andreigp4 Wrote:
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> Hi guys!
>
> I was busting my balls yesterday to create a .dat
> file that can be read in the game.
>
> The tutorial that i have tells me to set the first
> 3 sectors Z's and Z2's values to 0 and then
> rebuild the track with no elevation (later to be
> added in Autocad). Same for the Pit-lane. The
> track building wasn't much of problem because i
> understand the principles of physics
.
>
>
> However when I tried to build the Pit-lane entry
> an exit I thought it looked better than the
> Sistine Chapel. When i checked for flags it told
> me that I have to connect the entry and exit (and
> for sure they "look'' connected because I
> overlay-ed them with the track). I have to mention
> that I have build first the track and then the
> Pit-lane.
>
> Here is a wishlist for Christmas:
> 1. Is there some step by step tutorial for
> building the Pit-lane?
> 2. Please guys, if you have time, those of you who
> know how to build tracks and are doing a fantastic
> job of it, please, please, please, please, please,
> please make a Video tutorial with step by step
> instructions, for us mortals, on how to build
> tracks.
>
> Help much appreciated!
>
> PS: or maybe building tracks is not for me
> after all i have a degree in Geography and French,
> not computers
I struggled a lot when i first tried track making a fews back...tips...look at the flag order of the original unedited .dat file...writed these down & ad the flag commands in same order i wip .dat file....make sure that the start & ends of the pitlane touch the road/track surface...also.....don't forget the two flag commands that are added to the track .dat ..
if you keep these points in mind the .dat should load every time in gp4.....