sure they'll be fixed in the Beta, or certainly final release. I had odd stutters and frame drops in random points. Uninstalling the AMD/ATI drivers and rolling back to Windows default (yes, seriously) actually fixed it. Whether the performance issues were caused by the drivers, or the game, or a combination of both, remains to be seen. When the performance was fixed it largely ran OK, but with relatively low FPS and some random drops that you'd expect from an Alpha release. Really, it's better than expected in the performance department at this stage. I had to run it in med/low settings for now, but it looked rather good still. Better than Bad Company 2 looks, even on high. So really, the performance is excellent in context.

Sounds, are incredible. They always have been. Battlefield 2 had good ones for the time, Battlefield: Bad Company 2 has brilliant sounds, and Battlefield 3 raises the bar again. The guns are all distinctive and the sound of your own gun is realistic and sometimes earth shattering. The sound of enemy guns varies depending on their location and your location. Snipers in the distance make the crack you'd want, and the bullets whizzing passed you make an appropriate and unerving sound. The sounds are basically 10 out of 10. Well, apart from 1 bug with the RPD (Russian Light Machine Gun) where it won't stop the sound of an enemy firing it. But it's a bug, so it'll be fixed.

The interaction with the terrain has moved forward a step again. You can now see your own feet, which apart from being some nice eye candy, helps immersion and once you get used to it, helps you find how to navigate stuff. As always with Battlefield and its destructive enviroment, things get a little messy when you've blown trees apart and lamp posts lie about the map randomly. You can get stuck on the tiniest twig. The legs help avoid that.

They've also added a prone position (lying on the ground), which wasn't part of Bad Company 2. Call of Duty players will be familiar with the drop shotting bastards, but it doesn't seem to happen in BF3. I'm not sure if its a better player base, or if mechanically something is going on to stop it. DICE have been pretty good at stopping stuff like quick scoping and I can't imagine they'll add prone without dealing with the drop shots it creates. But I'm glad it's in, because crawling around in bushes and alongisde small walls, with bullets bouncing off the wall and little bits of rock flying everywhere is fantastic. It really adds to the immersion and wow factor.

They've added a new feature, called suppressive fire. When you're getting shot at, your screen blurs a little. The more bullets coming passed you, and the closer they are, the more it blurs. Again it may not be strictly realistic, but like FFB in racing games, it's meant to substitite the feeling of something that cannot be replicated in game. It does this job brilliantly, and again adds to immersion, or more specifically the "WOAH, SH*T" factor of hiding behind a wall, with debris flying. If you are firing at somebody but not hitting them, and someone else kills them, you get a bonus for Suppressive Fire. If you hit them (but don't kill them), you get an assist like always.

The only map they supplied was Paris Underground in Rush mode (4 playing areas, which the attackers have to push through one at a time by setting explosives). It starts off with a park land area. Fairly hilly, but very open. 2 explosives need to be set by the attacks to progress. The first few days of the map were fine, when everyody was still learning. This section is the first part and meant to be easy to get through, which it was at first. But by the time the Alpha ended a week later, it was a stalemate every round, making it dull. The map is actually too open, leaving too many open areas to progress through. Snipers down the flatter area on the right tend to cover the bomb locations too well. The attackers also get an APC style vehicle, which has an anti-personnel cannon on it. If used smartly it can change the flow of the map, if used badly, you're dead in it before you even get to your objective.

When that's done they move into the underground which is based on two tunnels with destroyed trains in them, and the platform area. This was one of the most fun sections of the 4. Hiding out in the destroyed trains and behind debris, in partial darkness, firing down a long tunnel. It sound be a horrible bottleneck, but more often than not it wasn't. The defenders cover isn't as good, making it harder to defend, allowing the attacks to progress up the tunnel. There is also flanking routes in access paths and vents, but they spit you out into horrible areas. This is clearly by design, because it stops the flanking routes from being too effective.

The third part of the map is the underground station, but its progressed upstairs into the ticket stall and shopping area. Lots of medium height walls, and 2 main esculators the defenders need to cover (and a couple of minor, dangerous flanking routes again). The immersion in this section as a defender was incredible. Glass shattering, bits of tiles being blown about, incredible firing sounds echoing in the building. The game play of the game is great as it is, but these effects take them to another level. It isn't some generic eye candy for the sake of it (like the Rocket taking off in Black Ops multiplayer), the graphics in this serve a purpose.

The fourth part of the map was rarely gotten to. It's outside in the street after the subway station, and I never really learned it. 2 bomb points accross several streets which are littered with cars and other such cover. You can also go into neighbouring buildings, which are useful for both attackers and defenders. The twice I played this part of the map, the bombs were set very early. Either there were some rather hidden flanking routes, or we just didn't cover well. Either way, that section seemed a bit easy.

