Here is anew screenshot of my 3D viewer.
Works a little better now
Many interesting things come from my tests:
1- Tracks (at least Monza) are compound of 3 layers.
On the picture below, you can only see elements of the first one, wich contain fences, cranes, walls and stands.
Second layer got roof, trees, far buildings and near backgrounds.
and third layer is coumpound of terrain himself where lies the trackroad.
2- As i guessed since GP3 and the weird F12 function key under GPxPatch, tracks elements are designed mirrored under the road for the rain reflection effect. Yep, GP4 as GP3 don't use textures for reflections of elements in water but some mask textures letting us see or not a mirrored "copy" of the mesh under the road.
3-For now, i still have to use 2 tools before being able to see the tracks in 3D Viewer but i will gather my different tools in the next days.
I will also add texture support that is already half-implemented (but can't be seen yet in the screenshot).
Mouse handling is still perfectly smooth but i had some exits without warning from time to time under Win98SE.
See you later for more news
Post Edited (02-17-03 15:04)