track Editing

Posted by Lo2k 
Re: track Editing
Date: February 19, 2003 02:56PM
Posted by: Anonymous User
great work, keep it up, looks like a track editor evolving!

Re: track Editing
Date: February 19, 2003 02:57PM
Posted by: broders
it looks see through, but it is in its early stages


GREAT STUFF!
Re: track Editing
Date: February 19, 2003 03:06PM
Posted by: sntgeorge
I'm so excited, I'm so excited!!!!
Re: track Editing
Date: February 19, 2003 04:11PM
Posted by: Orpheus
ok you better get some waterproof shorts b4 its too l8 ;)



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Re: track Editing
Date: February 20, 2003 05:27AM
Posted by: Lo2k
hehe, nice advice, Orpheus. I will do so, thanks :)

About see throught, i'm not sure it has nothing to do with my modification, i rather think it's the actual GP4 ingame render.



Post Edited (02-20-03 14:05)

Re: track Editing
Date: February 20, 2003 09:19AM
Posted by: tux
lauri> can u move a pit building about 10 meters above the ground then?

orpheus> LOL i think its too late for him :P the sailers (spelt wrong :P) have set sail all ready :P





Re: track Editing
Date: February 20, 2003 10:47AM
Posted by: NunoEspadinha
mmmmmaaaaaannnnn i'm not gay, but can i say: I LOVE YOU!?? :D



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Re: track Editing
Date: February 20, 2003 03:29PM
Posted by: PJD
The see through in-game is probably caused by the colors used in the alpha layer of the object.

At least that is how it works with the cars that are used in GP4.



Post Edited (02-21-03 02:13)

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