The downside to the current map is that apart from trees and some walls, there isn't much in the way of destructive terrain. BC2 does it very well by allowing you to blow holes in walls, bring down buildings and what not, but this map isn't suited to that. It is still there, it just isn't as big a part of BF3 yet as it was in BC2.

Most of the guns in the game you'll know from other games. The old favourites like the M240 SHAW, M16, M4, AK47, AK74 all make reapperences, and are accompanied by newer weapons like the MP7. You can have 3 attachments per gun, which are upper attachment (scopes), front attachments (barrels, silencers), and lower attachment (bi-pod, M203 grande launcher). The guns also have different firing modes (single shot, burst, automatic), which vary from gun to gun. So far the guns all felt rather balanced, with my personal preference being for the Russian Light Machine Gun.

The classes have been mixed up since Bad Company 2 and I'm not sure I like them. The Assault class is now your medic. They come with your standard rifles as well as a medic pack and a defib unit. The Engineer comes with a sub machine gun or rifle, a repair tool (for your vehicles), and an RPG (or similar device) for taking out enemy vehicles. The support class comes with a Light Machine Gun or Rifle, and ammo. You can place ammo boxes beside team mates who reload from it. Your dickbag snipers are still your dickbag snipers, who sit miles away, not being part of the team trying to pick off one or two people a game for the Kill:Death ratio. Having Assault and Medic mixed into 1 is a bit odd, especially after playing Bad Company 2...but we'll see how it goes. Either way, it forces you to work as a team for a bit, because Assault will burn through ammo almost instantly (2 or 3 clips), and you'll need Support there to supply you with more. Assault has the ability to revive a downed team mate (as long as they haven't respawned). When they do you are revived but have to accept the revive to actually do anything. This stops you being revived into the middle of a massive battle where you will almost certainly die again.

Overall, I think this is a proper Call of Duty killer, especially for those who enjoy team work. I'm not saying public servers will work like a well oiled machine (bitch, you crazy?), but like BC2 there is certainly more emphasis on team work than Call of Duty, which is very much run and gun.

I'm sure I had more to say...but I've forgotten stuff I think. Any questions, just ask.

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Edited 1 time(s). Last edit at 08/04/2011 10:06AM by DaveEllis.
Re: Battlefield 3
Date: August 04, 2011 12:20PM
Posted by: mortal
Thanks for that, sounds good so far. Interesting comment on the graphics, having to roll back to a windows driver, never would've thought that.


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Re: Battlefield 3
Date: August 04, 2011 05:03PM
Posted by: Morbid
Nice contribution, Dave.



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Re: Battlefield 3
Date: August 04, 2011 07:10PM
Posted by: Ferrari2007
Great review Dave

I really can't wait for this to be released

Last year at uni 6 of us all got Bad Company 2 for the PS3. Was great working as part of a squad. Definitely going to recreate that with Battlefield 3



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Re: Battlefield 3
Date: August 06, 2011 08:31PM
Posted by: chrislewis
DaveEllis Wrote:
-------------------------------------------------------
> It was garbage. Look crap,
> sounded crap, ran like crap, spent the entire time
> trying to rip off MW2 and the characters annoyed
> the hell out of me.

Posted here

Quote
DaveEllis
Sounds, are incredible. They always have been. Battlefield 2 had good ones for the time, Battlefield: Bad Company 2 has brilliant sounds, and Battlefield 3 raises the bar again.

Change of opinions? ;)

Nice write up btw.

Quote
Ferrari2007
Last year at uni 6 of us all got Bad Company 2 for the PS3. Was great working as part of a squad. Definitely going to recreate that with Battlefield 3

It would be a waste to get this game on the console IMO. Hope you have a good PC setup.





Edited 2 time(s). Last edit at 08/06/2011 08:33PM by chrislewis.
Re: Battlefield 3
Date: August 06, 2011 10:11PM
Posted by: DaveEllis
That review was written on BC2 single player, which has to be one of the worst SPs I've ever played. I love the multiplayer now, and will continue to do so, but the SP is complete garbage. The sounds included, because it just uses generic sounds for the enemy. Whilst it may vary from gun to gun, it doesn't give you the satisfying noises that the multiplayer gives, which varies upon location.

BC2s single player is simply an after thought. I hope BF3s won't be. I'm buying it for the multiplayer, but it really needs a SP that takes full advantage of it.

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Re: Battlefield 3
Date: August 06, 2011 11:16PM
Posted by: chrislewis
Funnily enough your posts & review at the time ruined the 2nd play through of single player for me. No fault of your own of course but somehow it didn't feel fun.

Like most Battlefield diehards I couldn't care less about the single player.

All I hope from this game is an attack chopper with TV missiles which is not as weak as paper, no ceiling limit, no custom vehicle setup a la BC2 with Hellfires, smoke, etc being different setups. Ditto with jets.

I did read your review in full a few days ago & being honest I have skimmed through on the second read. Although the developers say it's a true sequel I get the feeling it's going to be a BC2 upgrade.

Re: Battlefield 3
Date: August 07, 2011 08:24AM
Posted by: DaveEllis
Regarding the sounds, BC2s strength with the sounds are not with your own gun (those are easy to do), its how other guns sound. Call of Dutys was just some basic noises, and BC2s SP was the same, but even more generic. Bad Company 2s MP sounds are completely dynamic and it sounds fantastic as a result. I find the difference between SP And MP odd since it was a DICE production. It isn't like the new MoH where it was 2 development teams.

BF3 is definitely a BC2 upgrade, but they've taken it to another level. The SP appears to be serious based, rather than comedy characters (which were fine in BC1, but ruined in BC2). It also appears to take it's own route, and take things easy at times, rather than be at 100% action at all possibly times. BC2s SP was nothing more than a Call of Duty wannabe, with almost everything taken from MW2. BC2 just went more ridiculous with it, and Black Ops raised the bar of stupidity yet again. BF3 looks to be taking it's own route, rather than simply aiming at MW3.

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Edited 1 time(s). Last edit at 08/07/2011 10:25AM by DaveEllis.
Re: Battlefield 3
Date: August 10, 2011 08:40PM
Posted by: DaveEllis
Multiplayer gameplay from the Alpha.





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Edited 1 time(s). Last edit at 08/10/2011 08:40PM by DaveEllis.
Re: Battlefield 3
Date: August 17, 2011 07:58AM
Posted by: DaveEllis
Caspian Border Multiplayer Gameplay





32 v 32 teams on a huge map, reintroducing the jets from previous Battlefield games.

I've also been playing Bad Company 2 online again, and the jump between the games is bigger than I first thought, even just to the BF3 Alpha. The guns overall handle much much better, especially the Sub Machine Guns, which feel like toy guns in Bad Company 2. The level of customisation for the weapons is also a big improvement.

The more I replay BC2s mutliplayer, the more I realise what a jump BF3 is.

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Re: Battlefield 3
Date: August 17, 2011 08:57AM
Posted by: mortal
What a cracker vid! Any info on what SP is like?


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Re: Battlefield 3
Date: September 04, 2011 08:31AM
Posted by: DaveEllis
mortal Wrote:
-------------------------------------------------------
> What a cracker vid! Any info on what SP is like?


Goldfarb commented on the length of the singleplayer campaign, saying that it’s around 7 hours, depending on what difficulty you play on, and mentioned that they’re rather “have six hours of awesome than 12 hours of ‘meh’”.

Only if those 7 hours are actually well balanced and paced. I don't want it to be like MW2 (or even worse, Black Ops and Bad Company 2), where it's all ridiculous.

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Re: Battlefield 3
Date: September 04, 2011 09:25AM
Posted by: mortal
I gave up on Black Ops, they brought out a patch and it failed to address the lag and choppy game-play issues.


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Re: Battlefield 3
Date: September 04, 2011 05:13PM
Posted by: Morbid
Recently bought Arma X anniversary edition. Both Arma 1 and 2 has a mode called warfare, where you build a small base and fight over towns on a huge map. Download a few mods, and it kicks the sh!t out of anything I every tried in the Battlefield or Call of Duty series. In coop it just gets better. As posted in a another thread, you can download a free version of Arma2, and as far as I know, that has warfare (official version) built into it.



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Re: Battlefield 3
Date: September 27, 2011 09:20PM
Posted by: DaveEllis
Beta released.

It's awesome and runs surprisingly well, however some bugs from the Alpha remain which is disappointing.

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Re: Battlefield 3
Date: September 28, 2011 04:33PM
Posted by: Xero
It's pretty intense, eh? I love it.

Run's pretty well on ultra settings on my new rig, although I sometimes get some brief drops in framerate after respawning. Got a couple of fixes to try.

And despite all the moaning about Battlelog from other players, I actually quite like it.
Re: Battlefield 3
Date: September 28, 2011 04:48PM
Posted by: DaveEllis
Battlelog is ok, it has potential, but sometimes it isn't as smooth or as simplistic as it could be.

The major bugs which have been introduced are pissing me off. The terrain is quite broken (being able to shoot through the rocks? wtf?) and the holes which grenades make break the floor of the terrain. Those 2 bugs are verging it on unplayable. There's also a lot of lag, a lot more than BC2 or COD had.

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Re: Battlefield 3
Date: October 01, 2011 02:13PM
Posted by: Monza972
Downloaded the beta for the PS3 last night. Pretty good fun in multiplayer and I usually don't play FPS games. Only problem was being a complete n00b at these war style games, i seemed to die fairly quickly ;)
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